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LRB 5 General Development of Choas Drawf

Posted: Tue Feb 20, 2007 8:11 pm
by zephard
I have come back after a quite a long break (3rd edition 10 years ago). And have chosen to go the CD route, so could those CD coaches with LRB 5 expreinece who don't mind sharing some advice do so? :D

Re: LRB 5 General Development of Choas Drawf

Posted: Tue Feb 20, 2007 9:07 pm
by nyarlathotep
zephard wrote:I have come back after a quite a long break (3rd edition 10 years ago). And have chosen to go the CD route, so could those CD coaches with LRB 5 expreinece who don't mind sharing some advice do so? :D
tourney or league?

Posted: Tue Feb 20, 2007 9:18 pm
by falconeyed
You should do a thread search. There's been a good amount of discussion about this.

Posted: Tue Feb 20, 2007 9:26 pm
by wesleytj
General development of a Chaos Dwarf Blocker hasn't changed much from 3rd ed. Guard, Mighty Blow, Stand Firm. That's really all you need to know. Stand Firm is weaker but still good for CD's. If you roll doubles, well now that's something that has changed...give em Claw.

Hobgobs you want to mix up some. Get 2 with Sure Hands and Block, get 1 with Kick and Block, Use a doubles roll to get a Leader with Block unless you started with a ton of rerolls. The rest get block and whatever else suits your style - dirty player, pro, dauntless, tackle, whatever. Any doubles after the leader would be well spent with Dodge.

3rd ed Bull Centaurs meant having 3 Htharks on your team (and 1 Grashnak, at least that's how I did it - I didn't bother with the Blunderbuss guy at all). Now you start with rookies, and skill em up to look like Hthark instead. Not rocket science there either.

Hope that helps. Welcome back to the game.

Posted: Tue Feb 20, 2007 10:11 pm
by zephard
Yes that helps, have to start getting skills now.

Thanks westleytj for that, I didn't know if since 3rd ed if they had changed.

Posted: Wed Feb 21, 2007 12:10 am
by Joemanji
wesleytj wrote:General development of a Chaos Dwarf Blocker hasn't changed much from 3rd ed. Guard, Mighty Blow, Stand Firm. That's really all you need to know. Stand Firm is weaker but still good for CD's. If you roll doubles, well now that's something that has changed...give em Claw.
Yep, though I like to through in some Dauntless ahead of Stand Firm. Orcs, Khemri etc can really hurt CDs at high TVs.

Oh, and you need to develop (at least) one CD down the MB, Piling On, Claw route. Ridiculous.

Posted: Wed Feb 21, 2007 12:31 am
by GalakStarscraper
Joemanji wrote:Oh, and you need to develop (at least) one CD down the MB, Piling On, Claw route. Ridiculous.
That said ... the MBBL only has 1.

In fact of the top 10 CAS players in the MBBL ... only 2 have Claw.

Galak

Posted: Wed Feb 21, 2007 1:50 am
by Mad Jackal
It's because my (two) Mighty Blow +Piling On +Claw Nurgle Warriors roll nothing but PUSH + PUSH 16 time each per game!!!!!

Posted: Wed Feb 21, 2007 12:16 pm
by Omalley69
In fact of the top 10 CAS players in the MBBL ... only 2 have Claw.
what is the top 10 cas players?

Posted: Wed Feb 21, 2007 12:41 pm
by PubBowler
wesleytj wrote: If you roll doubles, well now that's something that has changed...give em Claw.
Or Diving Tackle/Prehensile Tail.

Posted: Wed Feb 21, 2007 5:14 pm
by Cramy
GalakStarscraper wrote:
Joemanji wrote:Oh, and you need to develop (at least) one CD down the MB, Piling On, Claw route. Ridiculous.
That said ... the MBBL only has 1.

In fact of the top 10 CAS players in the MBBL ... only 2 have Claw.

Galak
But this combo scares the heck out of those teams that rely on their high AV, like Dwarves and Orcs. It can change their game style, which is always good.

Posted: Wed Feb 21, 2007 10:06 pm
by Joemanji
GalakStarscraper wrote:
Joemanji wrote:Oh, and you need to develop (at least) one CD down the MB, Piling On, Claw route. Ridiculous.
That said ... the MBBL only has 1.

In fact of the top 10 CAS players in the MBBL ... only 2 have Claw.
Well that wasn't really meant as a dig at the rules ... I meant ridiculous as in cool and effective, not broken. And MB + PO is the key part of that combo ... Claw is just the icing on the cake if you can get it. In this he can, so I mentioned it.

But I count 4 btw. :wink: Which I think is a high proportion considering not everyone can get it.

And if we are using selective stats, why not mention that the #1 player is one of those with Claw, and he has 37 casualties, a whole 28% more than the player in #2, and a massive 48% more than the #3? :wink: :D

Posted: Thu Feb 22, 2007 2:28 am
by datalorex
Joemanji wrote:But I count 4 btw. :wink: Which I think is a high proportion considering not everyone can get it.

And if we are using selective stats, why not mention that the #1 player is one of those with Claw, and he has 37 casualties, a whole 28% more than the player in #2, and a massive 48% more than the #3? :wink: :D
EXCELLENT EXCELLENT points! Stats are so easily manipulated. However, I'd like to know when that #1 character got his claws? Was it the first or second skill selected or was it the 3rd or 4th? That should be taken into consideration too.

Posted: Thu Feb 22, 2007 8:03 am
by Joemanji
datalorex wrote:EXCELLENT EXCELLENT points! Stats are so easily manipulated. However, I'd like to know when that #1 character got his claws? Was it the first or second skill selected or was it the 3rd or 4th? That should be taken into consideration too.
He developed along these lines: Block, MB, Claw, Guard, +1 AV. So he got Claw at 31 SPP. He now has 103.