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Double 5 on Pro Elf Blitzer

Posted: Tue Dec 05, 2006 10:11 pm
by Mootaz
My Pro Elf Blitzer got a double 5, what should I take?
So far he has Dodge and this is his 2nd skill.

The rest of the team is rather unskilled and the league is rather short (10-12 more games).

Normally I'd take Tackle or Diving Tackle, but this opens new possibilities.

I see the following options (in no particular order):
1) +AV
2) +MV
3) Dauntless (waste of double)
4) Diving Tackle (waste of double)
5) Tackle (waste of double)
6) Shadowing (waste of double)
7) Mighty Blow
8) Thick Skull

What would you take?

Posted: Tue Dec 05, 2006 10:41 pm
by fen
They have Side Step already right?

Guard then. :D Which I'd prefer over +MA or +AV.

Posted: Tue Dec 05, 2006 10:49 pm
by falconeyed
Take the AV. Your blitzers will be in harm's way more than any other player on your team. The AV will help him live longer. I think Guard is a waste because you'll be hitting with your blitzers, not leaving them in positions to hold the line.

The other alternative is to take juggernaut. With Jug / SB, the ball comes out on anything but a skull. Blodge / jug / SB is a solid thing ... heaven forbid the guy lives to 51 and then you get leap.

Posted: Tue Dec 05, 2006 11:02 pm
by Mootaz
Juggernaut is too situational for me. Without Strip Ball and without Frenzy it has no use if I already have block. So basically I'd have a skill that does nothing until I get another skill. And even then it is too situational. I'd rather take Wrestle than Juggernaut on this guy.

Posted: Tue Dec 05, 2006 11:05 pm
by stick_with_poo_on_the_end
+1 MA

Posted: Wed Dec 06, 2006 12:37 am
by falconeyed
Mootaz wrote:Juggernaut is too situational for me. Without Strip Ball and without Frenzy it has no use if I already have block. So basically I'd have a skill that does nothing until I get another skill. And even then it is too situational. I'd rather take Wrestle than Juggernaut on this guy.
Based on what you've said above, maybe mighty blow would be a good fit for you? I think you're undervaluing juggernaut a bit, but that decision is yours to make.

Posted: Wed Dec 06, 2006 6:34 am
by juggler434
personally I would go with +av or mighty blow

Posted: Wed Dec 06, 2006 8:03 am
by Falkom
+MA

Play like a elf, die like a elf :D

Posted: Wed Dec 06, 2006 9:10 am
by Bonn
I would go for Guard, then Leap...
In combination with a wrestle, strip ball, leap catcher its awesome.

Posted: Wed Dec 06, 2006 9:33 am
by Brokje
Blodging Sidestepping Guarders are a real pain. Especially with MV 7 and AG 4. I would never hesitate.... GUARD!

Good luck with wthatever you pick, though!
M

Posted: Wed Dec 06, 2006 11:47 am
by Mootaz
I think I'll take Guard. Some good reasons already given. In addition, he is currently doing too much in my team. Other players should be more involved so I want to give him a skill that helps others perform better.
With +MV or Mighty Blow, he will be even more the "Go to" guy which I want to avoid.

Posted: Wed Dec 06, 2006 12:49 pm
by Darkson
I rolled a Double for a Elf Blitzer at Pearlies last year, and never regretted taking Guard. Admittedly, the extra AV (under the new rules) is nice, but I think you'll get more mileage out of Guard.

Posted: Wed Dec 06, 2006 1:14 pm
by Kheldar
Block, Dodge, Sidestep -Guard-, there is no better asisiting player. You wont upgrade lineelfs that way. They will die too soon. So its a good choice in my oppinion.

Posted: Wed Dec 06, 2006 1:31 pm
by voyagers_uk
I took guard before dodge when I rolled a double on one of mine.....

won the league with him as a major thorn in their side especially when he got dodge and +1ST too....


GUARD all the way

Posted: Wed Dec 06, 2006 1:47 pm
by Halbotz
I would take GUARD...all the reasons were mentioned above.