Ddraig Coch wrote:As a double on a War Dancer, I was thinking about Dauntless rather than Jump Up. I'm not a big fan of Jump Up (Especially as it is now a Trait)
Its a 50/50 call. I think War Dancers are one of the few players who can really get good use from Jump Up (since they almost always make the blitz anyway) but Dauntless could be useful too.
Ddraig Coch wrote:Definitely going to get Block for my Catchers, but I might get them Leap first.
They are good enough to score already. Block might keep them alive - which in long term development is more important.
Ddraig Coch wrote:
My thoughts for my AG+ line elf started out the same as yours as a Pass Blocker, but that would only really be effective against one of the teams in my league. I think Block Leap & Strip Ball would turn him into an awesome 'Cage' wrecker. Especially as the 'Cage' is a well known and well used team strategy in our league.
Worth linking about leap and guard if you get a double. Then he can leap in, and the War Dancer leaps into the cage too getting the assist. You could take Guard on one of your war dancers anyway but having 3 leaping blitzers makes your opponents job really hard.
Ddraig Coch wrote:For the rest of my line elves, I'm thinking along the lines of Block, Dodge, Side Step. That makes them bloody annoying.
You will need some tacklers too, otherwise enemy Dodgers are going to run straight through your defences. 1st 4 to get two skills go Block Tackle and the rest Block Dodge. In any case take Dauntless or Guard on doubles. Third skill can be side step, dodge or tackle.
You may want to consider Shadowing for your +MA line elf. MA 8 means he's going to follow most people around - and then fill him out with block/dodge.