Skaven starting team - short league
Posted: Fri Feb 09, 2007 4:04 pm
I've come up with two possible lists for what I imagine will be a short-term league with a small group of friends and myself and am caught deciding between the two (both 1mil lists, LRB 5):
Option 1
1 Thrower
3 Gutter Runner
1 Blitzer
7 Linemen
4 RR
1 FF
Option 2
1 Thrower
3 Gutter Runner
1 Rat Ogre
7 Linemen
3 RR
0 FF
Whilst it's a small change the implications of each seem rather big to me.
The first list has re-rolls aplenty, and 1 blitzer can do the drive down the wide zone to open the gap for a few skaven to slip through. Only problem I forsee is that a single ST 3 Blitzer isn't exactly imposing and I'm probably going to end up using one re-roll on the first turn to even have a chance at creating that hole as I'm probably looking at a one dice block.
The second list deals with that problem by taking the rat ogre, which is hopefully going to be good at making holes, but at the same time I'm also losing a re-roll, and chances are I may have to end up using the few remaining on wild animal rolls...
My problem here is that on the one hand I can't really see being able to afford a rat ogre in a short league if I don't take him to start (and I'm pretty sold on wanting to) but on the other hand if he ends up dead (no apoth...) then I'm in a whole heap of trouble. is cutting a lineman for an apo a good idea with that list? :S
any thoughts or changes would be most appreciated
Option 1
1 Thrower
3 Gutter Runner
1 Blitzer
7 Linemen
4 RR
1 FF
Option 2
1 Thrower
3 Gutter Runner
1 Rat Ogre
7 Linemen
3 RR
0 FF
Whilst it's a small change the implications of each seem rather big to me.
The first list has re-rolls aplenty, and 1 blitzer can do the drive down the wide zone to open the gap for a few skaven to slip through. Only problem I forsee is that a single ST 3 Blitzer isn't exactly imposing and I'm probably going to end up using one re-roll on the first turn to even have a chance at creating that hole as I'm probably looking at a one dice block.
The second list deals with that problem by taking the rat ogre, which is hopefully going to be good at making holes, but at the same time I'm also losing a re-roll, and chances are I may have to end up using the few remaining on wild animal rolls...
My problem here is that on the one hand I can't really see being able to afford a rat ogre in a short league if I don't take him to start (and I'm pretty sold on wanting to) but on the other hand if he ends up dead (no apoth...) then I'm in a whole heap of trouble. is cutting a lineman for an apo a good idea with that list? :S
any thoughts or changes would be most appreciated
