Is a double useless for some Teams?

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Aksho
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Is a double useless for some Teams?

Post by Aksho »

I´m playing an orc team in my Leage and really doing a good job their, by winning the first third. My Team is developping quite well with already 14 Players (after 7 Games).
Under Living Rulebook 5 I can not see the use for a double any more for a lot of my Players. Dodge for a Blitzer is great, yes, but whats with all the other Players?
Blackorcs, need Block for the first Skill a must
Thrower, Pass-skills or Block
Lineman, need Block, maybe a Dirty Player (not any more on LR5)
Gobbos, IF double Block, instead Catch, Sure feed, ...
Troll, IF double Block, instead Guard,...

All the other skills, that you took in LR4 like Frenzy, Dauntless, Pro, ... are normal Skills now you can take without a double.

So what to do with the double? throwing it away for your "normal" needed skills like Block, Tackle, Guard or fill in some Side-Step-Guarders?

I can not see the use for that double any more for some Teams :(
What do you guys think?

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Post by Snew »

There are a few more situations where a double is of questionable value in LRB5 but it actually works out in your favor since a "doubles" skill adds more to your TV. Dodge is a benefit to most of the players on your team but if you'd rather use the roll on Block, you'd be doing the right thing as well so you can't go wrong. Live it up and laugh when you come up against an Elf team with the same number of skills as you have but TONS of inducement money to spend. Poor Elves.... :lol:

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Re: Is a double useless for some Teams?

Post by Old Man Draco »

Aksho wrote:Blackorcs, need Block for the first Skill a must
First skill is mighty Blow all the way. Block comes as skill number two. MB will help you get the SPP's you need and cleares the pitch faster to win you your games.

Of course sometimes there's Nuffle...... :roll:

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Post by Duke Jan »

Don't listen to Draco, he'd give mighty blow to a wood elf catcher on doubles :lol:

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Post by Darkson »

Nothing wrong with that. Under LRB 1 (or 2) we missed the bit about MB being on ST3+ players only. The Block, MB Gutter Runner was a terror [shudder]. Thank ARBBL he never got that second doubles!

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Post by bouncergriim »

For an Orc Thrower a double might be good to get strong arm, and doubles on a blitzer, you might could turn him into a catcher if you got two doubles (dodge and catch).

But overall, I see what you mean.

I have a similiar situation with Sauri: with general and Strength access and AG1, I don't see much use for doubles. In my league 6 games in, I have tons of skinks with non-double skills (can't seem to roll a double on them). But on my sauri (only two with skills) I have rolled a double. I opted for Dodge, just to be annoying, but I don't think it is really that great on a ag1 player and knowing that it can be canceled with tackle.

My skinks on the other hand... What I wouldn't give to have regular access to general skills. I mean the AG skills are great, but when that is all you get it limits the directions you can take a player. Doubles are key with stunties.

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Post by GalakStarscraper »

bouncergriim wrote:But on my sauri (only two with skills) I have rolled a double. I opted for Dodge, just to be annoying, but I don't think it is really that great on a ag1 player and knowing that it can be canceled with tackle.
A Break Tackle/Dodge Saurus is actually a pretty good blitzer. I have a Break Tackle/Dodge Ogre and he works great because opponents tend to forget that "that" one normally clumsy player can actually do the Elf thing for some smack down.

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Re: Is a double useless for some Teams?

Post by Joemanji »

Draco wrote:
Aksho wrote:Blackorcs, need Block for the first Skill a must
First skill is mighty Blow all the way. Block comes as skill number two. MB will help you get the SPP's you need and cleares the pitch faster to win you your games.
I'd say Guard is a must first skill ... won me the MBBL anyway.

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Post by Vero »

Some ideas
Bobs: dodge after block, no need for first skill double though
Blitzers: dodge, diving tackle, jump up
Passers: strong arm, sure feet for running passer
Linos: diving tackle, sneaky git (although makes an 80k player)
Gobbos, Troll: block block block.

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Post by Tritex »

Its not very useful suggesting specific skills as it all depends on circumstance.

If you are in a league with lots of dwarf teams or bashy teams with tackle getting a dodge on a double is not much good. same can be said for MB its good situationally against low AV teams but if majority of other teams have high AV and there a lot of block around than fall back on the core skills as you may just live longer.

I often find skills such as pass and catch are often overlooked but these in a beastmen team or latest Norse teams without all core positionals can be dynamite and save on re-rolls.

Its the same argument ref whether to take a standard skill over an AV or MV increase, sometimes it make sense based on other players in your team and how you play them whilst at many times its better to take the bonus point.

The one thing I used to always say is take the STR increase but when a player in our league just rolled a Str increase on a snotling - I had to agree it was one time I would reconsider! :P

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Post by TennBoy »

I'd be inclined to give a lineorc just about any of the normal strength skills on a double roll. Whats not to like about one more MB or guard on your team. Or use him as a safety with diving tackle (maybe not).

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Post by wesleytj »

You might also consider JumpUp for a Black Orc instead of Dodge, although admittedly not as a first skill. Black Orcs are slow, that's their biggest weakness. Negating some of that is always a good thing for getting back to being involved in the play.

You could also even look into putting a Black Orc with Diving Tackle in the wide zones. The smaller running teams who like to do the sweep plays will have a hard time getting by that. He's ST4 so he's tough to knock out of the way, and DT makes him tough to dodge past as well.

There are always fun options...you just have to be a little more creative.

As others have said, Strong Arm and Dodge are both good orc thrower skills. Dodge and occasionally Catch are nice on Blitzers, I also had an AG4 Orc Blitzer with Leap who was terriying once, but that takes the rare combo of AG+ AND doubles, and I wouldn't put it on an AG3 one. Line orcs, well, who fields them anyway? But if you do, Dodge on one makes them almost useful. The Big Guys can always do with Block and Pro, and Gobbos can always use Block and Dirty Player. :)

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Post by kano »

TennBoy wrote:I'd be inclined to give a lineorc just about any of the normal strength skills on a double roll. Whats not to like about one more MB or guard on your team. Or use him as a safety with diving tackle (maybe not).
Line orcs are general access only so they would need doubles to get guard or mighty blow. Those are 2 good choices there. Dodge is good on any player, especially if there isnt a lot of tackle players in your league. Side step is a good doubles for an orc team too. Combined with guard it would be very annoying.......

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Post by kano »

The chaos roster is a lot worse on doubles rolls since all their mutations are now available on single rolls. Unless you want to take some passing skills, or dodge or side step or something like that......Side step is one of my favorite skills so I guess I like it on almost any player......

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Post by Darkson »

kano wrote:Line orcs are general access only so they would need doubles to get guard or mighty blow.
Which is probably why TennBoy said:
TennBoy wrote:I'd be inclined to give a lineorc just about any of the normal strength skills on a double roll.
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