Page 1 of 2
Double 5 on Pro Elf Blitzer
Posted: Tue Dec 05, 2006 10:11 pm
by Mootaz
My Pro Elf Blitzer got a double 5, what should I take?
So far he has Dodge and this is his 2nd skill.
The rest of the team is rather unskilled and the league is rather short (10-12 more games).
Normally I'd take Tackle or Diving Tackle, but this opens new possibilities.
I see the following options (in no particular order):
1) +AV
2) +MV
3) Dauntless (waste of double)
4) Diving Tackle (waste of double)
5) Tackle (waste of double)
6) Shadowing (waste of double)
7) Mighty Blow

Thick Skull
What would you take?
Posted: Tue Dec 05, 2006 10:41 pm
by fen
They have Side Step already right?
Guard then.

Which I'd prefer over +MA or +AV.
Posted: Tue Dec 05, 2006 10:49 pm
by falconeyed
Take the AV. Your blitzers will be in harm's way more than any other player on your team. The AV will help him live longer. I think Guard is a waste because you'll be hitting with your blitzers, not leaving them in positions to hold the line.
The other alternative is to take juggernaut. With Jug / SB, the ball comes out on anything but a skull. Blodge / jug / SB is a solid thing ... heaven forbid the guy lives to 51 and then you get leap.
Posted: Tue Dec 05, 2006 11:02 pm
by Mootaz
Juggernaut is too situational for me. Without Strip Ball and without Frenzy it has no use if I already have block. So basically I'd have a skill that does nothing until I get another skill. And even then it is too situational. I'd rather take Wrestle than Juggernaut on this guy.
Posted: Tue Dec 05, 2006 11:05 pm
by stick_with_poo_on_the_end
+1 MA
Posted: Wed Dec 06, 2006 12:37 am
by falconeyed
Mootaz wrote:Juggernaut is too situational for me. Without Strip Ball and without Frenzy it has no use if I already have block. So basically I'd have a skill that does nothing until I get another skill. And even then it is too situational. I'd rather take Wrestle than Juggernaut on this guy.
Based on what you've said above, maybe mighty blow would be a good fit for you? I think you're undervaluing juggernaut a bit, but that decision is yours to make.
Posted: Wed Dec 06, 2006 6:34 am
by juggler434
personally I would go with +av or mighty blow
Posted: Wed Dec 06, 2006 8:03 am
by Falkom
+MA
Play like a elf, die like a elf

Posted: Wed Dec 06, 2006 9:10 am
by Bonn
I would go for Guard, then Leap...
In combination with a wrestle, strip ball, leap catcher its awesome.
Posted: Wed Dec 06, 2006 9:33 am
by Brokje
Blodging Sidestepping Guarders are a real pain. Especially with MV 7 and AG 4. I would never hesitate.... GUARD!
Good luck with wthatever you pick, though!
M
Posted: Wed Dec 06, 2006 11:47 am
by Mootaz
I think I'll take Guard. Some good reasons already given. In addition, he is currently doing too much in my team. Other players should be more involved so I want to give him a skill that helps others perform better.
With +MV or Mighty Blow, he will be even more the "Go to" guy which I want to avoid.
Posted: Wed Dec 06, 2006 12:49 pm
by Darkson
I rolled a Double for a Elf Blitzer at Pearlies last year, and never regretted taking Guard. Admittedly, the extra AV (under the new rules) is nice, but I think you'll get more mileage out of Guard.
Posted: Wed Dec 06, 2006 1:14 pm
by Kheldar
Block, Dodge, Sidestep -Guard-, there is no better asisiting player. You wont upgrade lineelfs that way. They will die too soon. So its a good choice in my oppinion.
Posted: Wed Dec 06, 2006 1:31 pm
by voyagers_uk
I took guard before dodge when I rolled a double on one of mine.....
won the league with him as a major thorn in their side especially when he got dodge and +1ST too....
GUARD all the way
Posted: Wed Dec 06, 2006 1:47 pm
by Halbotz
I would take GUARD...all the reasons were mentioned above.