I realize a lot of people are posting questions about necro team progression and here is one to add for it. I'm in a league of eight teams (skaven, dark elf, high elf, 2x orc, norse, human and my necros). It is a fifteen game league with a midseason cup of max. four games + great winnings and I hope to play my team in the next season tournament too. We've played three games already and I've had three straight wins so far hooraay

My team is:
2x FG
5x Zombies
2x Ghouls one with block
2x Weres both with block
1x Wight (am gooing to buy a second soon as possible)
2x RR
10X FF
10k in treasure
My question is: how do u define the role of the wight in LRB 5.0. Is he a blocker that assists where possible with guard, tackle and such or is he a possible thrower with Stong arm and sure hands? My wight just had a skill up, and I don't know what to take. In LRB. 4.0 I used the ghouls to carry the ball with sure hands and then hand it off or possibly trow it if needed, but now I use them as blitzing blodgers rather than choosing sure hands as their first skill. I think u need at least one player that is quite capable of picking up the ball, but should it be a wight now?
Generally I think the wolwes need Block/dodge then maybe sure feet, side step, or tackle (Mighty blow on a double).
The Flesh Golems need block then guard (but it takes ages to get there).
The zombies need block, kick and dirty player, but hasn't this skill been crippled a lot in LRB 5.0, I mean is it worth a while anymore?
Like I said ghouls need block to survive, then sure hands if the wight dosn't get it and then side step, sure feet or maybe even fend.
Give me your thoughts please....