Necro team for new LB5 league (12 weeks) & then knock-ou
Posted: Sun Jul 02, 2006 7:32 am
I have a luverly Amazon Bunny team and i was all set for this. Then i had the urge to buy a Neco team. So i did, which is nice.
However since the new rules (Claws, DP etc) i've no idea how to play this team let alone make a starting roster.
I've come up with:
1 Werewolf
1 FG
2 Ghouls
2 Wights
6 Zombies
2 RR
5 FF (free as a start-up cost)
I'll be facing an inexperienced Human coach in game 1 and a very good Human coach in game 2
The league will have a 3rd Human player, 2 Orcs, Chaos, Dark Elves, Elves, W/Elfs, Ogres anf Flings. Not particularly bashy i'm sure you'd agree
Block as a 1st Skll for the Wolf, FG, Zombies (and Kick) and Ghouls with Tackle on the Wights; then play it by ear
The Wolf will be the primary Blitzer (once it has Block) although i'm not planning on sending behind enemy lines without support. The FG to hold the line (Guard would be 2nd skill) Wights will put pressure on the ball carrier with the Ghouls as safety types (one will need Sure Hands).
What do you think. Thanks
However since the new rules (Claws, DP etc) i've no idea how to play this team let alone make a starting roster.
I've come up with:
1 Werewolf
1 FG
2 Ghouls
2 Wights
6 Zombies
2 RR
5 FF (free as a start-up cost)
I'll be facing an inexperienced Human coach in game 1 and a very good Human coach in game 2
The league will have a 3rd Human player, 2 Orcs, Chaos, Dark Elves, Elves, W/Elfs, Ogres anf Flings. Not particularly bashy i'm sure you'd agree
Block as a 1st Skll for the Wolf, FG, Zombies (and Kick) and Ghouls with Tackle on the Wights; then play it by ear
The Wolf will be the primary Blitzer (once it has Block) although i'm not planning on sending behind enemy lines without support. The FG to hold the line (Guard would be 2nd skill) Wights will put pressure on the ball carrier with the Ghouls as safety types (one will need Sure Hands).
What do you think. Thanks