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When to use LRB5 Piling On
Posted: Tue Feb 20, 2007 10:47 am
by browwnrob
So... Ive got this MB/PO Khemri Blitzra, and has made 2 cas in the first half of the MBBL PBEM game Im playing, against Lizards. So far Ive just been using my blitz and using PO on every chance to take out the skinks, which has worked OK so far, but regen hasnt been kind for me and Im a bit short on Numbers!
What Im wondering is... when do people use Piling On, depending on AV. Do you use it tactically to cause stuns, or do you use it to remove players from the field, no matter what... just for reference Ive some stats for cas rates etc for LRB5, and for comparison, LRB4!
LRB5
Code: Select all
Break AV
7 8 9 10
41.67% 27.78% 16.67% 8.33% No Skills
58.33% 41.67% 27.78% 16.67% Mighty Blow
41.67% 41.67% 41.67% 41.67% Claw
58.33% 58.33% 58.33% 58.33% Claw + Mighty Blow
65.97% 47.84% 30.56% 15.97% Piling On
82.64% 65.97% 47.84% 30.56% Piling On + Mighty Blow
65.97% 65.97% 65.97% 65.97% Piling On + Claw
82.64% 82.64% 82.64% 82.64% Piling On + Mighty Blow + Claw
72.22% 58.33% 41.67% 27.78% LRB4 Claw
Casualty Rates
7 8 9 10
6.94% 4.63% 2.78% 1.39% No Skills
14.35% 10.03% 6.48% 3.70% Mighty Blow
6.94% 6.94% 6.94% 6.94% Claw
14.35% 14.35% 14.35% 14.35% Claw + Mighty Blow
16.78% 11.83% 7.41% 3.82% Piling On
16.78% 16.78% 16.78% 16.78% Piling On + Claw
31.18% 23.38% 16.05% 9.62% Piling On + Mighty Blow
31.18% 31.18% 31.18% 31.18% Claw + Piling On + Mighty Blow
LRB4
Code: Select all
Break AV
7 8 9 10
41.67% 27.78% 16.67% 8.33% No Skills
58.33% 41.67% 27.78% 16.67% Mighty Blow
72.22% 58.33% 41.67% 27.78% LRB4 Claw
Casualty Rates
7 8 9 10
6.94% 4.63% 2.78% 1.39% No Skills
12.03% 9.72% 6.94% 4.63% LRB4 Claw
17.36% 11.58% 6.94% 3.47% LRB4 RSC
20.06% 16.20% 11.57% 7.71% LRB4 Mighty Blow + Claw
24.31% 17.36% 11.58% 6.94% LRB4 Mighty Blow + RSC
30.09% 24.30% 17.36% 11.58% LRB4 Claw + RSC
Posted: Tue Feb 20, 2007 11:04 am
by Nik_the_Pig
the stats are very interesting and a good guide but as I'm sure you know there is no hard and fast rule. The use of piling on and be invalueable against a player you want to take out of the game or just keep down but likewise your piling on player can easily become a major threat and a prime target of fouling particularly when playing against teams with low cost and/or fast/mobile players (who can maximise those foul assists).
A question I'm yet to see confirmed (I'm sure someone has asked it and I just missed it) is that when Piling on is used as part of a blitz action can any extra movment the player has left after the block be used to stand the player back up again?
Posted: Tue Feb 20, 2007 11:07 am
by Darkson
Nik_the_Pig wrote:A question I'm yet to see confirmed (I'm sure someone has asked it and I just missed it) is that when Piling on is used as part of a blitz action can any extra movment the player has left after the block be used to stand the player back up again?
No, as you can only stand up at the start of an action.
Posted: Tue Feb 20, 2007 12:30 pm
by Gorbad
I just finished a tournament with 3 Piling On Mummies for my Khemri (all skills assigned pre-tournament) and frankly... it pretty much sucks
The main things I've noticed are that without block, your chances on getting someone off the pitch drop fast... not only due to not being able to block properly, but also because every player feels quite confident in halfdicing you and get away with it. So in a league it can be worth it if your player already has block, but on a normal roll, I'd rather have guard, or break tackle if I already had guard.
The way I used it by the way, was to strictly use PO for when I already broke armour without MB, in my first game I Piled On with abandon, but with mummies that's a really bad plan, using it only for Injury (or when you just _need_ that stun) gave much better results.
Posted: Tue Feb 20, 2007 12:41 pm
by Nik_the_Pig
Darkson wrote:No, as you can only stand up at the start of an action.
Thanks, I knew there was some reason I'd never tried that but I couldn't remember what it was at the time of posting.
Posted: Tue Feb 20, 2007 2:25 pm
by datalorex
Gorbad wrote:
The way I used it by the way, was to strictly use PO for when I already broke armour without MB, in my first game I Piled On with abandon, but with mummies that's a really bad plan, using it only for Injury (or when you just _need_ that stun) gave much better results.
So let me get this straight, If I use MB on my knockdown but I don't get a KO or better, I can use PO but I can't use MB again? Is that right?
BTW, that's a great chart! I printed up a copy and added it to my notes. Very useful! Thanks browwnrob.
