Starting Chaos Dwarf team
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Starting Chaos Dwarf team
Because our league has an open format we tend to let new teams start with a little extra...under the following rules how would you start your Chaos Dwarf team?
GC's to spend: 1.100.000
Apothecary is free
GC's to spend: 1.100.000
Apothecary is free
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Can the gold be used to buy skills?
BTW, how do regen teams get compensated for not needing an apothecary?
BTW, how do regen teams get compensated for not needing an apothecary?
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Spike! Magazine Major Tournament - September @ Vancouver, BC, Canada
Thunderbowl Sports Network - Head Coach of the Leaps of Faith.
Thunderbowl Sports Network - Head Coach of the Leaps of Faith.
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So Apo Teams start with TV 115 and regen Teams with TV 110 right. I think this is nice enough
I would start with the nearly complete roster.
1 Mino
2 Bull
5 Dwarf
3 Hobgobs
3 RR
1 FF
This gives you a lot of punch right from the start. And you still get the potential from possible Journeymen if your hobbos get kicked. Use the apo only on positionals.

I would start with the nearly complete roster.
1 Mino
2 Bull
5 Dwarf
3 Hobgobs
3 RR
1 FF
This gives you a lot of punch right from the start. And you still get the potential from possible Journeymen if your hobbos get kicked. Use the apo only on positionals.
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The same can be said of the CD blocker. And he's more dependable. And he's AV 9. And he has block & tackle. Additionally, CDs need the re-rolls desperately.Kheldar wrote:This may also happen in later games. But the earlier he gets bought. The less good are his opponents, so he can get skilled easier.Omalley69 wrote:hmm ive just had some bad xp with the mino, av 8, getting both down due to some irritating frenzy rolls...ending up dead...major bummer
In truth, the only use a Mino has is as a scare tactic. And he won't scare a decent coach.
Dump the mino until you can afford him from your winnings.
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