Thoughts on CD development
Posted: Mon Oct 30, 2006 12:34 pm
I'd consider myself a rather experienced coach, but switching to LRB5 and playing a team I never played before (usually I am an elfbowler) made me feel I need some advice. My team is two games old and consists of
5 Blockers
1 Bull with Block
4 Hobgoblins
4 RR
Apoth
40k cash
http://www.morgana.de/gamex/BBVI/1UKF.htm
Losing a Hobgoblin both matches hurt a bit, but I think a Journeyman Hob will do for my next match.
So, here is my bunch of questions:
I wanted to make the second Bull my first purchase after the Apoth, but as I won't earn enough money next match, is it better to get the 6th Blocker first?
How do you skill your players? For Hobs I thought about Kick/DP/SH first, Block second for my first three skills. On doubles I wanted to take Leader on the first and Dodge on the following ones. I really enjoy playing with 5 RR, this way I'd save 140k money and 40k TV, but chances are I won't get a leader-RR second half. On a 10 I'd be temptrd to get +AV, as I use them quite often to mark strong opponent players. Other skills I've thought about are wrestle/fend/sneaky git (dbl)
Now to the Bulls. Block/BT are first choices for both, after that I want to develop them differently. One goes with SH as ballcarrier, the other one Frenzy/Juggernaut. Dodge on doubles for both. Again there is the question of rolling a 10, +MA or +AV are both solid choices, but on a 5+5 Dodge is really tempting.
For Blockers I'm planning with 4 Guard/MB/Grab ones and 2 Claw/MB/PO ones. The first two to get a double will go the claw way, which leaves me with a difficult choice: I can't go guard first as long as I dont have the clawed ones, as a Guarder with a double would need 51 SPP for the deadly combo, but going MB first with all of them leaves me quite understrength. As always the question of 10 arises.
This leaves the big cow aka Mino. If I'll ever get one I might be tempted to skill him Juggernaut/BT/pro on doubles and use him as cagebuster/crowdsurfer. He'd get +AV definately if it's a 6+4
Also I've thought about getting 2CL/2AC. As they aren't popular in our league yet and most teams are low on RR it'd be smart to get them early, but otoh I can't justify the purchase untill I got my 2nd Bull and 6th Blocker.
I know these plans are quite long-term, but as our teams carry over to the next season I think its fine that way. So, what do you think of it? Did I overlook something? What'd you do different?
thx,
Lemmy
5 Blockers
1 Bull with Block
4 Hobgoblins
4 RR
Apoth
40k cash
http://www.morgana.de/gamex/BBVI/1UKF.htm
Losing a Hobgoblin both matches hurt a bit, but I think a Journeyman Hob will do for my next match.
So, here is my bunch of questions:
I wanted to make the second Bull my first purchase after the Apoth, but as I won't earn enough money next match, is it better to get the 6th Blocker first?
How do you skill your players? For Hobs I thought about Kick/DP/SH first, Block second for my first three skills. On doubles I wanted to take Leader on the first and Dodge on the following ones. I really enjoy playing with 5 RR, this way I'd save 140k money and 40k TV, but chances are I won't get a leader-RR second half. On a 10 I'd be temptrd to get +AV, as I use them quite often to mark strong opponent players. Other skills I've thought about are wrestle/fend/sneaky git (dbl)
Now to the Bulls. Block/BT are first choices for both, after that I want to develop them differently. One goes with SH as ballcarrier, the other one Frenzy/Juggernaut. Dodge on doubles for both. Again there is the question of rolling a 10, +MA or +AV are both solid choices, but on a 5+5 Dodge is really tempting.
For Blockers I'm planning with 4 Guard/MB/Grab ones and 2 Claw/MB/PO ones. The first two to get a double will go the claw way, which leaves me with a difficult choice: I can't go guard first as long as I dont have the clawed ones, as a Guarder with a double would need 51 SPP for the deadly combo, but going MB first with all of them leaves me quite understrength. As always the question of 10 arises.
This leaves the big cow aka Mino. If I'll ever get one I might be tempted to skill him Juggernaut/BT/pro on doubles and use him as cagebuster/crowdsurfer. He'd get +AV definately if it's a 6+4
Also I've thought about getting 2CL/2AC. As they aren't popular in our league yet and most teams are low on RR it'd be smart to get them early, but otoh I can't justify the purchase untill I got my 2nd Bull and 6th Blocker.
I know these plans are quite long-term, but as our teams carry over to the next season I think its fine that way. So, what do you think of it? Did I overlook something? What'd you do different?
thx,
Lemmy