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Double 6 on a High Elf Catcher

Posted: Wed Jan 03, 2007 10:51 pm
by GreedySmurf
The subject points out what the problem is.

It's a new High Elf team, 6 games total under it's belt. One of my catchers on his second skill up (1st one was Dodge) rolled a Double 6.

Now there are obvious advantages to this, most teams will need an assist to get a single dice block on him, but I'm wondering if the cost in TV is worth that?

If it makes a difference I'm planning on having two Catchers optimised for scoring, while the other two catchers will interrupt that slighilty with Pass Block.

Yes a Str4 catcher but is it worth A - The TV increase & B - the delay in picking up the other skills essential for his role in the team?

I can't decide and need some opinions.

Posted: Wed Jan 03, 2007 11:00 pm
by Father911
STR 4, catch and dodge is huge. get some guards to support him and you have a strong running game. buy other catchers for the passing game.

If you really want to focus on the passing game you might want to consider nerves of steel instead. It will keep your TV down and NOS is essential for the long passing game. Just remember that a single reciever with NOS is going to get creamed with the blitz almost every time.

Thoses are the only options I'd consider +1 STR or NOS. personally, unless you already have a second catcher with NOS i'd go with the STR.

Posted: Wed Jan 03, 2007 11:00 pm
by Jeremiah Kool
That´s easy. :wink:

STR4 is always worth it. Get him Block after that and he´s a terror on offense or defense.

Posted: Wed Jan 03, 2007 11:01 pm
by Rabid_Bogscum
I think the rule of thumb is to never turn down ST increases, and I think it applies here

Posted: Wed Jan 03, 2007 11:03 pm
by falconeyed
NEVER EVER under any circumstances turn down ST increases on anything.

Posted: Wed Jan 03, 2007 11:31 pm
by Darkson
falconeyed wrote:NEVER EVER under any circumstances turn down ST increases on anything.
What, not even on a unskilled Skellie that's taken 2 -1ST injuries?


:wink:

Posted: Wed Jan 03, 2007 11:33 pm
by Digger Goreman
No disrespect, but I just knew that you couldn't be asking whether or not to turn down a strength increase!

Posted: Wed Jan 03, 2007 11:47 pm
by Omalley69
falconeyed wrote:NEVER EVER under any circumstances turn down ST increases on anything.
ohhh yes on ogres...
esp if your playing the ogre team on top of that, you wonna have block so bad, and str5 on 5 to 6 dudes on you team = ull have 2 dices no matter the enemy... so str 6, beat it...

Posted: Thu Jan 04, 2007 12:13 am
by Xtreme
Rabid_Bogscum wrote:I think the rule of thumb is to never turn down ST increases, and I think it applies here
Rule of thumb applies here IMO.

You have an opportunity to make a very nice catcher, that you can build an offense around. Not many people get a MV8 AG4 ST4 player.

Posted: Thu Jan 04, 2007 12:31 am
by GreedySmurf
OK OK I'm convinced :o

I think I should have put my Asbestos suit on before posting :wink:

I am definitely focusing on the long pass with this team.

After the game I was able to recruit my 4th catcher, which now gives me 2 unskilled catchers, one with NoS, and now 1 with Dodge & Str 4.

My experiment with a High Elf team is going OK thus far. I'm certainly enjoying those 2+ rolls on just about everything :D

Posted: Thu Jan 04, 2007 4:15 am
by DoubleSkulls
MA8 ST4 is a brilliant combo - he'll make a great blitzer with Leap & Strip Ball :D

Posted: Thu Jan 04, 2007 9:04 pm
by dwarfrunner
MA8, ST4, AG4, that is an awesome combination, he could be awesome anywhere on the field, offence or defence.

Posted: Thu Jan 04, 2007 9:28 pm
by TennBoy
Congrats, You're Public Enemy #1, Now get out a spotwatch and start counting the seconds until that player is fouled to death. ST4 Werewolves and Bodging Wardancers are safe for the mean time.

Posted: Thu Jan 04, 2007 9:49 pm
by dwarfrunner
HAHAHA, that was my next comment ironically. He is a marked man now. So that watch won't have to count long.

Ironically my wardancer has side step, jump up and strip ball. And people still dont deem he that dangerous. They just haven't seen him in full action yet. If he had ST4, he wouldn't live 5 seconds