Thick Skull & AV7
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Thick Skull & AV7
Does anybody have experience or numbers with taking thick skull on AV7 players (Norse, Zons and Hobgoblins, as Elves need those doubles for Guard)? I love the Skill on my CD Blockers as it saved me about 6 KO in 4 matches and now think about giving it to my Hobbos on doubles. I'd find it especially interesting to see some numbers about thick skull vs. +AV.
Lemmy
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Re: Thick Skull & AV7
Ok, I don't have the experience, but I can help with the numbers.Lemmy wrote:Does anybody have experience or numbers with taking thick skull on AV7 players (Norse, Zons and Hobgoblins, as Elves need those doubles for Guard)? I love the Skill on my CD Blockers as it saved me about 6 KO in 4 matches and now think about giving it to my Hobbos on doubles. I'd find it especially interesting to see some numbers about thick skull vs. +AV.
Lemmy
There are 4 different ways to be knocked out with thick skull:
6&3, 3&6, 4&5, and 5&4.
There are 8 different ways of being knocked out without thick skull:
2&6, 6&2, 3&5, 5&3, 3&6, 6&3, 4&4, 4&5, and 5&4.
Therefore, thick skull keeps you on the pitch 50% more often than without thick skull. You're still stunned, though.
Personally, I'd take Fend to keep them in the game longer. Then you don't need to dodge to get away, and your opponent has to blitz to knock you down again. Thick skull after that.
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KO is a "victory" when it comes to AV7, you're much better off with AV8 because it makes ALL injuries less likely, most notably the ones nobody likes.
I'm not interested in doing math. If I wanted to do that, I'd go back to working instead of screwing around on the internet.
I'm not interested in doing math. If I wanted to do that, I'd go back to working instead of screwing around on the internet.
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IMO General skills like Block, Dauntless or Strip Ball are much better than this. If you want to let them survive give them Block. Blodge is far better then Thick Skull in my book.bouncergriim wrote:What about taking thick skull on a skink in order to sort of negate the +! injury due to stunty? They already have dodge, I know block would probably be better, but just as an alternative double skill. Any thoughts?
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But what if my Skink already had Block, Dauntless, Stripball, Sidestep, Guard, +1 ST, MB, Sure Feet, and Sprint. Would I want Thick Skull or +AV?Jeremiah Kool wrote:IMO General skills like Block, Dauntless or Strip Ball are much better than this. If you want to let them survive give them Block. Blodge is far better then Thick Skull in my book.bouncergriim wrote:What about taking thick skull on a skink in order to sort of negate the +! injury due to stunty? They already have dodge, I know block would probably be better, but just as an alternative double skill. Any thoughts?

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cheating skink as skill advances per player are capped way under 10 skills.fen wrote:+AV(mind you, that is the 10th skill roll... Go skink!)

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