Catch all Ghoul, Except catch
Posted: Tue Sep 10, 2002 8:22 pm
I have a Ghoul that reached star player status in our first tournament.
7/4/3/7 Block, Dodge, Strip Ball, Shadowing
This guy was the work horse for my team. I started off by giving him block then I rolled a ST upgrade on the double 6. I decided to keep the ST instead of a trait because he then would make a great strong safety. After giving him Strip Ball and Shadowing, this creature is the bane of any reciever going long or making a run for the endzone. I'm probably gonna give him catch next to make him even more versatile.
7/4/3/7 Block, Dodge, Strip Ball, Shadowing
This guy was the work horse for my team. I started off by giving him block then I rolled a ST upgrade on the double 6. I decided to keep the ST instead of a trait because he then would make a great strong safety. After giving him Strip Ball and Shadowing, this creature is the bane of any reciever going long or making a run for the endzone. I'm probably gonna give him catch next to make him even more versatile.