LRB 5.0 High elf player advancement templates
Posted: Thu Jul 27, 2006 4:41 am
Since the LRB changed the High elf roster and there are many new skills availiable I thought I would share some of my thoughts on skill advancement. Feel free to add your own templates or critisize mine.
High elf player advancement templates
Throwers (Pass, Safe Throw)
Long bomb specialist
skills
Normal: Accurate, kick-off return, catch, Diving Catch
Doubles: Strong Arm
Strength: No, extra strength is wasted on a back field player; use the doubles for strong arm.
Agility: Yes, please.
Movement/Armor: No, this player is better with the skills than movement or armor.
Description: This player specializes in getting the ball (kick-off return, catch, and diving catch), setting up deep where the defense cannot reach him, and then making a long pass to a waiting receiver. This is a vital player for a 2 turn TD.
Runner
Skills
Normal: Dump off, Nerves of Steel, dodge, wrestle, kick-off return
Doubles: normal skill.
Strength: Yes, please.
Agility: Yes, Not needed for this position, but 5 AG is too good to pass up.
Movement/Armor: Yes, MV 7 is tempting but an AV 9 runner rocks.
Description: starting with pass and safe throw and AV 8 means that High Elf throwers make great albeit slow runners, combined with a catcher to receive any dump-offs and he's a huge head ache for your opponent.
Scrum passer
Skills
Normal: sure hands, Nerves of Steel, accurate, leap, dodge
Doubles: normal skill
Strength: Yes, please.
Agility: Yes.
Movement\Armor: Yes, take the armor
Description: Inevitably the ball is going to end up on the ground next to some opposing players. This guy specializes in getting to the ball, picking it up and passing it to safety.
Catchers (catch)
TD machine
Skills
Normal: Dodge, leap, block, sprint, sure feet
Doubles: Nerves of Steel
Strength: Yes.
Agility: Yes
Movement/armor: Yes, take the movement, armor is tempting, but you can't hit what you can't catch
Description: The second component to a two turn TD, Mobility is the key.
Safety
Skills
Normal: Shadowing, diving tackle, sidestep, dodge, block
Doubles: Nerves of steel
Strength: Yes.
Agility: Yes.
Movement/armor: Yes. Movement makes shadowing better.
Description: This player gets next to the ball carrier and sticks to them like glue.
Blitzers (Block)
Cage breaker
Skills
Normal: Leap, strip ball, dodge, tackle
Doubles: Juggernaught
Strength: Yes
Agility: Yes
Movement/armor: Yes
Description: The best defense is a good offence. Use this guy to knock the ball loose.
Offensive/defensive tackle
Skills
Normal: tackle, dodge, leap, diving tackle
Doubles: Grab
Strength: Yes
Agility: Yes
Movement/Armor: Yes
Description: This player's job is to clear a path for your catchers and runners.
Linemen
LOS fodder
Skills
Normal: wrestle, fend, dodge, jump up, sidestep
Doubles: Guard/leader for one of them
Strength: Yes!
Agility: Yes, though if you get it this player will have to adopt a new role.
Movement/Armor: Yes, Armor please!
Description: Hard and short is the life of a lineman. He has one job, to slow down the opposition. All of his skills are chosen to try and prolong his life
Enforcer
Skills
Normal: Dirty Player, wrestle, jump up, Sneaky Git, tackle
Doubles: Mighty Blow
Strength: tough call, I'd be tempted to use the doubles for MB
Agility: not needed
Movement/Armor: Movement might help get to the foul, but I'd still go for the skill.
Description: Is that Witch elf/wardancer/werewolf ruining your day? Are piling on, mighty blow Blitzers taking their toll? It's time to put the enforcer on the field.
Giant Killer
Skills
Normal: Dauntless, Wrestle, dodge, jump up, frenzy
Doubles: Multiple Block
Strength: Yes!
Agility: not needed
Movement/Armor: Yes. Armor. He's going to take some big hits.
Description: For dealing with all those big guys...
Safety/kicker
Skills
Normal: Kick, tackle, wrestle, diving tackle, jump up
Doubles: piling on
Strength: Yes
Agility: not needed
Movement/Armor: Yes, movement will help cover the back field.
Description: Every team needs a kicker; since he's back there he might as well play safety too.
