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ogre level up, lrb 5
Posted: Sun Mar 04, 2007 10:27 pm
by Omalley69
basicly,
my ogre with block rolled a doulbe skill on his second level up...
i thought about frenzy or pro, to help out on the bashing...
maybe breakt ackle on the other one...
the dudes lookes like this:
Ogre guard, grab, 22 ssp
Ogre grab, 12 ssp
Ogre normal skill, 10 ssp
Ogre niggeling inj., 5 ssp
Ogre block, double, 17 ssp
Ogre break tackle, 8 ssp
3 rerolls
Posted: Sun Mar 04, 2007 10:46 pm
by IONDragonX
Why not Tackle? Dodge is a real pain for Ogre teams...
Posted: Mon Mar 05, 2007 2:16 am
by nyarlathotep
I vote Pro.
Posted: Mon Mar 05, 2007 4:38 am
by DoubleSkulls
On the normal one I'd probably take Guard. 3 dice blocks are your friend since they dramatically improve the chances of getting a knock down - and help protect against turning over.
For the double I think the best two options are Sure Hands and Tackle.
Tackle will really help against flair teams - where Ogres have lots of trouble knocking anyone over. It also will help rectify the weakness of snots to protect the ball carrier.
Sure Hands means this guy is immune to strip ball - and will pick the ball up 75% of the time. Not bad odds - and with Block already he's pretty much immune to 2 dice against blocks (only a 1/9 chance of getting knocked over - without sure hands a strip baller would have had 4/9 chance of getting the ball loose).
Posted: Mon Mar 05, 2007 1:58 pm
by Tante Kaethe
Or to make it even harder to decide

- why not take Dodge? Your opponents will have a hard time bringing him down, and imagine what he'll be like when you take Break Tackle fir his thtird skill

.
I wouldn't take Pro as you can use Rerolls (no Loner). Sure Hands is also a great skill.
Personally, I think I'd go for Dodge or Sure Hands.
Cheers
Tante Käthe
Posted: Mon Mar 05, 2007 2:01 pm
by Halbotz
I would go for Frenzy. So you can run into a Cage with Block.
Pro is a good choice, too.
Posted: Mon Mar 05, 2007 2:01 pm
by Willi
Tante Kaethe wrote:Or to make it even harder to decide

- why not take Dodge? Your opponents will have a hard time bringing him down, and imagine what he'll be like when you take Break Tackle fir his thtird skill

.
I wouldn't take Pro as you can use Rerolls (no Loner). Sure Hands is also a great skill.
Personally, I think I'd go for Dodge or Sure Hands.
Cheers
Tante Käthe
Exactly what I thought. So I second to take Dodge.
Posted: Mon Mar 05, 2007 2:12 pm
by TuernRedvenom
Halbotz wrote:I would go for Frenzy. So you can run into a Cage with Block.
Frenzy would be brutal, it's better then tackle IMO as it's also great vs non-dodgy teams (while still increasing your chances at knocking down blodgers, especially with 3-die blocks).
Another great choice is sure hands for strip ball protection. Elves will be sweating when this guy gets the ball!
Posted: Mon Mar 05, 2007 2:46 pm
by Cramy
TuernRedvenom wrote:Halbotz wrote:I would go for Frenzy. So you can run into a Cage with Block.
Frenzy would be brutal, it's better then tackle IMO as it's also great vs non-dodgy teams (while still increasing your chances at knocking down blodgers, especially with 3-die blocks).
Another great choice is sure hands for strip ball protection. Elves will be sweating when this guy gets the ball!
Just the thought of facing a block, sure hands, ball carrier Ogre with my DE or Skaven team caused me to shiver.

Posted: Mon Mar 05, 2007 3:40 pm
by Omalley69
hmm i dont think ill go tackle, the sure hands dude sounds nasty...
i think i whould hold pro over frenzy, since i tend to roll alot of bad dices...and pro can help against double skulls on blocks, and help on bone heads...
(yesterday, first action in the entire game, 2 dice block against a zombie i think, rolles double skull, reroll, double both down, turnover, i was offence)
so pro, sure hands, dodge...i all sounds great
my main focus with this guy is bashing, but the block surehands/dodge sounds mega evil...
Posted: Thu Mar 08, 2007 11:50 am
by DoubleSkulls
So the problem is that you are making 2 dice blocks 1st. Make 3 dice blocks 1st!
Posted: Thu Mar 08, 2007 6:57 pm
by Omalley69
hmm its not that often i make thpouse, i might need some input on getting thouse easy...
Posted: Fri Mar 09, 2007 7:42 am
by DoubleSkulls
So a standard opponent's LOS is 3 bunched together in the middle (spread out is even easier) - and against S3 opponents you need 2 assists.
So
Code: Select all
____|_23456_|____
-----------------------
____|_1ABC7_|____
1 & 7 are snotlings who run forward.
2 & 6 are snotlings or ogres
345 are all ogres.
4 hits A with 2 assists = 3 dice.
5 hits C with 2 assists = 3 dice
3 hits B - probably with 2 assists (move extra players in) = 3 dice
If 4 is a guard then you don't even need 1 & 7 as much (hence the use of guard for getting 3 dice)
With 3 dice you've got about a 70% chance of a knockdown vs 55% with 2 dice (so about 25% more knockdowns on the 3 LOS guys means more opponents off the pitch).
Posted: Fri Mar 09, 2007 10:17 am
by Omalley69
nice nice...
only problem will be dudes that stand behind the los and tacklezone 1 and 7
and big guys in the center of the 3...or one chould block the to linemen away, and end with a 2 dice block on the big guy...