tr 110 human team, lrb 5 tourney
Posted: Fri Nov 24, 2006 10:50 am
the roster I will likely take:
4 blitzers
2 throwers
2 catchers
1 ogre
3 linemen
3 RR
1 AC
1 CL
Pretty standard.
The tourney is 5 games and after each game 2 random players on the team get a skill (after the 3rd game, one of the 2 randomly selected players can choose a double instead of a normal skill). With only 12 players, hopefully these skills will hit where it matters (blitzers).
Seeing the 2 previous editions and the switch to lrb 5 I think the following races will have a lot of teams there:
1) dwarves: tourney was won last year by a dwarf team and the skill system is really favourable for them (imagine 8 guarders by game 5!). Doesn't matter where the skill hits, it's always usefull.
2) orcs: last year about 50% of the teams there were orcs, also because the skill system favours them and allows them to take lots of guard.
3) undead: also always a very popular team in this tourney, but now with the weakening of dirty player the random skills that will hit zombies aren't nearly as usefull anymore.
4) chaos dwarves: same as dwarves, but to a lesser extent. If the skills all hit hobgobs they're in trouble, if they are so lucky to get 2 skills on a centaur their opponents are in trouble
5) amazons: normally you'd think the skill system really favours them (lotsa blodge and guard) but with so many dwarf teams about that kinda backfires
Seeing that I will have to adjust my skill picks to those races primarily I was thinking about this:
Blitzers: first one guard, second one frenzy, then more guard. If second skill on a guarder then I'll have to choose between stand firm or mighty blow. Doubles would go to dodge.
Ogre: Guard, doubles Block
Catcher: Block, doubles ???, if second skill I'll take side step
Thrower: first one Block, second one Leader, doubles Dodge
Linemen: Block, doubles Guard, second skill Frenzy (if I don't have it yet)
Hopefully these skills will allow me to put up a focused blocking game and reduce attrition vs those bashy teams.
Thoughts and comments?
4 blitzers
2 throwers
2 catchers
1 ogre
3 linemen
3 RR
1 AC
1 CL
Pretty standard.
The tourney is 5 games and after each game 2 random players on the team get a skill (after the 3rd game, one of the 2 randomly selected players can choose a double instead of a normal skill). With only 12 players, hopefully these skills will hit where it matters (blitzers).
Seeing the 2 previous editions and the switch to lrb 5 I think the following races will have a lot of teams there:
1) dwarves: tourney was won last year by a dwarf team and the skill system is really favourable for them (imagine 8 guarders by game 5!). Doesn't matter where the skill hits, it's always usefull.
2) orcs: last year about 50% of the teams there were orcs, also because the skill system favours them and allows them to take lots of guard.
3) undead: also always a very popular team in this tourney, but now with the weakening of dirty player the random skills that will hit zombies aren't nearly as usefull anymore.
4) chaos dwarves: same as dwarves, but to a lesser extent. If the skills all hit hobgobs they're in trouble, if they are so lucky to get 2 skills on a centaur their opponents are in trouble
5) amazons: normally you'd think the skill system really favours them (lotsa blodge and guard) but with so many dwarf teams about that kinda backfires
Seeing that I will have to adjust my skill picks to those races primarily I was thinking about this:
Blitzers: first one guard, second one frenzy, then more guard. If second skill on a guarder then I'll have to choose between stand firm or mighty blow. Doubles would go to dodge.
Ogre: Guard, doubles Block
Catcher: Block, doubles ???, if second skill I'll take side step
Thrower: first one Block, second one Leader, doubles Dodge
Linemen: Block, doubles Guard, second skill Frenzy (if I don't have it yet)
Hopefully these skills will allow me to put up a focused blocking game and reduce attrition vs those bashy teams.
Thoughts and comments?