Double 5s on DE Assassin

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Double 5s on DE Assassin

Post by Cramy »

After a brutal game yesterday where two of my players suffered -AV, I rolled double 5s as a skill roll for my Assassin. I'm leaning towards one of two options.

1) +AV: To increase his survivability.

2) Multiple Block: To stab twice.

Thought about +MA for better shadowing, but not sure that it is worth it.

My team consists of:
LineElf w/ Guard
LineElf w/ Dodge
LineElf w/ -AV
2xLineElf no skills
4xBlitzers no skills
Runner w/ +MA and -AV
Runner no skills
Assassin no skills, rolled double 5s

The league has 7 games left for the season, with potentially another 10 game season after that. My opponents are Nurgle, Skaven, Lizardmen and Amazon.

Should I take the +AV or Multiple Block. Or other skill/+MA?

Reason: ''
Cramy
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

Skaven, Lizardmen, Amazons. Av7 anyone? :lol:

Multiple Block, that would certainly be my choice.
Not so hot against Lizzies I know, but parking him next to two skinks (with supporting linemen) will force them to dodge. Plus I have seen 'just because' stabs take out Nurgle Warriors and the like before.

Reason: ''
Da_Great_MC
Emerging Star
Emerging Star
Posts: 416
Joined: Mon Oct 24, 2005 11:25 am
Location: Belgium
Contact:

Post by Da_Great_MC »

Seeing how there are no Tackle teams in your league, I'd just give him Dodge. It will keep him on his feet and greatly improve his mobility.

And get yourself a Witch Elf. Frenzy vs Skinks, Amazons or Gutter Runners = yummie.

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
Omalley69
Veteran
Veteran
Posts: 201
Joined: Mon Dec 11, 2006 7:33 pm
Location: Copenhagen, Denmark

Post by Omalley69 »

multiple stab...

"just because stabs" *2 = jummy!

Reason: ''
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

Da_Great_MC wrote:Seeing how there are no Tackle teams in your league, I'd just give him Dodge. It will keep him on his feet and greatly improve his mobility.

And get yourself a Witch Elf. Frenzy vs Skinks, Amazons or Gutter Runners = yummie.
My next purchase is either a Witch Elf or a reroll. I only have two RRs.

I either get a Witch Elf first and give leader to a runner. Or get the reroll first then the Witch Elf, then I would not give leader to a runner.

Any opinions on that?

Reason: ''
Cramy
clouds
Rookie
Rookie
Posts: 38
Joined: Wed Nov 15, 2006 9:10 pm

Post by clouds »

Your DE team is really similar to mine!

I bought a Witch elf and gave leader to one of my runners. I think the witch can help out more than "losing" a skill on a runner.

For the assassin, it's a tough choice... It would be doubtfull that the assassin will go up again, unless you give him the ball for TD. I think I'd go with Multiple block just to scare people off even more. And if he does go up again, I'd go with a jump up, to keep opponents from following the assassin when they put him down.

Reason: ''
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

I prefer to go Multi-Block, Block, Side Step, Dodge. That makes it a nightmare for the opponents to keep him away. Side Step + Stab (+ Multi-Block) is a real pain to deal with. Dodge is the icing.

Reason: ''
clouds
Rookie
Rookie
Posts: 38
Joined: Wed Nov 15, 2006 9:10 pm

Post by clouds »

I agree with Block, dodge side step being a good combination, but isn't it a good combination for any player that can get it? :wink:

Just the treat of having an assassin that can jump up and block (on a 2+), people won't follow fearing the stab (or multiple stab). I think it can be one of those combinations that annoy people other than blodger + sidestep...

Reason: ''
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

clouds wrote:I agree with Block, dodge side step being a good combination, but isn't it a good combination for any player that can get it?
You want to read my post again? :roll: I said that Stab + Side Step + Multiple Block was a good combo of skills.
Blodge is just obvious icing on that cake. :lol:

Reason: ''
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

Interesting. Nobody suggested that I take the +AV. And I agree that Multiple Block, especially in my league, is pretty sweet.

That's what I'll take then.

Reason: ''
Cramy
Turin
Veteran
Veteran
Posts: 227
Joined: Thu Nov 16, 2006 9:15 pm
Location: Vienna, Austria
Contact:

Post by Turin »

Cramy wrote:Interesting. Nobody suggested that I take the +AV.
I'd rather recommend +1MA than +1 AV, as he has shadowing. He can be a pest to opponents ball carriers if you get him rolling many dodge rolls.

Reason: ''
Blood Bowl ist ein Wintersport! Duda, Duda!

Image
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

fen wrote: I said that Stab + Side Step + Multiple Block was a good combo of skills.
Blodge is just obvious icing on that cake. :lol:
In terms of regular skills I'm hoping my assassin lives long enough to get here:
Dodge, Side Step, Jump Up

Jump Up is also a killer skill on an assassin when coupled to Side Step. You'd better break armour... (Add multiple Block to this to make it really sick)

Reason: ''
Un bon mot ne prouve rien. - Voltaire
User avatar
Tritex
Legend
Legend
Posts: 3310
Joined: Tue Mar 29, 2005 2:43 pm
Location: Stafford, UK
Contact:

Post by Tritex »

Multi Stab is just vicious....got to be a front runner!!

Reason: ''
Blood Bowl .. Live to play and play to live! Check out now:

www.tritex-games.co.uk
www.tritex-games.co.uk
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

I think I'd roll with the MA+ due to the shadowing possibilities, altho the multiblock contingent makes a good case as well.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
DamianTheLost
Experienced
Experienced
Posts: 148
Joined: Tue Mar 21, 2006 9:26 pm
Location: CPH Denmark

Post by DamianTheLost »

[quote="Da_Great_MC"]Seeing how there are no Tackle teams in your league, I'd just give him Dodge. It will keep him on his feet and greatly improve his mobility.

And get yourself a Witch Elf. Frenzy vs Skinks, Amazons or Gutter Runners = yummie.[/quote]

Why waste a double and give him a skill he alredy has access to? Multiple Block is the answer here to teach those AV7 guys fear :wink:

Reason: ''
Post Reply