ST4 - Troll-Slayer 4th Skill (double)
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ST4 - Troll-Slayer 4th Skill (double)
My Troll-Slayer started with Stand Firm (I was allowed to get him a skill when buying him).
His first and second skill where then +ST and then Breack Tackle
Now I have rolled another double (3/3) and dont know what to take.
Usualy I would have got him Juggernaut but now I am unsure what to do.
Side-Step would be nice but I already have Stand Firm.
Dodge is nice as well - but there are loads of tackle players in our league.
Pro seems nice as well - (helps with doding as well as Dauntless-rerolls)
Tackle or Strip Ball would be nice as well
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Team so far:
Deathroller - Block (this is sooo swweeet)
Blitzer - Grab, Tackle
Blitzer - Strip Ball, Guard
3 Lineman with Guard
2 Lineman with Standfirm
Lineman with Kick
Runner with Block, Strip Ball, Sprint
Runner with Block, Kick-off Return
Trollslayer with Sidestep
2 Lineman - nothing
3 Rerolls
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Teams:
Loads of Agility Teams (Wood-Elves (40% of the leage), Pro-Elves, High Elves)
Some Runningteams (Skaven, Dark Elves)
and some Bashy (High TR-Chaos, Orks and me as the only Dwarf)
His first and second skill where then +ST and then Breack Tackle
Now I have rolled another double (3/3) and dont know what to take.
Usualy I would have got him Juggernaut but now I am unsure what to do.
Side-Step would be nice but I already have Stand Firm.
Dodge is nice as well - but there are loads of tackle players in our league.
Pro seems nice as well - (helps with doding as well as Dauntless-rerolls)
Tackle or Strip Ball would be nice as well
---
Team so far:
Deathroller - Block (this is sooo swweeet)
Blitzer - Grab, Tackle
Blitzer - Strip Ball, Guard
3 Lineman with Guard
2 Lineman with Standfirm
Lineman with Kick
Runner with Block, Strip Ball, Sprint
Runner with Block, Kick-off Return
Trollslayer with Sidestep
2 Lineman - nothing
3 Rerolls
---
Teams:
Loads of Agility Teams (Wood-Elves (40% of the leage), Pro-Elves, High Elves)
Some Runningteams (Skaven, Dark Elves)
and some Bashy (High TR-Chaos, Orks and me as the only Dwarf)
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Looks good to me, as Dwarfs can always do with the MV. I would say Dodge, but if there really are as many Tackle players as you say there are, then maybe not.Darkson wrote:Sure Feet, for when you're forced into those GFI's on the Blitz.
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I would think a defensive AG skill to keep him from getting knocked down or fouled would be a good idea: either dodge or jump up. Even given the tackle use in your league, I'd probably still go with dodge.
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remember with DT a fair amount of the time it'll be a turnover, and you can get him right back up. any other time if your opponent is dodging, he'll likely have many more important things to do than foul a slayer.
id go with dodge sure feet or jump up.
id most like jump up here, nasty surprise, and you need mobility.
id go with dodge sure feet or jump up.
id most like jump up here, nasty surprise, and you need mobility.
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