That's a pretty solid summary Jon...
Let's go through your comments for each skill:
>>Dodge-will help him stay alive<<
Boring but effective, and yes, it will help keep him alive.
>>Leap-Dunno if I want to mix it up too much with that 7 AV, but good skill <<
It's how a Wardancer operates every day. If you're averse to that sort of risk, though, then so be it. The potential reward is pretty immense though, an AG4 cage buster is great, and all kinds of uses on offense as well. As always, it comes down to your play style.
>>Strip Ball-reliable on a 1 die block, deadly on a 2 die <<
I would only do this if you commit yourself to taking Leap too, otherwise it's tough to get where you can use it effectively.
>>Frenzy-8 MA Frenzy can do some real damage, but I gotta watch the assists on the follow up <<
Well, the ST4 helps negate that concern some, but yes, with ANY Frenzy player, you always have to plan BOTH blocks to make it a manageable exercise.
>>Sidestep-always annoying, and can keep him base to base with ballcarrier <<
Precisely. Not really much to add there, except that it has great synergy with a skill like Shadow or Tackle because they can't just block you away reliably.
>>Shadowing-reliable on 8 MA, but wasted on this particular player? <<
I don't think it's wasted on this guy at all. Think of it this way...why do you never see Shadow on a Gutter Runner? With MA9 and AG4, you'd think it would be a natural choice, right? The reason it that people will just clobber the Gutter Runner standing next to them, something they probably wanted to do anyway, and then the Shadow is meaningless.
With a guy who's ST4, it's not nearly that easy. It puts the opponent into a real bind, sort of the "lesser of two evils" situation. Generally when you're a catcher/runner/scorer type, and you're standing next to a big ST4 guy, your natural instinct, all else equal, is to just dodge away, right? But if the guy has similar MA and Shadow, suddenly that's not quite so easy or clear cut.
>>Pass Block-two chances to intercept on a 5+, or move into thrower's TZ <<
Another great skill to use in tandem with something like Shadow, Tackle, and/or Diving Tackle here. Attach yourself to the catcher, and then don't let them get away. The shot at an INT is just gravy.
