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The Death Roller in a LRB 5 Tournament TR 110

Posted: Mon Oct 16, 2006 12:52 pm
by Glorian Underhill
I tried this weekend the Dwarven Death Roller on the D-Bowl in Berlin.

TR was 110, 4 Skills + 2 Doubles before game 1.

My Setup/Skills were the following:

2 Blitzers (two times Guard)
2 Runners (one with Block)
2 Slayers
5 Blocker (two times Guard)

1 Deathroller (Block)

2 RR
1 FF

So where to start.
It was tough. With the Deathroller only for one drive a casuallity means I went into under strengh.

The Idea was to field him when I want to Receive to make it a half to remember. Needless to say I received only 1 time in the whole tournament the first half.

Then the Idea was to hold the Deathroller Back and use it on second Half.
Against Elfes, I played them two times, this just didnt worked. He Stalled in his half as long as much and then score late.

FORGET IT!!!! My Opponent caused allways a KO or Cas and scored in Turn 7 or 8. So I had to field the Death Roller for 1 or two turns. Second half with 10 Dwarfs.
That happened three times were I was safed one time by a get the ref.


Problem two was that 2 RR were not that much. I won both my tourneys with 2 RR and an Apo in the good ole times. This weekend two RR were not nearly enough. Because the Deathroller costs so much.

My three Wins were a complete different use of the Death Roller.
Field the Death Roller to speed the opponents TD up or stop it. When the opponent saw how the death Roller dodged into his cage, 2+ into 3 zones, and got stand Firm to be never removed he speeded up. Or against an Orc coach were the Death Roller bind 1 Troll, two Black Orcs, 1 lineorc and 1 Blitzer for 5 Turns.

So the death roller is just a revival of the old tactic, lets speed his TD up and then make you own in 5 Turns. Second half score the 2:1.

This whole situation helped when you opponent asks what he has and you need a minute to tell him every Skill he has, plus his stats and the information that he can dodge with strengh 7 into three zones with a 2+, and you can use ReRolls for it.
Then there came always the question if he is Bonehead/Wild animal. :D

Some may say that the Death Roller isnt that speedy with his Move 4.

True, but most opponents thought twice to set something in the way of a ST7 Block (Skill) Juggernaut, MB Monster.

So my final thoughts are that the Death Roller was nice, but the 160.000 gps were hardly missed in games where my Re Rolls burned away. But it was always nice to see how he throwed three Pows against Ball Carriers, or two skulls and a double pow against a human blitzer (who was on the Ball Carrier) just when your table neighbour told you that a push would really have helped in that situation. Remembered that he has Juggernaut and the DR have blitzed. :roll:

Posted: Mon Oct 16, 2006 1:31 pm
by kithor2002
The deathroller is overpowered in your team :lol: .
I think it's a little bonus in a league team but for a tournament i wouldn't consider him for my team.

Posted: Mon Oct 16, 2006 2:01 pm
by kadu-c
A friend of mine won a tournament with the same roster than you Florian ! :wink:

He always put his DR on the pitch at the beginning of the game even when he had to kick. The problem is if you suffer one casualty, you have to put your DR on the pitch and it's very annoying especially when your opponent scored at turn 7 for instance... :roll:

It's less useful when you play versus Elves but it prevents them from stalling when you have to kick.

He also took Kick-Off Return on a runner and find it very useful.

Posted: Mon Oct 16, 2006 7:27 pm
by fen
I would have probably stuck leader on a Blocker as the 2nd doubles rather than either one of the Guard picks or Block. Nice easy way to get that 3rd reroll on a rather tough body. Kick Off Return is also rather good.

Posted: Mon Oct 16, 2006 7:37 pm
by Jeremiah Kool
All you really need is Get the Ref for that turn 8 kick off event... :-?
Or earlier.

Posted: Mon Oct 16, 2006 7:53 pm
by Glorian Underhill
Jeremiah Kool wrote:All you really need is Get the Ref for that turn 8 kick off event... :-?
Or earlier.
I told you that you should now roll the double one and you did it! :D

Though the Death Roller Couldn't stoped your 2:0.

So if you havent any CAS on your side and field the Death Roller always in the first half, and don't need more than two Re Rolls than this Beast is your Player. :D