I try to develop a roster of 14 with the following breakdown
1 long bomb specialist
1 runner
2 TD machines
1 safety
1 cage breaker
1 offensive/defensive tackle
1 kicker/safety
1 Enforcer
1 Giant killer
4 LOS fodder
High elf player advancement templates
Throwers (Pass, Safe Throw)
Long bomb specialist
skills
Normal: Accurate, kick-off return, catch, Diving Catch
Doubles: Strong Arm
Strength: No, extra strength is wasted on a back field player; use the doubles for strong arm.
Agility: Yes, please.
Movement/Armor: No, this player is better with the skills than movement or armor.
Description: This player specializes in getting the ball (kick-off return, catch, and diving catch), setting up deep where the defense cannot reach him, and then making a long pass to a waiting receiver. This is a vital player for a 2 turn TD.
Runner
Skills
Normal: Dump off, Nerves of Steel, dodge, wrestle, kick-off return
Doubles: normal skill.
Strength: Yes, please.
Agility: Yes, Not needed for this position, but 5 AG is too good to pass up.
Movement/Armor: Yes, MV 7 is tempting but an AV 9 runner rocks.
Description: starting with pass and safe throw and AV 8 means that High Elf throwers make great albeit slow runners, combined with a catcher to receive any dump-offs and he's a huge head ache for your opponent.
Scrum passer
Skills
Normal: sure hands, Nerves of Steel, accurate, leap, dodge
Doubles: normal skill
Strength: Yes, please.
Agility: Yes.
Movement\Armor: Yes, take the armor
Description: Inevitably the ball is going to end up on the ground next to some opposing players. This guy specializes in getting to the ball, picking it up and passing it to safety.
Catchers (catch)
TD machine
Skills
Normal: Dodge, leap, block, sprint, sure feet
Doubles: Nerves of Steel
Strength: Yes.
Agility: Yes
Movement/armor: Yes, take the movement, armor is tempting, but you can't hit what you can't catch
Description: The second component to a two turn TD, Mobility is the key.
Safety
Skills
Normal: Shadowing, diving tackle, sidestep, dodge, block
Doubles: Nerves of steel
Strength: Yes.
Agility: Yes.
Movement/armor: Yes. Movement makes shadowing better.
Description: This player gets next to the ball carrier and sticks to them like glue.
Blitzers (Block)
Cage breaker
Skills
Normal: Leap, strip ball, dodge, tackle
Doubles: Juggernaught
Strength: Yes
Agility: Yes
Movement/armor: Yes
Description: The best defense is a good offence. Use this guy to knock the ball loose.
Offensive/defensive tackle
Skills
Normal: tackle, dodge, leap, diving tackle
Doubles: Grab
Strength: Yes
Agility: Yes
Movement/Armor: Yes
Description: This player's job is to clear a path for your catchers and runners.
Linemen
LOS fodder
Skills
Normal: wrestle, fend, dodge, jump up, sidestep
Doubles: Guard/leader for one of them
Strength: Yes!
Agility: Yes, though if you get it this player will have to adopt a new role.
Movement/Armor: Yes, Armor please!
Description: Hard and short is the life of a lineman. He has one job, to slow down the opposition. All of his skills are chosen to try and prolong his life
Enforcer
Skills
Normal: Dirty Player, wrestle, jump up, Sneaky Git, tackle
Doubles: Mighty Blow
Strength: tough call, I'd be tempted to use the doubles for MB
Agility: not needed
Movement/Armor: Movement might help get to the foul, but I'd still go for the skill.
Description: Is that Witch elf/wardancer/werewolf ruining your day? Are piling on, mighty blow Blitzers taking their toll? It's time to put the enforcer on the field.
Giant Killer
Skills
Normal: Dauntless, Wrestle, dodge, jump up, frenzy
Doubles: Multiple Block
Strength: Yes!
Agility: not needed
Movement/Armor: Yes. Armor. He's going to take some big hits.
Description: For dealing with all those big guys...
Safety/kicker
Skills
Normal: Kick, tackle, wrestle, diving tackle, jump up
Doubles: piling on
Strength: Yes
Agility: not needed
Movement/Armor: Yes, movement will help cover the back field.
Description: Every team needs a kicker; since he's back there he might as well play safety too.
I try to develop a roster of 14 with the following breakdown
1 long bomb specialist
1 runner
2 TD machines
1 safety
1 cage breaker
1 offensive/defensive tackle
1 kicker/safety
1 Enforcer
1 Giant killer
4 LOS fodder