Humans at tournies

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tanka
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Humans at tournies

Post by tanka »

OK im going to a 110 tourney next weekend decided to take humans

the team is

3 Blitzers 270(only have 3 models)
3 Catchers 210(only have 3 models)
Orge 120
Thrower 70(have 2 models)
4 Linesmen 200(have 6 models)
3 rr 150
3 ff 30
Apoth 50

You have 7 skill rolls throught the tournement but you have to randomly
roll which players recieve the rolls

so any tips on how to change the team are welcomed

also any tips on what skills to take are also welcomed

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Jeremiah Kool
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Post by Jeremiah Kool »

Not having 4 Blitzers is IMO a disadvantage for a Human team. Otherwise your team is fine. With three Catchers and Dodge you can play with a little more speed.

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TuernRedvenom
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Post by TuernRedvenom »

If you apply some base rings you can let a lineman count as an extra blitzer and then drop 1 catcher.

As for development I guess something like this:

lineman: first one dirty player, all others block

ogre: guard

blitzer: guard + 1 tackle

catcher: either block, strip ball or sidestep

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Yavatol
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Post by Yavatol »

I would probably take two throwers, loose one and you spend a lot of rerolls picking up that ball.
Diving tackle on catchers can give certain teams a nasty surprise when played well and the environment is right (reasonable ammount of agility teams).

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DoubleSkulls
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Post by DoubleSkulls »

Ideally I'd swap 2FF & a catcher for the 4th Blitzer. Otherwise you are going to have too little strength on the pitch, and IMO 2 catchers is adequete - with AG3 everywhere else you can always use blitzers & linos to score.

So try and get that 4th mini (you could always use a Griff or Zara etc as a substitute).

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darren woodward
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Post by darren woodward »

Tanka - that you Andy? d

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Brokje
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Post by Brokje »

And don't forget Kick (the skill). It can win you games when a pick up fails. Remember you have mv7 blitzers and mv8 catchers!

Good luck!

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Mootaz
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Post by Mootaz »

As others have said, you need 4 Blitzers, so either borrow that mini somewhere or somehow mark one of your linemen so it is clear he's a Blitzer, e.g. with baserings.

My team would be:

Code: Select all

 360 4 Blitzers
 120 1 Ogre
 140 2 Catchers
 140 2 Throwers
 150 3 Linemen
 150 3 RR
 010 1 FF
-------------
1070
That leaves 30.000 to either upgrade FF or make a lineman into a 3rd Catcher. You could also play with only 1 Thrower and get an Apo, that is your choice. I wouldn't, because the Thrower is just too important, but perhaps it would be worth it.

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Brokje
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Post by Brokje »

I would go with:

4 Blitzers 360 k
2 Catchers 140 k
2 Throwers 140 k
4 Linos 200 k
4 RR 200 k
APO 50 k
1 FF 10 k

A substitue for those sent of foulers :cry: and an APO to get back your positionals....

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