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human vs. dwarf
Posted: Tue Jul 18, 2006 7:38 am
by habasta
Hy,
tonight i´m playing against human. He is a very aggressive player.
3 blitzer ( one with mighty blow )and 3 catcher ( 1 with sprint ).
Is it better to recieve the ball or let him take the ball. My dwarfes has not so much skills. 2 longbeards with guard, 1 troll with mighty blow and a runner with block.
On defense i want to put 2 LB ( with guard ) and one blitzer on the LOS. 2 LB in the third line next to the sideline. And 1 LB and one troll on the outsibde in fifth row. The next blitzer in the middle on the sixth and the runner with block on the 8th row.
In my last game against skaven i had problems with my cage. He brake it out with his lineman. I make the cage like square and the runner with ball in the middle.
Posted: Tue Jul 18, 2006 5:04 pm
by NightDragon 2
Since no-one else has replied yet I will give you my poor knowledge of dwarven tactics advice as I have not played them for years and when I did I found them a very hard team to play with. It should not matter whether you receive or not. The cage is difficult for a slow moving team to get in to operation quickly. I would suggest that you try and make Humans dodge in to attack your ball carrier and not simply let them hit a wall as they can push your ball carrier outwards. I simply don't know how you get your team up the pitch other than hoping to KO or injure as many Humans as possible and grind up. Stopping them scoring with catchers will also be hard as he should throw to a catcher and he then hands off to another one. So, you should hope to kick short, blitz in with your hard nuts and make sure you cover the holes in your defence to make his catchers dodge out and hope he fails to do so.
good luck. Lets hope an experienced Dwarven player gets in to advise you before you play! either way be cool

Posted: Tue Jul 18, 2006 5:29 pm
by Mad Jackal
Kick.
He gets the bll 1st. And has a drive in which you can try to stop him from scoring. If it doesn't look like you'll be able to prevent it early, pound on him to try and force him to score as soon as possible, (and reduce his on pitch numbers.)
He kicks to you in the 1st half, grind your way down and score on your turn 8 (or 7).
2nd half, he kicks to you, then cage up, grind down pitch and leave him very little time left (prefereably less than two turns) or players (prferrably none) to score the equalizer...
Of course, if you don't get the 1st half TD, your 2nd half TD should be the wqualizer and you can go to Overtime up men (assuming the attrition has taken it's toll on him.)
That seems to work to me.
Posted: Tue Jul 18, 2006 5:44 pm
by shagga
Pretty much what has been said in the previous post, let your opponent kick and force him to score early if you can. If he cages to run the ball then block the cage up and force him to break for the quick score. Just to clarify your cage should look like the example below:
X X
X
X X
The centre is your ball carrier, if you box up too much your opponent can use your own players to force the ball carrier either side to the way they want to go. If you blow the cage you will lose because humans have so much speed to hurt you on the breakaway, ma7 blitzers and 8 catchers. When I play as humans against dwarves I like to force the dwarves to run their cage down the sides then box them in and make them go backwards, with no speed its then easy to halt the cage and keep rolling them to the sideline.
At any opportunity you get try to remove the blitzers from the field as they are the strength in a human team and cause more damage than any other player. Catchers may have av7 but they only allow him one play style blitzers open up the possibilties for humans.
Good Luck
Posted: Tue Jul 18, 2006 10:35 pm
by skatingtortoise
also i wouldnt worry too much about his skills...two longbeards with block will work wonders

Posted: Wed Jul 19, 2006 6:18 am
by JumpingElf
Mad Jackal wrote:Kick.
He gets the bll 1st. And has a drive in which you can try to stop him from scoring. If it doesn't look like you'll be able to prevent it early, pound on him to try and force him to score as soon as possible, (and reduce his on pitch numbers.)
He kicks to you in the 1st half, grind your way down and score on your turn 8 (or 7).
2nd half, he kicks to you, then cage up, grind down pitch and leave him very little time left (prefereably less than two turns) or players (prferrably none) to score the equalizer...
Of course, if you don't get the 1st half TD, your 2nd half TD should be the wqualizer and you can go to Overtime up men (assuming the attrition has taken it's toll on him.)
That seems to work to me.
A good idea! But you have to do a bit more. Take every Block you can ... most of your players have "block", so it is not very interesting his blitzers have block too. Let him only react, hold your defensive line und try to make your game. Give him no chance to play out his higher MA and stay always near to your enemy. If he is getting nervous und try to avoid the confrontation, he has to make many dogde-rolls.

Posted: Wed Jul 19, 2006 8:16 am
by Rab
My advice would be to try and kill / remove from the field his catchers as soon as possible. As you've got a lot of Tackling players this should be easier than for many teams. Once those catchers are gone most human coaches will try for a cage of some description and if he does your higher armour and huge amount of Block will allow you to break his team leading on to the tactics outlined by Mad Jackal.
Posted: Wed Jul 19, 2006 8:17 am
by Tante Kaethe
His main advantage over you is speed, esp. the three catchers. So try take the Catchers out a.s.a.p. by blitzing them with your Longbeards (75% of taking them down on a 2d-Block

). And pin them with Longbeards, they are weaker and your Tackle negates their Dodge leaving him to make risky 3+ dodges.
As soon as his speed advantage is gone, it'll be much easier for you

.
Cheers
Tante Käthe
Posted: Wed Jul 19, 2006 8:18 am
by Tante Kaethe
It seems that Rab had the same ideas but was a little bit quicker than me

Posted: Wed Jul 19, 2006 8:34 am
by habasta
Thanks, but i fail last night. One mistake and he scored in turn 6 of first half. I had him in the back of his half but forget to put a LB in a tacklezone, so he was away with his catcher ( sprint ). No chance for me to follow that catcher. The thrower with accurate made a wounderfull pass, i need a 6 to catch the ball with my LB, a 5 ahhhhhh!. And he scored.
My runner gets the ball and i need 2 GFI every turn to score in turn 8. The last GFI in turn 7 failed so the ball was away and his blitzer took that ball.
Second half i made a cage, one LB in turn 2 died at a GFI and one of my trolls get injured ( no i know wy it is a must for an apo ), so he can blitz my ballcarrier take the ball wit a 6, dodge with 5,4,3. I think i had to change my dices. My didn´t roll like the ones of my opponent.
So i lose 1:0 and my chances to get into the play offs are the same chances as the cubs came into the worldseries this year.
The change from highelf to dwarf was not right choice for me.
I´m prefer the fast playing and not the hard playing, but blood bowl is learning, learning, learning.
Next year i will start with highelves.
Thanks for your comments.
Posted: Wed Jul 19, 2006 9:24 am
by Rab
Tante Kaethe wrote:It seems that Rab had the same ideas but was a little bit quicker than me

Great minds think alike, eh?
habasta - don't give up on the dwarf team just yet. About 50% of the time they break my Skaven, the other 50% I score lots

Posted: Wed Jul 19, 2006 1:42 pm
by Snew
Trolls?
Posted: Wed Jul 19, 2006 1:55 pm
by voyagers_uk
maybe missed off slayer?

Posted: Wed Jul 19, 2006 2:01 pm
by habasta
i mean trollslayer

Posted: Wed Jul 19, 2006 2:18 pm
by Snew
*lightbulb* Ahhhh.... that would explain it.