League length build considerations
Posted: Sat Jan 06, 2007 4:46 am
Looking over the very handy sticky with LRBv5 builds has been quite helpful. Myself and three others are starting up a league (having not used these rules before), and I had a few questions.
There are 4 coaches controlling two teams apiece. The teams are divided into two conferences and two divisions per conference. The league season consists of two division games, two conference games (against other division) and two interconference games, for a total season length of (obviousl) 6 games. I assume this would be considered a rather short season?
As such, how does that change general build strategy? Should I be more inclined to spend now for specialist positions or build a more generic team with backup players to aid in fielding 11 while saving for positions? I am planning an orc and a halfling team. After reading over the v5 rules, I thought it might be wise to buy short on a halfling or goblin team and save money for inducements. I was pleased to see that thinking seems rather standard and my head was in the right place (it gives me hope).
Also (apologize for the length and rambling range of the questions), as league commish, I was wondering, for those of you with experience with league seasons about this length, are the standard league rules and money sufficient? Should I consider starting higher and/or paying more per match or any other adjustments for the length of the league in general?
Thanks in advance for any and all help/advice.
There are 4 coaches controlling two teams apiece. The teams are divided into two conferences and two divisions per conference. The league season consists of two division games, two conference games (against other division) and two interconference games, for a total season length of (obviousl) 6 games. I assume this would be considered a rather short season?
As such, how does that change general build strategy? Should I be more inclined to spend now for specialist positions or build a more generic team with backup players to aid in fielding 11 while saving for positions? I am planning an orc and a halfling team. After reading over the v5 rules, I thought it might be wise to buy short on a halfling or goblin team and save money for inducements. I was pleased to see that thinking seems rather standard and my head was in the right place (it gives me hope).
Also (apologize for the length and rambling range of the questions), as league commish, I was wondering, for those of you with experience with league seasons about this length, are the standard league rules and money sufficient? Should I consider starting higher and/or paying more per match or any other adjustments for the length of the league in general?
Thanks in advance for any and all help/advice.