Ideas Wanted: How to develop an AG5 Orc Blitzer

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Vitalis
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Ideas Wanted: How to develop an AG5 Orc Blitzer

Post by Vitalis »

The league consists of all kind of teams, so any long term development strategy should emphasize offensive as well as defensive capability.

Anyone with some bright suggestions? :?:

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Piepgrass
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Post by Piepgrass »

Hej LArs.

Lidt gode råd om ham.

På en double : Leap eller dodge. Jeg ville tage Leap. På den måde kan han altid komme til boldholderen.

Ellers. Strip ball her er man så nød til at dodge hen til holderen, men det er stadig et 4+slag i for at komme ind i 3 tacklezonerog det er da overkommeligt med et TRR.
Derefter ville jeg snuppe pro. Han kan bruge den både til GFI, dodge, og catch.

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Post by DoubleSkulls »

I guess there are at least 3 development paths he can take, but since he's picked up the 1st two skills already development will be much slower.

1) Receiver/Runner - Use this guy as your main TD threat. Skills are dodge, catch or NoS on doubles. S Hands is probably the only useful non double roll.

2) Blitzer - he'll be able to dodge through TZ's for that important blitz so Tackle, Strip Ball and Dodge. S Firm can be useful too.

3) Interceptor - this boy makes interceptions on 4+ so Pass Block and Pro/Catch/NoS would be a great combo. However a single interceptor is too easy to pass around, you'd really need 2 or 3.

I'd probably try for option 2, since the others tend to need a lot more double rolls.

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Post by Dangerous Dave »

Ian's already covered some of this.... but anyway:-

Well... do you want to use him on offence or defence.... or my preference both. If both, then he needs to be your agile guy, pick up, catch, dodge etc. If on defence, then dodge, pass block, tackle etc.

So is there as skill that helps here... yes! Its called Pro. This will help:-


Reroll blocks which haven't got the required pow

Catches

GFIs

Dodges

Pick Ups

Interceptions (catch)


So on a normal roll I would take Pro and then Pass Block. On Doubles I would take Dodge and then Pass Block or Pro (Pro is less useful if you already have Dodge). Stand Firm is also a good choice on doubles. Of course for most of these rolls (except the failed Block - double skulls excepted) you will be using a reroll - however, if you are dodging to blitz and roll a 1, then you can still use Pro on the Block or pick up if you are going for the ball carrier. An AG 5 player with Pro and Pass Block has a pretty good chance of making an interception (62.5% chance if he can get under the ball with no TZs) - this will really make an Elven coach think twice about passing the ball.

If you have a lot of passing teams in the League then Pass Block might be your first choice ahead of Pro - but this obviously gives you less options.

If you don't want a defensive skill like Pass Block then try and go for Stand Firm and Guard - he can dodge into a cage and assist blocks on the rest of the cage. Of course playing this way will leave your AG 5 blitzer open to attack from the cage itself..... It depends on how aggresive you are and also what your other Blitzers can do (if these are all Mighty Blow / Guard / Stand Firm... go for something different). Of course you could go Shadowing and Tackle... but move 6 against most ball carriers isn't normally enough to get Shadowing to work (also I find that you really need Stand Firm or Side Step with Shadowing since otherwise you are too easily blitzed or blocked away from the player you want to shadow).

Tackle works with any of the other skills too - but you can get that on your linos / other blitzers - your AG5 will only help dodge to blitz or put a TZ on your opponent - useful but IMO not the best use of the AG.


Dave

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Post by Deathwing »

Consider Leap on a double.

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Post by Piepgrass »

IMHO Leap is the best thing he can get on a double. This will give him the opportunety to do something he otherwise cant. And with a AG5 ork its downright scary.

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Post by Thadrin »

My instincts are Screaming "Pass Block". He can be a monster Pass Rusher or Safety.

Sure Hands could be useful too, to avoid the dreaded 1s on the pick up roll and counter strip ball.

A Leaping Orc? cool...("wot iz you doin' prancin' lik wun uv dem dere panzy elfses?")

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Är det sant att Danska folk är bara folk som vill talar svenska men som inte kan stava? :lol:
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Post by Piepgrass »

<dansk> niks. Det er omvendt Thadrin <dansk> ;)

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Post by Thadrin »

<swedish>det finns ju skåne...det är inte Svenska dem prata där ner...(finns ju en från Lund har någonstans! :) )</swedish>

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Post by Marcus »

<pub landlord>OI! NO FOREIGN!</pub landlord>

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Post by DoubleSkulls »

Deathwing wrote:Consider Leap on a double.
This is an excellent suggestion 2+ leaping Orc blitzer :evil:

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Post by Dangerous Dave »

I too agree that Leap is a great skill for any AG 5 player.

The only problem is that most leapers have a bit more pace on their team... so he could easily get isolated. Nonetheless a good choice on doubles.

Although the Tackle / Strip Ball option may sit well with Leap, I wouldn't go this route (without Leap) since if you blitz with this Blitzer you need someone else to retrieve the ball - so I would blitz with another Blitzer and use your AG 5 blitzer to retrieve the ball and dodge hand off / dodge pass to an open / protected team mate.


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Post by DoubleSkulls »

Dangerous Dave wrote: So is there as skill that helps here... yes! Its called Pro.
You do not want to be relying on Pro for failed dodges, catches and pickups. These failures normally lead to TO's and you are better off saving TRRs for them.

Pro is a great skill for blocking style players where you can reroll blocks that only get a pushback or bounce. Its even better if it lets you reroll Av and Inj too.

Pro's other great use for this player is for interceptions, it increases his chances from 50% to 62.5%, as you can't use TRR's in your opponents turn.

Leap is definately the best double choice, followed by Dodge (to help him stay on his feet when blocked, and give a safety net for you to dodge him with).

For a normal skill I'd probably prefer tackle or strip ball (depending on the number of Dodge and S Hands players in the league) over Pro, but its still a decent choice.

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Post by DoubleSkulls »

Dangerous Dave wrote: Although the Tackle / Strip Ball option may sit well with Leap, I wouldn't go this route (without Leap) since if you blitz with this Blitzer you need someone else to retrieve the ball - so I would blitz with another Blitzer and use your AG 5 blitzer to retrieve the ball and dodge hand off / dodge pass to an open / protected team mate.
Isn't it the point that its quite likely he's the only player who can get near the ball carrier - 2+ dodges into 2 TZ's gives him a shot at the ball carrier, where other Blitzers haven't got a hope.

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Post by Mumster »

5 AG on an Orc!?! WOW

Dodge and Sure Hands sounds good. He could dodge in anywhere and surely pick up the ball in TZs. Then Leap on top of that to get out of the way. This could be a very dangerous player. Grats.

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