My AG4 Slayer-what should he do?
-
- Super Star
- Posts: 870
- Joined: Tue Jan 17, 2006 6:55 pm
My AG4 Slayer-what should he do?
I've just rolled a second AG increase for my slayer (2nd SPP roll) and was wondering what people thought i should do with him. I'm playing by the LRB4, so his cost hasn't shot up, so no problems there.
I took the first AG increase because dwarves only normally have 4 reliable ball handlers and it can't hurt to have another, especially if they are one of the faster members of the team.
Now he's AG4 (the highest in the team), so should I play him as my principle ball carrier-careful blitzing and dodging to score when time is tight or get guard next for a mobile assist, or just MB so he can do what slayers do best? (and lets face it, after MB and Pro what is really worth getting for a slayer when the rest of the team is full of tackle and guard?)
Also, what is the best way to run a dwarf team-i've only got 13 players (which generally seems to be enough), 6 rerolls and i'm having to "waste" money on the runesmith to keep my TR down (doesn't seem to be any point in going above 200)-is this sensible, or should i try and boost my TR with extra players? I'm thinking that I'll replace any players which haven't got stat increases/doubles by their third roll-is this a good idea too?
Just wandering what other people would do.
Cheers.
I took the first AG increase because dwarves only normally have 4 reliable ball handlers and it can't hurt to have another, especially if they are one of the faster members of the team.
Now he's AG4 (the highest in the team), so should I play him as my principle ball carrier-careful blitzing and dodging to score when time is tight or get guard next for a mobile assist, or just MB so he can do what slayers do best? (and lets face it, after MB and Pro what is really worth getting for a slayer when the rest of the team is full of tackle and guard?)
Also, what is the best way to run a dwarf team-i've only got 13 players (which generally seems to be enough), 6 rerolls and i'm having to "waste" money on the runesmith to keep my TR down (doesn't seem to be any point in going above 200)-is this sensible, or should i try and boost my TR with extra players? I'm thinking that I'll replace any players which haven't got stat increases/doubles by their third roll-is this a good idea too?
Just wandering what other people would do.
Cheers.
Reason: ''
- Xeterog
- Super Star
- Posts: 800
- Joined: Tue Jul 29, 2003 6:58 am
- Location: Texas, USA
13 players is generally enough.
6 RR's seems a bit high.
I'd have probably ignored the 1st agility increase, but you are right, having more agility 3+ players on a dwarf team is good.
Still, your runners are better at the ball handling (sure hands to pick up the ball and defeat strip ball, better speed, etc). I wouldn't have gone to agility 4 with the slayer. Now his roll is split. Normally, I use them as my heavy hitters/blitzers. They need to be able to get in an hurt players--especially strong players. I'd have given him Mighty Blow.
But you didn't, so now how to use him...use him as an agility 4 blitzer--he's your receiver/backup ball handler now. Get him sure hands or stand firm next...
6 RR's seems a bit high.
I'd have probably ignored the 1st agility increase, but you are right, having more agility 3+ players on a dwarf team is good.
Still, your runners are better at the ball handling (sure hands to pick up the ball and defeat strip ball, better speed, etc). I wouldn't have gone to agility 4 with the slayer. Now his roll is split. Normally, I use them as my heavy hitters/blitzers. They need to be able to get in an hurt players--especially strong players. I'd have given him Mighty Blow.
But you didn't, so now how to use him...use him as an agility 4 blitzer--he's your receiver/backup ball handler now. Get him sure hands or stand firm next...
Reason: ''
-Xeterog
-
- Super Star
- Posts: 870
- Joined: Tue Jan 17, 2006 6:55 pm
My team is pretty standard really, longbeards with guard and then MB if they've developed enough (1 is ST4, 1 has stand firm), Runner with block and accurate, other with block and strip ball, 1 blitzer has guard, MB and Tackle, the other got dodge, slayer has MB and Pro.
I don't really fancy sure hands for the slayer; as you say i've got plenty of rerolls, although it might be useful if he has to pick up the ball in TZs and then dodge out.
Good thing about AG4 is that I can dodge away on blitzes after having to follow up on frenzy if i need to-i wouldn't risk it with AG2 or even 3.
I don't really fancy sure hands for the slayer; as you say i've got plenty of rerolls, although it might be useful if he has to pick up the ball in TZs and then dodge out.
Good thing about AG4 is that I can dodge away on blitzes after having to follow up on frenzy if i need to-i wouldn't risk it with AG2 or even 3.
