Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
5x Zombies... two with block
2x Wights... one with +AG
2x Golems... one with block
1x Were... block, dodge
1x Were... block, +AV, (3+3 for skill roll... 32 SPPs)
With the Wight getting the plus AG at the same time, what to do with the Were...? Is MB too good to pass up? Or is there some combo that would support another facet of the game... like passing?
Lay it on me experts....
Reason:''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Shame they don't have mutation access, as I'd suggest Claw.
Oh, wait......
MIGHTY BLOW!
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
I'm gonna piggyback on my thread with a team question. The team:
5 Zombies; 2 with Block; 1 with Kick
2 Wights; 1 with +AG
2 Golems; 1 with Block
2 Weres; 1 with Block, +AV, MB; 1 with Block, Dodge
3 RR
6FF
140000 Treasury
Team Value: 1,350,000
Where to go from here? Is 3RR enough for now (I've been giving up 200,000+ for a couple of games now and am a bit wary of charging another re-roll's cost to the team); should I start changing the complexion of the team (boot a Zombie or two for *sheesh I hate 'em* faster ghouls); do I add a ghoul or two for depth (again increasing team value); or do I just hold the cash for later?
What ya'll think?
Reason:''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Personally, I'd add at least one ghoul, and have 12 players (you can never rely on Regen).
Knowing how easily my AV breaks, I'd get both, and have a 13 man roster, but I know a lot of people say 12 is enough under 5.0.
Or, if you're really not keen on ghouls, get the 4th reroll (personally, with the lack of AG3+ and/or ball handling skills you have, I'd probably be burning them quite quickly). Then as the teams skills up, and you find you loss them less and less, cut the reroll for the TV-decrease.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Darkson wrote: get the 4th reroll (personally, with the lack of AG3+ and/or ball handling skills you have, I'd probably be burning them quite quickly). Then as the teams skills up, and you find you loss them less and less, cut the reroll for the TV-decrease.
I'm kinda headed that way, though all that you've said has the ring of wisdom to it (well, as much wisdom as a game of BB can encase )
Between posting and reading your answer, Darkson, I scoped the number of re-roll skills I have on this team.... 0!
I'll sleep on it....
Reason:''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Having slept on it... and calling my next opponent (Ogre) for his team value I've decided to just pocket the money for now. It will prevent him from buying a halfling chef, with which to steal my re-rolls.
Reason:''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Personally I'll ad at least one ghoul. You have a blodger with ma 7 in no time that you can develop into a scooring machine or a deep safety. Sure they'll die sooner or later due to lack of regen, but if you keep them out of too bashy trouble they can be a real asset to the team IMO
fen wrote:I'd sit on it for a bit and then grab that Reroll. Rerolls don't die on you unexpectedly.
No, they just give you exactly the same dice roll as you didn't want the first time.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.