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Humans at tournies
Posted: Sun May 21, 2006 10:40 am
by tanka
OK im going to a 110 tourney next weekend decided to take humans
the team is
3 Blitzers 270(only have 3 models)
3 Catchers 210(only have 3 models)
Orge 120
Thrower 70(have 2 models)
4 Linesmen 200(have 6 models)
3 rr 150
3 ff 30
Apoth 50
You have 7 skill rolls throught the tournement but you have to randomly
roll which players recieve the rolls
so any tips on how to change the team are welcomed
also any tips on what skills to take are also welcomed
Posted: Sun May 21, 2006 11:03 am
by Jeremiah Kool
Not having 4 Blitzers is IMO a disadvantage for a Human team. Otherwise your team is fine. With three Catchers and Dodge you can play with a little more speed.
Posted: Sun May 21, 2006 11:27 am
by TuernRedvenom
If you apply some base rings you can let a lineman count as an extra blitzer and then drop 1 catcher.
As for development I guess something like this:
lineman: first one dirty player, all others block
ogre: guard
blitzer: guard + 1 tackle
catcher: either block, strip ball or sidestep
Posted: Sun May 21, 2006 1:04 pm
by Yavatol
I would probably take two throwers, loose one and you spend a lot of rerolls picking up that ball.
Diving tackle on catchers can give certain teams a nasty surprise when played well and the environment is right (reasonable ammount of agility teams).
Posted: Mon May 22, 2006 2:42 am
by DoubleSkulls
Ideally I'd swap 2FF & a catcher for the 4th Blitzer. Otherwise you are going to have too little strength on the pitch, and IMO 2 catchers is adequete - with AG3 everywhere else you can always use blitzers & linos to score.
So try and get that 4th mini (you could always use a Griff or Zara etc as a substitute).
Posted: Mon May 22, 2006 7:26 am
by darren woodward
Tanka - that you Andy? d
Posted: Mon May 22, 2006 9:15 am
by Brokje
And don't forget Kick (the skill). It can win you games when a pick up fails. Remember you have mv7 blitzers and mv8 catchers!
Good luck!
Posted: Mon May 22, 2006 9:29 am
by Mootaz
As others have said, you need 4 Blitzers, so either borrow that mini somewhere or somehow mark one of your linemen so it is clear he's a Blitzer, e.g. with baserings.
My team would be:
Code: Select all
360 4 Blitzers
120 1 Ogre
140 2 Catchers
140 2 Throwers
150 3 Linemen
150 3 RR
010 1 FF
-------------
1070
That leaves 30.000 to either upgrade FF or make a lineman into a 3rd Catcher. You could also play with only 1 Thrower and get an Apo, that is your choice. I wouldn't, because the Thrower is just too important, but perhaps it would be worth it.
Posted: Mon May 22, 2006 9:39 am
by Brokje
I would go with:
4 Blitzers 360 k
2 Catchers 140 k
2 Throwers 140 k
4 Linos 200 k
4 RR 200 k
APO 50 k
1 FF 10 k
A substitue for those sent of foulers

and an APO to get back your positionals....