Reason: ''
-
- Experienced
- Posts: 122
- Joined: Mon Oct 23, 2006 2:50 pm
well neither of your runners looks like a dedicated ball carrier, nor your blitzers.
Man you sure did some funny skill picking
I'd make the slayer yur ball handler and give him sure hands to negate strip ball. That or Juggernaut to push him through on the blitz.
I think more or less you've painted yourself into a corner here.
Man you sure did some funny skill picking

I'd make the slayer yur ball handler and give him sure hands to negate strip ball. That or Juggernaut to push him through on the blitz.
I think more or less you've painted yourself into a corner here.
Reason: ''
- Jeremiah Kool
- Veteran
- Posts: 283
- Joined: Sat Jul 16, 2005 5:59 pm
- Location: Berlin, Germany
A Runner only needs Block to be effective. The rest is gravy, and why not develop a defensive/offensive player after that? These are not "funny" skill choices. And he is playing LRB 4, so no Kick Off Return or other new stuff. What would you have given them apart from Block?
Back to the topic, I like an AG 4 Slayer. He can get away from people if need be, and the sidelines are even more dangerous. The other Slayer can be the standard Mighty Blow type, variation is good. I´d play him the normal way, blocking/crowdpushing.
Back to the topic, I like an AG 4 Slayer. He can get away from people if need be, and the sidelines are even more dangerous. The other Slayer can be the standard Mighty Blow type, variation is good. I´d play him the normal way, blocking/crowdpushing.
Reason: ''
NAF-nick: Heroic_Tackle
German RTO for the NAF
Come and join the Killing Spree, a Blood Bowl tournament in Berlin on the 12.10.-13.10.2013! http://www.ufobnbb.de/killingspree/
German RTO for the NAF
Come and join the Killing Spree, a Blood Bowl tournament in Berlin on the 12.10.-13.10.2013! http://www.ufobnbb.de/killingspree/
-
- Veteran
- Posts: 215
- Joined: Mon Jun 14, 2004 9:22 am
- Location: Vienna
- Contact:
Well I can see a perfekt "crowd-pusher". He can push a player out and make a probable dodge away from the sideline on a 2+
You can also dodge through the off-line and Blitz where you need it more easily.
Perfekt Player for such things.
mfg Bernd

You can also dodge through the off-line and Blitz where you need it more easily.
Perfekt Player for such things.
mfg Bernd
Reason: ''
Your hand ist broken? Thats all??? Go back on the field!!!
Leage Champion 04
Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06
Leage Champion 04
Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06
- Ziggi Abschuss
- Emerging Star
- Posts: 380
- Joined: Wed Jul 02, 2003 6:26 am
- Location: Helsinki, Finland
See this discussion from a while back
http://www.talkbloodbowl.com/phpBB2/vie ... php?t=7906
Give him leap if you get the chance, that's what I did. But do a better job of keeping him alive than I did.
Ziggi
http://www.talkbloodbowl.com/phpBB2/vie ... php?t=7906
Give him leap if you get the chance, that's what I did. But do a better job of keeping him alive than I did.
Ziggi
Reason: ''
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,Nuffle-spc-Sucks,white,black.png[/img][/url]
-
- Super Star
- Posts: 870
- Joined: Tue Jan 17, 2006 6:55 pm
Thanks all, a bit strange that Ziggi's thread came up with Strip Ball as the favourite option (I did search for AG4 + slayer, but nothing came up!?). Leaning away from that as my strip balling Runner hasn't once used it and I find that unless you've a leaping Wardancer, it doesn't often get used.
Sure hands is an option, but if i'm playing a team with strip ballers I'll use my Runners as the ball carriers (which i'll probably do most of the time anyway).
So I reckon good old Mighty Blow and use the AG4 as a back-up if the ball goes loose in the melee or to dodge around a bit. And Leap on a double, a leaping Slayer would be cool....
Sure hands is an option, but if i'm playing a team with strip ballers I'll use my Runners as the ball carriers (which i'll probably do most of the time anyway).
So I reckon good old Mighty Blow and use the AG4 as a back-up if the ball goes loose in the melee or to dodge around a bit. And Leap on a double, a leaping Slayer would be cool....
Reason: ''
-
- Star Player
- Posts: 589
- Joined: Thu Jun 02, 2005 3:51 pm
use him as a blitzer. He can carry the ball if neccessary, but shouldn't be your principal ball carrier. His best use is still putting opposition players on their backside. The +AG can be used to get him to where the blitz is needed, either crowdpushing or get him close to the opposition ball carrier.
Reason: ''
-
- Emerging Star
- Posts: 329
- Joined: Fri Feb 25, 2005 12:38 pm