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Rolled an 11 at an Rookie Slayer - Pool Question
Posted: Fri Oct 20, 2006 12:39 pm
by Glorian Underhill
My rookie Slayer just advanced for his first skill.
I got no Guard in the whole Team, as it is only Game 4.
And well Rolled a 5,6.
EDIT. Ups just realised that Im in the Skills and Trait queries. Can an MOD put this into the Tactics and Team development please?
Posted: Fri Oct 20, 2006 1:49 pm
by TuernRedvenom
+AG will add 40k to your team value! There's no way +AG on troll slayer is worth that. Sure now he can sort of dodge but that's not the kind of game your dwarves should be playing.
Stick to Mighty Blow and use him as a sweeper to get at those annoying catchers. Second skill Stand Firm and you can control the sidelines with ease.
Posted: Fri Oct 20, 2006 1:55 pm
by Cramy
Yep, I agree with Tuern. Go for MB. Then if you want to dominate the sidelines, go with Stand Firm next. If you want to get to those catchers, then tackle is good as the second skill.
IMO, a Troll Slayer does one thing, and that's sweep. Unless somebody found another good use for them.
Posted: Fri Oct 20, 2006 2:10 pm
by Glorian Underhill
The plus 40.000 on Team Costs is my main problem.
I should add that in our league we got SSP when pushing someone into the fans.

No need to tell that bashy teams dominate.
Its a house rule and I use it up to the max.
So Juggernaut might do it. Juggernaut counters most of the new skills, but I doubt so much of my League members will go for Wrestle or Fend. Important is just the secured push back.
I personaly would just go for guard as it is a well known thing that you can never have enough guard.
MB is nice but I tend to roll a 10 or just sh**.
Posted: Fri Oct 20, 2006 2:21 pm
by Duke Jan
Glorian Underhill wrote:I should add that in our league we got SSP when pushing someone into the fans.
In that case: Side-Step
Posted: Fri Oct 20, 2006 2:23 pm
by Mootaz
Juggernaut!
Juggernaut lets you ignore Stand Firm and lets you convert that both down into a push to get people really off the pitch.
Problem with Guard is, your Slayer has to be in the thick of it to get good use out of it, and this is where you don't want your slayer to be.
Posted: Fri Oct 20, 2006 2:23 pm
by kithor2002
Sidestep can be chosen on a double.
So either go for standfirm or guard.
Posted: Fri Oct 20, 2006 2:23 pm
by Glorian Underhill
Duke Jan wrote:In that case: Side-Step
For whom?
Last time I checked Side Step is an agility Skill and an 11 is not a double.
Except your Slayers can take agility skills......
Posted: Fri Oct 20, 2006 2:34 pm
by Duke Jan
Oh yeah, duh, need more coffee. Or sleep.
Posted: Fri Oct 20, 2006 4:36 pm
by Cramy
I'd go for more coffee.