+MA or +AV or simply block on a strengh 4 zombie

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DamianTheLost
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+MA or +AV or simply block on a strengh 4 zombie

Post by DamianTheLost »

Hi!

sorry for bothering u guys with my all these SPP questions...

My team is now:

2x FG still no skills but they both have an mvp
6x Zombies
1x Zombie with +1ST, Fan Favorite (won a cup final and he was awarded
it), and on his second skill I rolled 6+4
1x Ghoul with block, sure hands
1x Ghoul with block, and side step
1x Wolf with block, dodge
1x Wolf with block, +1ST
2x Wights one with dodge
3x RR
11X FF
100k in treasure


My question is should is should I turn down the +1AV and just go block making him much more reliable. I realize +1AV would have been great if I already had block him, and I think +1MA is just a waste on a zombie that need AV or block more... Give me your thoughts please....

Any thoughts on the team as a whole would be great... Hi!

I'm in a league of eight teams (skaven, dark elf, high elf, 2x orc, norse, human and my necros) by the way...

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DamianTheLost
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Post by DamianTheLost »

Sorry about the weird orchish grammar :o

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Post by howlinggriffon »

AV9 is nice but Block will really help him stop getting injured in the first place. I'd say Block, especially as he's already S4.

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TuernRedvenom
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Post by TuernRedvenom »

I'd take the +AV, makes him a big speed bump! Block is never a bad choice though.

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Post by Ronnie90210 »

TAKE THE MOVEMENT UP EVERYONE LOVES A FAST ZOMBIE :lol:

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Post by PubBowler »

Odd, I was thinking about this last night while not listening to a band play (sorry GBH if you're reading/care) and I'd go with +Av as a first skill but Block as he has ST4. You really want him to be reliable hitting/getting hit and Block does both.
Plus with your FG it means your starting line is hard to pick on.

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fen
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Post by fen »

It's simply the choice between which statline you think will be more effective on the pitch. I'd certainly not pass up a 6+4 in exchange for Block on this guy. Get Block at 31 SPPs instead.

So we have
4429 Regenerate

and

5428 Regenerate

Two very different creatures. The first one would end up being a blocker in essence. You'd be hoping for doubles if it managed to get up to the 4th roll (3rd roll is almost certainly Block). The second one is more of a Blitzer(ish) type and would be easier to develop because you don't really need doubles, instead you'd be content with Block + Tackle for it's next two skills.

Personally, I dunno. It's a hard choice. The first one is basically a bad flesh golem and can work in that role. The second one is a not so tough, so would be a higher priority target, but can also be used as reasonable ball carrier on touchbacks (MA5 isn't bad for grinding a 3-4 turn TD in)

Sounds more like you'd prefer something resiliant though, so I'd lean towards the +AV. Especially when considering the fact that he has Fan Favourite as well.

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Post by Cramy »

To me, it depends on the length of the league and what you have planned for him.

For a short league, I would take block, if you think that he will never get to 31SPP.

In a longer league where you think that you have shot at another skills roll + time to play him after, I would get the stats increase.

I lean towards the +AV instead of the +MA.

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Post by dwarfrunner »

I would also lean towards the AV+, the MA+ is really not necessary. Block would be good, but an armor increase is hard to pass up. With that + ST4, he should live long enough to get another roll, THEN give him block. He will become a fairly reliable blocker for your team.

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Post by Tritex »

I would go for the AV. Str 4 is not unfellable and even without block at this stage theres plenty of ways of seeing him fall over (dodge/ GFI to hit..etc) The AV will allow him to dust this off and comeback with charm!! :lol:

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DamianTheLost
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Post by DamianTheLost »

Hmm You all have resonable arguments, but since I already have a dodging wight, two blodging ghouls and very soon two blodging wolves (one with +1ST) I think I'll pass on the 6+4 and go for block. I need to be more hard hitting on offence while not causing turnovers and for this I need reliable blockers. Later I could give him tackle and let him take care of the different blodgers attacking the ball.....

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Post by Kheldar »

I would take the +AV. Block then tackle or guard on double next.

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Post by fen »

DamianTheLost wrote:Hmm You all have resonable arguments, but since I already have a dodging wight, two blodging ghouls and very soon two blodging wolves (one with +1ST) I think I'll pass on the 6+4 and go for block.
That's very odd reasoning. None of the players you've described fulfill the same role as this Zombie will. You've been given the chance to get a pseudo-Flesh Golem. Do you know how many times I've found myself wishing I had a third Flesh Golem? I've lost count.

It's a real shame you're going to take Block, that's really not giving this Zombie a chance to fulfill it's potential. How often are coaches given a chance for such a star Zombie?

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Post by Glorian Underhill »

Thulsa "Fen" Doom.

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Up to the tree of woe with him."


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DamianTheLost
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Post by DamianTheLost »

Hmm Fen you've got some real reasoning going on there, I was referring to u suggesting a 5428 ball carrier, and I believe the rest of the team are qualified for that role. However I'm still considering AV9, but how will I ever get him to his third skill so that crucial block can be taken. He reminds me of my 6448 dodging beastman still struggling to get block on my old chaos team called The Horny Hornets

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