Posted: Tue Feb 20, 2007 3:10 pm
by Gorbad
datalorex wrote:Gorbad wrote:
The way I used it by the way, was to strictly use PO for when I already broke armour without MB, in my first game I Piled On with abandon, but with mummies that's a really bad plan, using it only for Injury (or when you just _need_ that stun) gave much better results.
So let me get this straight, If I use MB on my knockdown but I don't get a KO or better, I can use PO but I can't use MB again? Is that right?
BTW, that's a great chart! I printed up a copy and added it to my notes. Very useful! Thanks browwnrob.
You can only use MB on one roll, if that happens to be the AV roll, you cannot use it on the armour roll, but if you use it on the injury roll, and then reroll that, you still get to add it again.
To be sure that you have the right sequence:
Roll for armour, optionally add MB THEN decide to PO or not. If you break armour without using MB or PO, you can still use both on the injury roll.
So PO is a seperate decision for either AV roll or injury roll.
Posted: Tue Feb 20, 2007 3:24 pm
by datalorex
Oh, I get it now, thanks!
Back on topic, I wouldn't use PO willy nilly. I would use it situationally. Obviously I wouldn't use it on the line, and I would use it when I had a high probability of success (ie, I wouldn't reroll a failed 9AV roll).
Posted: Tue Feb 20, 2007 6:56 pm
by PubBowler
Haven't had much of a chance to play with it but always thought I'd be using it mostly to reroll stuns on the injury roll. Might use it to break armour on occasion but only on players I really don't want doing anything next turn.
Posted: Wed Feb 21, 2007 5:26 am
by Xeterog
I only use Piling On if both of the following 2 conditions are met:
1) I have broken armor and gotten just a Stun. The only thing I am willing to place myself prone for is if the player is at least stunned..I'm not going down next to just a prone player.
2) I remember that I HAVE the skill! (I forget it all the time!)
it might not be the most optimal use, but it seems to work well enough.
Posted: Wed Feb 21, 2007 12:00 pm
by Omalley69
it whould just be so lame to lie an ogre down next to a dude you stunned using the PO, and the ogre failes the bone head the next turn...
giving the opponent 2 turns to foul...
i fear foul to much to even give my ogres PO...
i havnt used it at all...
Posted: Wed Feb 21, 2007 1:51 pm
by Gorbad
Omalley69 wrote:it whould just be so lame to lie an ogre down next to a dude you stunned using the PO, and the ogre failes the bone head the next turn...
giving the opponent 2 turns to foul...
i fear foul to much to even give my ogres PO...
i havnt used it at all...
I laugh at fouls! HA-HA-HA! (<--- see?)
But seriously, fouling is so much nerfed in LRB5 that unless you leave an Ogre or Mummy completely out in the open (and even then), he's not likely to even be stunned. Granted, against a foulhappy team with a few players with DP and SG you shouldn't go overboard with PO, but against a normal team or in a tourney, most likely nothing will happen.
Posted: Wed Feb 21, 2007 5:17 pm
by Cramy
GorTex wrote:I only use Piling On if both of the following 2 conditions are met:
1) I have broken armor and gotten just a Stun. The only thing I am willing to place myself prone for is if the player is at least stunned..I'm not going down next to just a prone player.
2) I remember that I HAVE the skill! (I forget it all the time!)
it might not be the most optimal use, but it seems to work well enough.
Your 2nd condition is definitely sub-optimal.
I forget shadowing all the time on my DE Assassin ...
Posted: Wed Feb 21, 2007 5:25 pm
by Cramy
Gorbad wrote:Omalley69 wrote:it whould just be so lame to lie an ogre down next to a dude you stunned using the PO, and the ogre failes the bone head the next turn...
giving the opponent 2 turns to foul...
i fear foul to much to even give my ogres PO...
i havnt used it at all...
I laugh at fouls! HA-HA-HA! (<--- see?)
But seriously, fouling is so much nerfed in LRB5 that unless you leave an Ogre or Mummy completely out in the open (and even then), he's not likely to even be stunned. Granted, against a foulhappy team with a few players with DP and SG you shouldn't go overboard with PO, but against a normal team or in a tourney, most likely nothing will happen.
On Ogres, I tend to agree with Omalley69. You don't want them on the ground, simply to avoid being forced to roll for Bone Head to get back up.
But for non-big guys, I agree with Gorbad. If you PO in the open with a Black Orc, well that's just a bad idea. But if you are in a spot where it is very difficult to get fouling assists in, then consider using PO. Even with DP and SG, I'd consider it if my player has a high AV.
But all-in-all, I think that using PO must be decided on a case by case basis. Is my opponent line fodder or a star? What is the risk of me getting fouled? Does the opposing team have any DP/SG players? What is my opponent's AV? Do I have MB, and was it used on the armor roll? How many players do I have close-by to avoid being gang-fouled? Will I leave a hole in my offence/defence? How much MA does my PO player have? etc...
Posted: Thu Feb 22, 2007 3:54 am
by datalorex
...AND do I have Jump Up?