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Dark Elf advancement
Posted: Sat Jan 06, 2007 5:48 am
by clouds
Hey guy's,
I've got three players that went up last game and I'm not sure what direction I should go with them. Here's my team after 5 games (16 game season).
Lineelf
Lineelf
Lineelf: Kick
Lineelf: Guard
Runner: Leader
Blitzer: Dodge
Blitzer: Tackle
Blitzer: +1 Str
Assassin
Now the guy's that skilled up...
Lineelf (first skill up, thinking block...)
Runner: +1AG, ....normal roll also, thinking NoS
And Witch Elf... 6+4.... First skill up. Dont know if I should go for AV, MV or the Block I was thinking of at first.
Opinions, comments? Always welcome!
Thanks
Posted: Sat Jan 06, 2007 10:07 am
by Kheldar
I would give Block to the Linelf and runner. NOS after that. He should skill up pretty quickly. +AV for the witch. This will keep her longer in your team.
Posted: Sat Jan 06, 2007 9:55 pm
by pelle
Dodge on the Line-Elf and the Runner, Block on the Witch.
When your players have dodge, they are more mobile, and a Blodging Witch is always a pain in the ass. she might live longer with the AV, but she will be standing longer with block.
Posted: Sat Jan 06, 2007 10:15 pm
by Turin
Block on the Witchelf. Reasons as written above

Your lineman depends on the teams you've got in your league. If there are many bashing teams, then he should get dodge (dodge out of the line and every contact to hinder him to block you players; furthermore he is easier available even if there are a few opposing players in his way). However, if there are just few bashing teams, he should get block, as your team will be better in the aggressive way of playing Blood Bowl, which is more effective, when the opponent is not an orc with 4 blackorcs and a troll (or a dwarf).
BGTW: Dodge on the runner isn't a bad idea either.
Posted: Sun Jan 07, 2007 1:47 pm
by DamianTheLost
Block on the lineelf
Block on the runner, you can give him NOS later anyway
AV on the witch is awesome although it would have been better as a second skill roll. You need to keep her alive ALAP. Score some TD's with her and get her to her second skill, then take block
Posted: Mon Jan 08, 2007 2:33 pm
by wesleytj
I'd go Block on the line elf, Leap on the Runner, and +AV on the witch. AG5 and Leap is a thing of beauty.
Posted: Mon Jan 08, 2007 2:52 pm
by voyagers_uk
Line - Block
Runner - Leap as Tad says it's one step removed from fantasy
Witch - Block, better to keep her alive than +AV
Posted: Mon Jan 08, 2007 3:21 pm
by wesleytj
I think I'd take the AV+, that way if you can just protect her for a few games, she can take block next, and then she's REALLY tough. The difference between AV7 and AV8 is pretty huge statistically, and you can take block anytime. Getting 10spp on a witch elf is not too tough.
Posted: Mon Jan 08, 2007 3:24 pm
by TuernRedvenom
wesleytj wrote:I think I'd take the AV+, that way if you can just protect her for a few games, she can take block next, and then she's REALLY tough. The difference between AV7 and AV8 is pretty huge statistically, and you can take block anytime. Getting 10spp on a witch elf is not too tough.
I'd have to agree with Wesley here, you can get 10 spp's in 2-3 games if you focus on it. The +AV is huge and it combines well with Jump Up.
Posted: Mon Jan 08, 2007 3:33 pm
by Da_Great_MC
Without reading all the comments already posted:
Dodge on the rookie Lineman, makes him mobile, improves his odds to survive
Dodge on the AG5 Runner, AG5+ Dodge = impossible to stop
+1MA on the Witch Elf, give Block when she hits 16
Posted: Tue Jan 09, 2007 4:34 pm
by clouds
Decided to go with Block on lineman, Leap on runner and the AV on the WE. We'll see what it gives, next game is against an advanced orc team...
Thanks for the advice!
Posted: Tue Jan 09, 2007 4:38 pm
by Fronko
Yes, definitely +AV on the witch, for the reasons stated before.
Dont waste the 6+4, if block is only 10 points away!
Posted: Tue Jan 09, 2007 5:54 pm
by wesleytj
clouds wrote:Decided to go with Block on lineman, Leap on runner and the AV on the WE. We'll see what it gives, next game is against an advanced orc team...
Thanks for the advice!
Man, I am feeling the love.
Now, don't hold me responsible if fate intervenes and kills that witch in your next game.

Yes resurrecting the dead.
Posted: Fri May 25, 2007 1:59 am
by zephard
I took the +AV on the Witch Elf without even blinking. Next game, Dead. Ok almost dead, the APO brought her down to MNG but, sheesh it was only turn 2 for them blasted cursed Rats. The first turn seen the other witch elf take a BH.
Posted: Fri May 25, 2007 3:03 pm
by stormmaster1
A block witch elf is better at 6spps, but the +AV is better after 16spps. Having her nearly die was just a little unlucky.