New doubles possibilities for Bull Centaur in LRB5.0
Posted: Tue Jun 27, 2006 12:58 pm
I managed to get a doubles skill for a bull centaur after her first match. We are using LRB5.0 and doubles isn't needed anymore for Stand Firm or Frenzy, i.e. the conventional LRB4.0 doubles skills for BC. It's her first skill, and I might want to take Break Tackle or Block, but it would mean wasting the double-option.
Here's what I've been thinking as a first doubles skill for the bull centaur:
1. Dodge: Nice to have, if I'm going to take Break Tackle next.
2. Side Step: If I take this, I could take Frenzy as a second skill.
3. Diving Tackle: The ultimate safety-player. It's usually hard to blitz BC out of the tackle zone, so dodging is needed and DT comes in.
4. Catch: To help the hobgoblins to throw/hand-off the ball to the bull.
5. Leader: Chaos Dwarfs re-rolls cost 70K and I only have two of them. This would be a kind of short-term fix for it, but bad considering the BC:s development. Still an interesting option.
6. Waste the doubles and choose normal skill (block/break tackle).
What option would you recommend and why? Thanks in advance for any advises.
Here's what I've been thinking as a first doubles skill for the bull centaur:
1. Dodge: Nice to have, if I'm going to take Break Tackle next.
2. Side Step: If I take this, I could take Frenzy as a second skill.
3. Diving Tackle: The ultimate safety-player. It's usually hard to blitz BC out of the tackle zone, so dodging is needed and DT comes in.
4. Catch: To help the hobgoblins to throw/hand-off the ball to the bull.
5. Leader: Chaos Dwarfs re-rolls cost 70K and I only have two of them. This would be a kind of short-term fix for it, but bad considering the BC:s development. Still an interesting option.
6. Waste the doubles and choose normal skill (block/break tackle).
What option would you recommend and why? Thanks in advance for any advises.