Double 5 on Nurgle Warrior
- reservoirelves
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Double 5 on Nurgle Warrior
I got a double 5 on my upgrade roll for a Nurgle Warrior. It is the team's first skill and I'm not sure what to do with it.
Should I get a stat upgrade?
What about an AG skill (Dodge or Jump up)?
Block is a great skill to have at this stage, but is it worth passing up this opportunity?
Should I get a stat upgrade?
What about an AG skill (Dodge or Jump up)?
Block is a great skill to have at this stage, but is it worth passing up this opportunity?
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Re: Double 5 on Nurgle Warrior
I'd vote AG skill. Dodge is nice, but too easy to counter with tackle. Be annoying and go with jump up.reservoirelves wrote:I got a double 5 on my upgrade roll for a Nurgle Warrior. It is the team's first skill and I'm not sure what to do with it.
Should I get a stat upgrade?
What about an AG skill (Dodge or Jump up)?
Block is a great skill to have at this stage, but is it worth passing up this opportunity?
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Another vote for jump up or side step. Although dodge will be useful for keeping him standing up in the first place.
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I realy dont know about this.Warpstone wrote:Another vote for jump up or side step. Although dodge will be useful for keeping him standing up in the first place.
It usualy depens on how long leagues last - how many Blockers in your league are having/going to have tackle and how you are going to use your Chaos-warrior.
Usualy no-brainers like Dodge on a double for Chaos-Warriors seem to be bad choices under some circumstances.
For me the usual tactic vs. chaos is to take the chaos warriors out of the game as long as I can (take downs and injuries) even if I play a fines team.
Ag3/St4 players are just too tough if you let them stand. If you have a tackle player - that one would just "hug" your chaos-warrior and you would be forced to blitz that one away. With jumpup you just jump up and block back - wich is bad for finess teams
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It's a Nurgle Warrior, not a Chaos Warrior. Which makes it a very different piece on table.
Right, as I've bothered posting I might as well comment.
The main things are, how long does this team have to develop and what do you want to do with this player?
Short term league - Take Block
Long term league is a lot less clear cut, the options depend on what role you see your Nurgle Warriors filling.
The main choices are :
Dodge - So so on a Nurgle Warrior, you want to take Break Tackle at 3rd/4th choice if you do that.
Side Step - Works well with Guard, but Stand Firm often does almost as good a job.
Jump Up - Helps with the player getting back into the action fast, but to be honest it's not that good on AG2 and also a player who gets knocked down with JU will normally get marked by a lineman to force that AG standing roll (as for comboing with piling on, don't do it as piling on on should go on a Pestigor, not a Nurgle Warrior.)
Diving Tackle - Helps pin players in place to be bashed, but prehensile tail stacks so you can set up very nice pinnings with just normal rolls. My fav chaos type player has Block, Guard, Stand Firm, Prehensile Tail, Tackle, Claw/MB
+MA has merits as well because often your biggest problem is being able to move forward at a reasonable pace. +AV isn't worth it.
The main thing to remember though is that Nurgle Warriors are in essence, Blockers unlike Chaos Warriors who are slow and strong Blitzers. That's where they work best, so Side Step, Block, Guard (with dodge on second doubles) is the most effective use of the original statline, Dodge is a close call as well because of how well it works with Stand Firm and Break Tackle.
Right, as I've bothered posting I might as well comment.

The main things are, how long does this team have to develop and what do you want to do with this player?
Short term league - Take Block
Long term league is a lot less clear cut, the options depend on what role you see your Nurgle Warriors filling.
The main choices are :
Dodge - So so on a Nurgle Warrior, you want to take Break Tackle at 3rd/4th choice if you do that.
Side Step - Works well with Guard, but Stand Firm often does almost as good a job.
Jump Up - Helps with the player getting back into the action fast, but to be honest it's not that good on AG2 and also a player who gets knocked down with JU will normally get marked by a lineman to force that AG standing roll (as for comboing with piling on, don't do it as piling on on should go on a Pestigor, not a Nurgle Warrior.)
Diving Tackle - Helps pin players in place to be bashed, but prehensile tail stacks so you can set up very nice pinnings with just normal rolls. My fav chaos type player has Block, Guard, Stand Firm, Prehensile Tail, Tackle, Claw/MB
+MA has merits as well because often your biggest problem is being able to move forward at a reasonable pace. +AV isn't worth it.
The main thing to remember though is that Nurgle Warriors are in essence, Blockers unlike Chaos Warriors who are slow and strong Blitzers. That's where they work best, so Side Step, Block, Guard (with dodge on second doubles) is the most effective use of the original statline, Dodge is a close call as well because of how well it works with Stand Firm and Break Tackle.
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It makes me wish that Dodge wasn't the all powerful skill that it is (Tackle notwithstanding)
I would split it's use and effctiveness if I was Jervis
Dodge, would be used for re rolling dodges and would remain an agility skill but would no longer affect the block dice results
new skill - Bob and Weave, this skill allows the user to affect the block dice results and avoid going down on the Pow / defender stumbles result.
It would be a general skill as any who train to fight could learn this however larger players (i.e. without access to General skills) would obviously find it harder to pull off.
This would allow you to take a defensive skill without gaining a skill that fools you into thinking your AG2 player is agile enough to run around people....
I would split it's use and effctiveness if I was Jervis
Dodge, would be used for re rolling dodges and would remain an agility skill but would no longer affect the block dice results
new skill - Bob and Weave, this skill allows the user to affect the block dice results and avoid going down on the Pow / defender stumbles result.
It would be a general skill as any who train to fight could learn this however larger players (i.e. without access to General skills) would obviously find it harder to pull off.
This would allow you to take a defensive skill without gaining a skill that fools you into thinking your AG2 player is agile enough to run around people....

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I agree with Fen's assessment. Put more thought into the overall developent of the team. don't fall into the trap of going for the easiest or most obvious like dodge or block unless it suits the team and other teams you are playing against!
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I love how questions stagnate till a few people post and then everyone chimes in with So-and-so's assessment is spot on or that's what I was going to say. My favorites though are when they never don't anything to the post but combine 2 previous answers just to try to sound knowlegable.
Me? I'd take the move but that's always my answer. I like Skeletons over Zombies for the same reason....

Me? I'd take the move but that's always my answer. I like Skeletons over Zombies for the same reason....

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Or someone hijacks a thread to add nothing to the debate also....Snew wrote:I love how questions stagnate till a few people post and then everyone chimes in with So-and-so's assessment is spot on or that's what I was going to say. My favorites though are when they never don't anything to the post but combine 2 previous answers just to try to sound knowlegable.![]()
Me? I'd take the move but that's always my answer. I like Skeletons over Zombies for the same reason....




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Me personally, I think it's a real drag when people hijack threads and when people take the two prior posts, combine them, and then try to pass them off as their own. I'm the only one that thinks this and I think this way all the time.Tritex wrote:Or someone hijacks a thread to add nothing to the debate also....Snew wrote:I love how questions stagnate till a few people post and then everyone chimes in with So-and-so's assessment is spot on or that's what I was going to say. My favorites though are when they never don't anything to the post but combine 2 previous answers just to try to sound knowlegable.![]()
Me? I'd take the move but that's always my answer. I like Skeletons over Zombies for the same reason....![]()
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