Blood Bowl League - Humans

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Zoglug
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Blood Bowl League - Humans

Post by Zoglug »

Hi everyone,

i have recently signed up for my first ever blood bowl league and i cant wait to get going. I bought a full human team and am having loads of fun painting them up.

The league rules say the teams have 1.05 million to spend on their teams and also get 1 skill (not a double) to put on any player who doesnt have loner. Therefore i was thinking of something along the lines of this.

4 Blitzers - 360k
2 Catchers - 140k
1 Thrower - 70k
4 Lino's - 200k
4 Re-rolls - 200k

Total - 970k

This is where i become stuck though. I dont know how to spend the last 80k? Another player (lino or thrower?) share it out into FF/CL/AC? an apo? Also, i dont know what skill to take, i was thinking maybe guard on a blitzer but im not sure.

Any advice would be greatly appreciated.

Cheers

Zog

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TennBoy
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Post by TennBoy »

Which LRB is the league playing under? Do they give you free FF?

I'd go with Block on one of the Catchers or Kick on a Lino

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Zoglug
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Post by Zoglug »

LRB 5 and as far as i know they dont give free ff

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Aliboon
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Post by Aliboon »

Guard is a good skill, won't go wrong there. If your league is dodge heavy, you might wanna consider getting tackle on a blitzer.

Otherwise, anything you suggest is good, though you might want to consider dropping a reroll (humans start with quite a few reroll skills anyway), unfortunatley you won't quite be able to afford an Ogre if you do, but with a bit more re-jigging you could-a bit of food for thought.

Hope that helps (probably not, but hey ho).

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Richy
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Post by Richy »

That's a good starting line up - 4 re-rolls isn't too many. As you've got another 80k to play with I would get either another player (lineman or catcher), or the apothecary. The rest on FF, AC and CLs.

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bouncergriim
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Post by bouncergriim »

Buy the Apoth and FF. I suggest any extra that is not enough to buy something outright be spent on FF because you can't buy it later.

Wait to buy AC and CL later, they don't cost extra and with 4 RR already you don't need to rely on AC and CL to get you more. It is nice later though to keep your opponents from getting the RRs.

And with the Apothecary hopefully you don't have to replace players as often so you could save for an Ogre if you wanted one.

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PubBowler
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Post by PubBowler »

Stick with the four rerolls I reckon. Buy an apoth, grab FF2 and bank the rest. This gives you the max FF without risk of losing any and still automatically going up if you win. 10k might not seem like a lot in the bank, and it's not. But it's a start and it also messes up the inducement plans of any halfing or goblin players in your league.
Personnaly I'd go with two throwers and only one catcher. Catchers are great and you want them in your side but they skill up very quickly, denying your lineman from getting skills. This also means they won't be left behind if you buy them later. Throwers are very useful players but tend to be slower gaining

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Post by kano »

Do you have to spend the full ammount or can you put any of it in your treasury? If you can bank part of it, I would either buy an extra lino or an apoth with the 50k, then put the 30k toward the one you dont buy after your first game. Ive had pretty good luck not buying the 2nd thrower until the 1st one has at least 2 or 3 skills. Then depending on how your skill rolls go (any doubles etc), you can develop your 2nd thrower into your offensive or defensive thrower.

FF isnt as important as it used to be. But I think it would be your best option if you are forced to spend the 30k.

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Omalley69
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Post by Omalley69 »

i think i whould degrade some blitzers to lino ´s so you can buy some more rerolls before they cost double, 4 isnt that much...

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Post by Snew »

Spoken like an Ogre coach. :lol: 4 is a good start on a Human team.

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PubBowler
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Post by PubBowler »

Stick with the four rerolls I reckon. Buy an apoth, grab FF2 and bank the rest. This gives you the max FF without risk of losing any and still automatically going up if you win. 10k might not seem like a lot in the bank, and it's not. But it's a start and it also messes up the inducement plans of any halfing or goblin players you might meet in the first game. Harsh but true.

I tend to start with two throwers and one catcher. Catchers are great and you want them in your side but they skill up very quickly, sucking experience from the rest of your team. This also means they won't be left behind if you buy them later. Throwers are very useful players but tend to be slower gaining SPPs. Taking them first gives them more time to develop.

Skill wise, is this a skill in adition to what SPPs will get them or do you start with 6SPPs to give? I ask because three skills on a thrower is great but takes an age to get. Giving him block as a head start would be cool. Or give a lineman (who otherwise might take a while to get any skills) Block or Kick. Dull but handy.
If it's 6SPP to one player, I'd go with Tackle or Guard on a Blitzer, depending on what my league was like.

Oh, and all of this assumes LRB5.

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Zoglug
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Post by Zoglug »

Just found out the player who gets the skill starts on 6SPP.

We dont have to spend to full amount it can be banked.

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Brokje
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Post by Brokje »

I agree with most what has been said before.
I'd go for the APO, and use it to (try to) safe your positionals.
Dont bother to use it on a Lino, unless he got a Double skill pick (Guard prolly).

IMO the strength in Human temas is versatility, but to be able te keep up with bashers you need developed blitzers, who have access to Strength skills. So if the League is bashy, go with Guard, or Might Blow. If it is Dodgy, go with Tackle.

Good luck!
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