Nurgle development (LRB5)
Posted: Fri Dec 22, 2006 12:25 am
So, this is meant both as a thread to discuss LRB5 Nurgle development in general, and for me to ask specific questions. I've started this nurgle team in a moderately experienced league, but somehow managed 5 wins in 5 games. I started with 2 Warriors, 6 RRs and 9 Rotters. Were I to start again I wouldn't get quite that many rerolls, probably 5 instead.
But anyway. In those 5 games, one of my warriors (with two advances) was killed, as were two rotters. A bunch of other rotters are quite broken, with -MA, -AG and Nigglings. One of them just got kick. I've purchased a Pestigor and a Beast.
I generally try to keep SPPs away from rotters, so the Pestigor is the main ball carrier, and the Beast and Warrior(s) try to get as many CAS as possible. The warrior got Mighty Blow as his first skill for more CAS, and has now gotten his second skill, which will be Block or Guard. Block for more safety when blocking (although with 6 RRs I'm alright in that regard) and Guard for strength advantage for team in general. Thoughts?
My Pestigor just rolled 11 for his first advance. I wasn't looking to make him a ball carrier, as he'd just hog SPPs from the later Pestigors, but the +AG might be useful. On the other hand, it adds 20k more to TV than a mutation does, and would only be better than extra arms for dodging and passing. Should I give him AG and thus turn him into a ball carrier, or just get a skill and make him one of the other Pestigors I was going to develop (probably he'll get MB as well, followed by Claw and Block, and be my 'can opener').
The +AG could also be good for leaping, and I was planning to develop a leaping strip baller, but then that would require this pestigor to roll a double. If I gave him, and the other pestigors, block as the first skill, any of them that rolled a double could get leap, followed by VLL and strip ball.
Well, that's all for now...
But anyway. In those 5 games, one of my warriors (with two advances) was killed, as were two rotters. A bunch of other rotters are quite broken, with -MA, -AG and Nigglings. One of them just got kick. I've purchased a Pestigor and a Beast.
I generally try to keep SPPs away from rotters, so the Pestigor is the main ball carrier, and the Beast and Warrior(s) try to get as many CAS as possible. The warrior got Mighty Blow as his first skill for more CAS, and has now gotten his second skill, which will be Block or Guard. Block for more safety when blocking (although with 6 RRs I'm alright in that regard) and Guard for strength advantage for team in general. Thoughts?
My Pestigor just rolled 11 for his first advance. I wasn't looking to make him a ball carrier, as he'd just hog SPPs from the later Pestigors, but the +AG might be useful. On the other hand, it adds 20k more to TV than a mutation does, and would only be better than extra arms for dodging and passing. Should I give him AG and thus turn him into a ball carrier, or just get a skill and make him one of the other Pestigors I was going to develop (probably he'll get MB as well, followed by Claw and Block, and be my 'can opener').
The +AG could also be good for leaping, and I was planning to develop a leaping strip baller, but then that would require this pestigor to roll a double. If I gave him, and the other pestigors, block as the first skill, any of them that rolled a double could get leap, followed by VLL and strip ball.
Well, that's all for now...