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Wardancer Skill

Posted: Wed Aug 30, 2006 11:52 am
by Munkey
I just rolled a choose on my AV 8 Wardancer.

My other WD is already Strip Ball, Jugernaut so Jugernaut is not such a first choice as it was, plus this guy would have to wait until skill three to get strip ball.

I thought about Guard, but i'm not sure leaping a Guard into a cage and then leaping the Strip Ball one in isn't a risk to far even if 2D on the ball carrier would be very nice. (I do realise Guard has other uses too).

My other choices was Mighty Blow, but while this is nice i'm not sure that one of my normal skill choices like Sidestep, Tackle or Strip Ball wouldn't proove more effective on the pitch. Maybe I should waste the double?

Posted: Wed Aug 30, 2006 12:18 pm
by TuernRedvenom
I'd take mighty blow, it always pays off as it will net you more spp's and is really good on defence for getting (at least) stuns on those slippery catcher types, tackle and side step next IMO.

Posted: Wed Aug 30, 2006 12:23 pm
by wesleytj
i agree with the mighty blow option. elves are always shorthanded on the field. wardancers make more blocks than anybody else on your team. never mind the cas (altho of course they are definitely nice), those extra few ko's you get will REALLY help with the balance on the player attrition. i would recommend tackle next for him too...he'll be a nightmare against players like gutter runners, catchers, and of course, wardancers. :)

Posted: Wed Aug 30, 2006 2:31 pm
by Duke Jan
With AV8 he really needs piling on or diving tackle :p