Double 6 on a High Elf Catcher

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
GreedySmurf
Experienced
Experienced
Posts: 147
Joined: Sat May 06, 2006 9:01 pm
Location: Brisbane, Australia

Double 6 on a High Elf Catcher

Post by GreedySmurf »

The subject points out what the problem is.

It's a new High Elf team, 6 games total under it's belt. One of my catchers on his second skill up (1st one was Dodge) rolled a Double 6.

Now there are obvious advantages to this, most teams will need an assist to get a single dice block on him, but I'm wondering if the cost in TV is worth that?

If it makes a difference I'm planning on having two Catchers optimised for scoring, while the other two catchers will interrupt that slighilty with Pass Block.

Yes a Str4 catcher but is it worth A - The TV increase & B - the delay in picking up the other skills essential for his role in the team?

I can't decide and need some opinions.

Reason: ''
Father911
Star Player
Star Player
Posts: 665
Joined: Wed Oct 19, 2005 4:12 pm

Post by Father911 »

STR 4, catch and dodge is huge. get some guards to support him and you have a strong running game. buy other catchers for the passing game.

If you really want to focus on the passing game you might want to consider nerves of steel instead. It will keep your TV down and NOS is essential for the long passing game. Just remember that a single reciever with NOS is going to get creamed with the blitz almost every time.

Thoses are the only options I'd consider +1 STR or NOS. personally, unless you already have a second catcher with NOS i'd go with the STR.

Reason: ''
__________________________________
You're friendly neighbourhood Fluff Bunny
User avatar
Jeremiah Kool
Veteran
Veteran
Posts: 283
Joined: Sat Jul 16, 2005 5:59 pm
Location: Berlin, Germany

Post by Jeremiah Kool »

That´s easy. :wink:

STR4 is always worth it. Get him Block after that and he´s a terror on offense or defense.

Reason: ''
NAF-nick: Heroic_Tackle
German RTO for the NAF
Come and join the Killing Spree, a Blood Bowl tournament in Berlin on the 12.10.-13.10.2013! http://www.ufobnbb.de/killingspree/
User avatar
Rabid_Bogscum
Star Player
Star Player
Posts: 551
Joined: Sun Nov 27, 2005 6:13 am
Location: Down Under

Post by Rabid_Bogscum »

I think the rule of thumb is to never turn down ST increases, and I think it applies here

Reason: ''
User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

NEVER EVER under any circumstances turn down ST increases on anything.

Reason: ''
No one should be honored for doing what is expected.
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

falconeyed wrote:NEVER EVER under any circumstances turn down ST increases on anything.
What, not even on a unskilled Skellie that's taken 2 -1ST injuries?


:wink:

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Post by Digger Goreman »

No disrespect, but I just knew that you couldn't be asking whether or not to turn down a strength increase!

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Omalley69
Veteran
Veteran
Posts: 201
Joined: Mon Dec 11, 2006 7:33 pm
Location: Copenhagen, Denmark

Post by Omalley69 »

falconeyed wrote:NEVER EVER under any circumstances turn down ST increases on anything.
ohhh yes on ogres...
esp if your playing the ogre team on top of that, you wonna have block so bad, and str5 on 5 to 6 dudes on you team = ull have 2 dices no matter the enemy... so str 6, beat it...

Reason: ''
When life knocks you down, fouling is emminent!

Dont feel titchy, throw that feeling away!

Image
Xtreme
Mr. Zlurpee
Posts: 4898
Joined: Sun Mar 23, 2003 9:00 pm
Location: The Zlurpee Capital of the World, Indianapolis IN
Contact:

Post by Xtreme »

Rabid_Bogscum wrote:I think the rule of thumb is to never turn down ST increases, and I think it applies here
Rule of thumb applies here IMO.

You have an opportunity to make a very nice catcher, that you can build an offense around. Not many people get a MV8 AG4 ST4 player.

Reason: ''
Image
ImageImage
GreedySmurf
Experienced
Experienced
Posts: 147
Joined: Sat May 06, 2006 9:01 pm
Location: Brisbane, Australia

Post by GreedySmurf »

OK OK I'm convinced :o

I think I should have put my Asbestos suit on before posting :wink:

I am definitely focusing on the long pass with this team.

After the game I was able to recruit my 4th catcher, which now gives me 2 unskilled catchers, one with NoS, and now 1 with Dodge & Str 4.

My experiment with a High Elf team is going OK thus far. I'm certainly enjoying those 2+ rolls on just about everything :D

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

MA8 ST4 is a brilliant combo - he'll make a great blitzer with Leap & Strip Ball :D

Reason: ''
Ian 'Double Skulls' Williams
dwarfrunner
Veteran
Veteran
Posts: 279
Joined: Fri Jun 09, 2006 3:51 pm
Location: Ottawa, Ontario, Canada EH!

Post by dwarfrunner »

MA8, ST4, AG4, that is an awesome combination, he could be awesome anywhere on the field, offence or defence.

Reason: ''
TennBoy
Experienced
Experienced
Posts: 122
Joined: Mon Oct 23, 2006 2:50 pm

Post by TennBoy »

Congrats, You're Public Enemy #1, Now get out a spotwatch and start counting the seconds until that player is fouled to death. ST4 Werewolves and Bodging Wardancers are safe for the mean time.

Reason: ''
dwarfrunner
Veteran
Veteran
Posts: 279
Joined: Fri Jun 09, 2006 3:51 pm
Location: Ottawa, Ontario, Canada EH!

Post by dwarfrunner »

HAHAHA, that was my next comment ironically. He is a marked man now. So that watch won't have to count long.

Ironically my wardancer has side step, jump up and strip ball. And people still dont deem he that dangerous. They just haven't seen him in full action yet. If he had ST4, he wouldn't live 5 seconds

Reason: ''
Post Reply