Page 1 of 2
Skilling up a High Elf Lineman
Posted: Mon Jan 08, 2007 4:16 am
by datalorex
My league just started a rookie league where we all are running new teams. I'm running a High Elf team. I won my first game ever (yea me!) after about 15 defeats and a few ties. lol. Newho, I skilled up a lineman after one game. I rolled doubles for the skill.
I feel I have 3 main choices:
Dodge
Leader
Guard
Some other choices could be
Strong Arm
Diving Catch
Catch
Hail Mary Pass
Leap
Nerves of Steel
Sure Feet
Sure Hands
My team has 2 catcher, 2 blitzers, 1 thrower and 6 linemen. I also have 2 rerolls.
What should I choose and why?
Oh captain, my captain
Posted: Mon Jan 08, 2007 4:27 am
by jittle
I'd recommend Leader, since you might as well use the access to passing skills. Also, on your line elf list, I don't see Kick as a potential skill to give. You might want to consider that one, too, on a non-doubles roll.
Posted: Mon Jan 08, 2007 5:22 am
by Wil
As a guy just about to start a rookie High Elf team in an established league I recommend Leader highly.
How have you felt with having two rerolls? I always feel like I need three.
That's just my opinion though. Kick could work quite well if your opponents are prone to silly formations. Guard is useful depending on how you use your linos.
Posted: Mon Jan 08, 2007 6:07 am
by Urb
Gaurd. You can't count on other linemen ever getting doubles again and guard is gold on elf linemen. No brainer for me.
Dodge doesn't require any special roll. Your thrower can get leader if you want it that bad. Don't bother taking any skill choice another position can get with a normal roll.
Posted: Mon Jan 08, 2007 6:59 am
by Xtreme
Guard would be my choice as well.
Leave the passing skills for your throwers, with two of them and the ability to use anyone on the team as a decent thrower no need to burn a doubles on passing skills.
Posted: Mon Jan 08, 2007 8:16 am
by Kheldar
Xtreme wrote:Guard would be my choice as well.
Leave the passing skills for your throwers, with two of them and the ability to use anyone on the team as a decent thrower no need to burn a doubles on passing skills.
Same here. Give guard.
Posted: Mon Jan 08, 2007 9:06 am
by TuernRedvenom
another vote for guard, elves with guard rock!
Posted: Mon Jan 08, 2007 9:41 am
by voyagers_uk
Cannot believe I was not hear shouting "GUARD" first....
lineman + Doubles = guard
Posted: Mon Jan 08, 2007 12:00 pm
by DoubleSkulls
I'll join the guard chorus.
GUARD, GUARD, GUARD!
Its a skill you can never have too much of and always annoys the (^&*%*%^ out of your opponent.
Posted: Mon Jan 08, 2007 1:06 pm
by Darkson
Guard, guard and to follow up, guard!
Posted: Mon Jan 08, 2007 2:52 pm
by TennBoy
to join the chorus,.....Guuuuuuuaard
Posted: Mon Jan 08, 2007 3:27 pm
by wesleytj
i almost feel that my vote is unneeded, but it is for guard nonetheless
Posted: Mon Jan 08, 2007 4:32 pm
by Ogre Marauder
Guards! Arrest that doubles role and take it to the replicator...
GUARD!
lol
Posted: Mon Jan 08, 2007 4:48 pm
by Father911
I'm late joining in, but GUARD!!!
Posted: Mon Jan 08, 2007 5:51 pm
by Ole
It would be Guard