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Catch all Ghoul, Except catch

Posted: Tue Sep 10, 2002 8:22 pm
by Mumster
I have a Ghoul that reached star player status in our first tournament.

7/4/3/7 Block, Dodge, Strip Ball, Shadowing

This guy was the work horse for my team. I started off by giving him block then I rolled a ST upgrade on the double 6. I decided to keep the ST instead of a trait because he then would make a great strong safety. After giving him Strip Ball and Shadowing, this creature is the bane of any reciever going long or making a run for the endzone. I'm probably gonna give him catch next to make him even more versatile.

Posted: Wed Sep 11, 2002 2:21 pm
by DoubleSkulls
Tackle or Diving Tackle next.

DT is a great combo with Shadow since you can choose to use it after they've made their dodge roll :D

Tackle means you'll be putting people down and you are less reliant on Shadow to stop them getting away.

Ian

Posted: Wed Sep 11, 2002 2:24 pm
by sean newboy
I agree that tackle would be the best choice for the next skill.

Posted: Thu Sep 12, 2002 2:06 pm
by Mumster
good call. I think I just might do it

Thanks

Posted: Thu Sep 12, 2002 2:09 pm
by GalakStarscraper
Funny ... I was thinking Pass Block to get him there in the first place to start Shadowing ... then Tackle if he gets another.

Galak

Posted: Thu Sep 12, 2002 2:34 pm
by DoubleSkulls
I see your point, but if he is being used as a primary blitzer then tackle is useful for those dodge ball carriers (especially the ones with S Hands too) and then shadowing helps if he only gets the push.

If you were using him as a full back (safety?) then PB is possibly a better choice.

Ian

Posted: Thu Oct 03, 2002 5:39 am
by Khrage
Heh, you need to move this guy onto to the RIP thread. His poor Catch all ghoul caught it in his last match up. Skaven took him out.
Just wish I had been there to see it, Mum. :wink: