Warpstone wrote:
For example, in an Orc vs Elf game: would you worry alot about adjusting to the other team, or just stick with a gameplan similar to what you've been doing all along?
It's tough to have a single, "blanket" answer to that question. It depends on a lot of specifics. The only "short" answer is "both". There is some sense that you have to adjust your style to a different opponent, but not so much that you take your team away from what it does well.
In your orc v. elf example, my general strategy as the elf coach would be to allow the orc coach as few blocks as absolutely necessary. I would play a VERY aggressive defense until the orc coach were able to form a cage, making use of kick skill to place the kick strategically, and leap to try to create havoc and prevent the cage formation.
If that fails, then the strategy shifts to a more passive slow retreat, giving up a square or two a turn, dodging away from contact where possible, all the while watching for a flaw or a crack to exploit, in which case it switches back to aggressive again.
Most of that is the same strategy I'd use against almost any other team, especially any other bashing team. Against another elf team, it's not AS vital to keep away from contact as much, and hitting and cage formation aren't as important. The Kick skill also has a more limited effect. Other skills, however, like Diving Tackle or Tackle have a much more pronounced effect.
On offense, though, elfball is generally elfball no matter who you're playing against. And without bragging too much, I think I have that worked out pretty well regardless of opponent.
Warpstone wrote:
It's kind of like in real life sports where some teams are just so good at what they do best that they don't bother much with changing up their gameplan because they really don't have the ability to play well any other way. Is this generally the case after teams skill up? I ask because I'm wondering if it makes any sense to balance my team's skill set--or would that only lead to a generalist team that is not good enough to do anything dominantly enough to cut it at a high TV?
I think there's a middle ground, again. I think you want to have a few specialist linemen that are somewhat better against some teams than others. For example, using the elf example again, a couple of guys with Block and Diving Tackle would be great for holding the edge against a fast team like skaven or other elves. They wouldn't do as much against Dwarves, though...the Dwarves aren't going to be dodging away from an elf they could just hit. Against a Dwarf team, line elves with Block/Fend or Block/Sidestep would be better, to help mitigate the damage the Slayer could cause if he pushed you out of bounds.
As you said, though, if you overdo this, you've hurt yourself more than you've helped. It's a balance you have to manage. Another thing that figures into this balance, though, is the racial makeup of your league. If you see a LOT of elf teams, you might think about more Diving Tacklers. If you see a lot of Bashy teams, you can probably skip the Diving Tacklers entirely and focus more on Fend or Side Step.
Warpstone wrote:
Also, I was kind of struck by Ian's comment in another thread about BB success being frequently about executing a good defence. It made a profound amount of sense and articulated the only way I have been able to win consistently at a high TV. Is this the consensus in your leagues or is it possible for a team to only focus on a different strength (passing, bashing) and be successful for the long term? Is it even possible to be adequately well rounded without losing the natural edge of your roster?
I don't think there's any question that, in general, it's easier to play offense in blood bowl than defense. The best coaches are GENERALLY the ones who play the best defense.
Not to brag, but my Dark Elf team in our home league has won 6 games in a row, and in that span we've outscored our opponents 16-3. 16 TD's isn't really that much for 6 games for elves...it's less than 3 a game. But the reason we've been winning is that we've only allowed 3 TDs. And we're in that TV range you're talking about. After their last game, a tight 2-1 win over a TV 190 Chaos Dwarf team, we're up to TV 177, it'd be higher but he seriously injured my assassin. We always seem to be missing at least one player, though, so 177 is still the highest we've ever been.