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Double 5s on DE Assassin
Posted: Wed Dec 20, 2006 5:06 pm
by Cramy
After a brutal game yesterday where two of my players suffered -AV, I rolled double 5s as a skill roll for my Assassin. I'm leaning towards one of two options.
1) +AV: To increase his survivability.
2) Multiple Block: To stab twice.
Thought about +MA for better shadowing, but not sure that it is worth it.
My team consists of:
LineElf w/ Guard
LineElf w/ Dodge
LineElf w/ -AV
2xLineElf no skills
4xBlitzers no skills
Runner w/ +MA and -AV
Runner no skills
Assassin no skills, rolled double 5s
The league has 7 games left for the season, with potentially another 10 game season after that. My opponents are Nurgle, Skaven, Lizardmen and Amazon.
Should I take the +AV or Multiple Block. Or other skill/+MA?
Posted: Wed Dec 20, 2006 5:09 pm
by fen
Skaven, Lizardmen, Amazons. Av7 anyone?
Multiple Block, that would certainly be my choice.
Not so hot against Lizzies I know, but parking him next to two skinks (with supporting linemen) will force them to dodge. Plus I have seen 'just because' stabs take out Nurgle Warriors and the like before.
Posted: Wed Dec 20, 2006 5:11 pm
by Da_Great_MC
Seeing how there are no Tackle teams in your league, I'd just give him Dodge. It will keep him on his feet and greatly improve his mobility.
And get yourself a Witch Elf. Frenzy vs Skinks, Amazons or Gutter Runners = yummie.
Posted: Wed Dec 20, 2006 5:21 pm
by Omalley69
multiple stab...
"just because stabs" *2 = jummy!
Posted: Wed Dec 20, 2006 5:28 pm
by Cramy
Da_Great_MC wrote:Seeing how there are no Tackle teams in your league, I'd just give him Dodge. It will keep him on his feet and greatly improve his mobility.
And get yourself a Witch Elf. Frenzy vs Skinks, Amazons or Gutter Runners = yummie.
My next purchase is either a Witch Elf or a reroll. I only have two RRs.
I either get a Witch Elf first and give leader to a runner. Or get the reroll first then the Witch Elf, then I would not give leader to a runner.
Any opinions on that?
Posted: Wed Dec 20, 2006 6:31 pm
by clouds
Your DE team is really similar to mine!
I bought a Witch elf and gave leader to one of my runners. I think the witch can help out more than "losing" a skill on a runner.
For the assassin, it's a tough choice... It would be doubtfull that the assassin will go up again, unless you give him the ball for TD. I think I'd go with Multiple block just to scare people off even more. And if he does go up again, I'd go with a jump up, to keep opponents from following the assassin when they put him down.
Posted: Wed Dec 20, 2006 6:37 pm
by fen
I prefer to go Multi-Block, Block, Side Step, Dodge. That makes it a nightmare for the opponents to keep him away. Side Step + Stab (+ Multi-Block) is a real pain to deal with. Dodge is the icing.
Posted: Wed Dec 20, 2006 7:50 pm
by clouds
I agree with Block, dodge side step being a good combination, but isn't it a good combination for any player that can get it?
Just the treat of having an assassin that can jump up and block (on a 2+), people won't follow fearing the stab (or multiple stab). I think it can be one of those combinations that annoy people other than blodger + sidestep...
Posted: Wed Dec 20, 2006 8:00 pm
by fen
clouds wrote:I agree with Block, dodge side step being a good combination, but isn't it a good combination for any player that can get it?
You want to read my post again?

I said that Stab + Side Step + Multiple Block was a good combo of skills.
Blodge is just obvious icing on that cake.

Posted: Wed Dec 20, 2006 8:50 pm
by Cramy
Interesting. Nobody suggested that I take the +AV. And I agree that Multiple Block, especially in my league, is pretty sweet.
That's what I'll take then.
Posted: Wed Dec 20, 2006 11:20 pm
by Turin
Cramy wrote:Interesting. Nobody suggested that I take the +AV.
I'd rather recommend +1MA than +1 AV, as he has shadowing. He can be a pest to opponents ball carriers if you get him rolling many dodge rolls.
Posted: Thu Dec 21, 2006 7:32 am
by TuernRedvenom
fen wrote:
I said that Stab + Side Step + Multiple Block was a good combo of skills.
Blodge is just obvious icing on that cake.

In terms of regular skills I'm hoping my assassin lives long enough to get here:
Dodge, Side Step, Jump Up
Jump Up is also a killer skill on an assassin when coupled to Side Step. You'd better break armour... (Add multiple Block to this to make it really sick)
Posted: Thu Dec 21, 2006 7:27 pm
by Tritex
Multi Stab is just vicious....got to be a front runner!!
Posted: Thu Dec 21, 2006 8:42 pm
by wesleytj
I think I'd roll with the MA+ due to the shadowing possibilities, altho the multiblock contingent makes a good case as well.
Posted: Thu Dec 21, 2006 11:22 pm
by DamianTheLost
[quote="Da_Great_MC"]Seeing how there are no Tackle teams in your league, I'd just give him Dodge. It will keep him on his feet and greatly improve his mobility.
And get yourself a Witch Elf. Frenzy vs Skinks, Amazons or Gutter Runners = yummie.[/quote]
Why waste a double and give him a skill he alredy has access to? Multiple Block is the answer here to teach those AV7 guys fear
