Page 1 of 1
LRB 5 Deathroller
Posted: Tue Jan 09, 2007 8:35 pm
by kano
I bought my deathroller in my league finally and I seem to be having pretty good luck with it so far. Our league you get 100k in inducements for each team that can be used on pretty much anything but Star Players. Then if you get furthur handicap inducements, then that money can be used to buy Stars.
The 2 games with the deathroller, I buy a bribe to try to keep it on the field longer. First game it threw some blocks, but didnt do a whole lot. But it ended up getting the MVP. 2nd game it got its first casualty, so a skill. Rolled double 3's, took block.
I have never turned down a +ST on anything ever. If I rolled sixes instead of threes, I couldnt see turning down Block to have ST8. Since the deathroller gets 3 dice on most players anyways, and dwarves are usually loaded with guard, I cant really see taking +ST on the roller.
If I was so lucky to get a second set of doubles on its next skill roll, and this time I did roll a 12, I'm pretty positive I would turn this down again and take Dodge, Tackle, or Frenzy.
Is my thinking right on this, or am I missing something obvious?
Posted: Tue Jan 09, 2007 9:05 pm
by clouds
I wouldn't take the STR+ since it wouldn't serve you, not even on a break-tackle.
I'd go for tackle... People will be have problem dodging away from you and you'll be better at nailing does little elves down.
Strip ball good be a good pick. You can easily break into a cage using break-trackle and than nail that ball carrier and get the ball away from him.
On a normal roll, definetely give him Multiple Block.
Posted: Wed Jan 10, 2007 4:01 am
by Xtreme
The +ST would be nice for Multi-Blocks, but Frenzy would just be evil.

Posted: Wed Jan 10, 2007 11:41 am
by PubBowler
Tackle or Dodge for me.
Tackle makes a mightly efficent blocker.
Dodge & Break Tackle gives you some options about who you hit, as well as bringing Juggernaught into play.
On a normal role, it'd be Piling On.
Posted: Wed Jan 10, 2007 11:53 am
by TuernRedvenom
Frenzy!!! Just as good as tackle for knocking down blodgers and even better for knocking down non-blodgers! He'll rack up the cas in no time!
Posted: Wed Jan 10, 2007 5:50 pm
by Xeterog
PubBowler wrote:
On a normal role, it'd be Piling On.
I'd give him Guard on a normal roll.
Posted: Wed Jan 10, 2007 6:52 pm
by dwarfrunner
Yeah, frenzy would be a awesome. It's hard enough to survive one block against a deathroller, but a second one is near impossible. The he would really start hurting people.
Posted: Wed Jan 10, 2007 8:17 pm
by Robotorz
Frenzy would even help the team to advance at a faster pace. (o:
But the possibility of exploiting frenzy even on a deathroller are still given...
Posted: Fri Jan 12, 2007 4:04 pm
by TennBoy
I'd take Multi-Block and then Grab on normal rolls, but a frenzy DR would be evil, thing must have sticky controls.
On the other hand, you might not want to pass on the opportunity to get sure feet.
Posted: Sat Jan 13, 2007 1:09 pm
by Omalley69
forget all the dodge, sure feet and guard...piling on, no way, the last thing you want is the roller to lie down...and it allready has juggernaught!
drop +STR, STR 8 is far from better than STR 7 + block!
all you want is a crazy blocker:
multiple block/frenzy/tackle/block
maybe grab later on,
Posted: Fri Jan 19, 2007 10:33 pm
by Glorian Underhill
Omalley69 wrote:forget all the dodge, sure feet and guard...piling on, no way, the last thing you want is the roller to lie down...and it allready has juggernaught!
drop +STR, STR 8 is far from better than STR 7 + block!
all you want is a crazy blocker:
multiple block/frenzy/tackle/block
maybe grab later on,
Boy. Have you read the rules? Most of these Skills cancel each other out in LRB 5.0!

Posted: Fri Jan 26, 2007 1:38 am
by Omalley69
when i use "/" it mean "or"...
multiple block or frenzy, not both doh!
Posted: Fri Jan 26, 2007 1:18 pm
by Glorian Underhill
OK ok.

Posted: Mon Jan 29, 2007 12:00 pm
by Grogmir
Having had a DR with MultiBlock (BTW his name was Dred Fibnar, Best name ever IMO! Non=Uk residents may be confused

)
Anyway MB was very very annoying, lowers the dice to two dice. And without that block. Grrrr. RR burner that's all I got to say.
Therefore if I had the chance I would give him Frenzy, Works so much better with the other skills. You already Have juggernaut, to turn them blocks into a push back an attack again.
After that I would get him tackle or guard.
Grogmir.
Posted: Mon Jan 29, 2007 10:37 pm
by Omalley69
yes if you dont roll a double and take block, take frenzy and then tackle...that should make a freaking nasty deathroller!