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One Turn TD with woodies at any time

Posted: Wed Mar 21, 2007 12:05 pm
by howlett
Hi Folks.

When a woodelve catcher gets two improvements, you don't have to be lucky with the dice rolls on the improvement table [10 --> +MA] to create a "One Turn TD"-machine.
Just take the skills sprint and diving catch.

So now, you can score TD in one turn without these nasty LineOfScrimmage blocks.

Just run like speedy gonzales to the endzone, pass the ball in the endzone, and make a diving catch. TD!!! :D

Next skill to take is sure feet, of course.

Any thoughts about it?

Posted: Wed Mar 21, 2007 12:17 pm
by wesleytj
Well it's not a high percentage play. You're counting on the pass to be inaccurate, and for it to scatter into the end zone.

I'd rather try the lineman pushing method. If norse can pull it off, wood elves should have no problem at all.

Posted: Wed Mar 21, 2007 12:38 pm
by Mootaz
Doesn't work with LRB5. In LRB5 you don't leave your square when doing a Diving Catch but catch the ball in your own square.

Re: One Turn TD with woodies at any time

Posted: Wed Mar 21, 2007 12:38 pm
by tafta
howlett wrote: Just run like speedy gonzales to the endzone, pass the ball in the endzone, and make a diving catch. TD!!! :D
Diving Catch doesn't move you into the endzone.
LRB5.0 wrote: Diving Catch
The player is superb at diving to catch balls others cannot reach. The player can attempt to catch any pass, kick off or crowd throw-in, but not bouncing ball, that would land in an empty square in one of his tackle zones as if it had landed in his own square without leaving his current square. If there are two or more players attempting to use this skill then they get in each other’s way and neither can use it.
Also +MA is easy to get on a wood elf catcher. It's always my first skill roll for a woodie catcher for some reason.

Posted: Wed Mar 21, 2007 12:48 pm
by howlett
wesleytj wrote:
Well it's not a high percentage play. You're counting on the pass to be inaccurate, and for it to scatter into the end zone.
In LRB 5 you may throw in an unoccupied field.


Mootaz wrote:
Doesn't work with LRB5. In LRB5 you don't leave your square when doing a Diving Catch but catch the ball in your own square.
Okay. I haven't expentioned that. :oops:


tafta wrote:
Also +MA is easy to get on a wood elf catcher. It's always my first skill roll for a woodie catcher for some reason.
I hate the improvement roll table. For my cathcers, i have been rolling 4 times so far. Only regular skills. :pissed:

Posted: Wed Mar 21, 2007 1:12 pm
by Al the Trowel
Sidestep really helps the one turn pushing TD, as well as sprint. There's no real need for the +1 MA. In LRB 5 I'd be almost tempted to take the AV to try and increase their life expectancy. And on a double 5, I may be tempted by Nerves of Steel too.

One turn TDs are not vital for success. Yes in a game exchanging TDs its gives the chance to score a last gasp winner, but even with skills one turners are low probability. I don't really see the value in building players just for that eventuality when more rounded skills can have an impact throughout a game, rather than just in specific circumstances.

Posted: Wed Mar 21, 2007 3:34 pm
by Omalley69
sprint, sure feet, and +MA = one turn TD dude...

diving catch is not needed...

Posted: Wed Mar 21, 2007 4:06 pm
by bouncergriim
I do one turns with lizzies. It always suprizes the opp. I only use this though when I have to (one turn left down one or tied at the end of a half and my opp has no hope of scoring off of a TO)

Posted: Wed Mar 21, 2007 4:35 pm
by Snew
LOL! Once again Omalley misses the whole idea behind the thread. :lol:

Posted: Wed Mar 21, 2007 4:38 pm
by voyagers_uk
:D hush! don't let on :roll:

Posted: Wed Mar 21, 2007 7:46 pm
by Omalley69
hehe guess i should stop sniffing to all thouse organic bottles at the university...

or maybe just the fact that im a dane, and my english is rather bad...you pick...

or i chould start answering in danish and lol ur ass off...

but i dont think this kind of conversation is needed on this board...



and how do you do one turn TD with lizzies?
2 movement inc + sprint and sure feet?

Posted: Wed Mar 21, 2007 8:30 pm
by wesleytj
You set up blocks such that it forces pushbacks of your own player. If you're really good you can even do it with norse, who are even slower than lizards. there's a "how-to" somewhere on the net.

Of course, the +2MA and Sprint skink would work too. But that's not real easy to come by.

Posted: Wed Mar 21, 2007 9:20 pm
by howlett
Here are some interesting tactics for one turn TDs (even with norse!) That's actually the source, where i read the thing with diving catch. I didn't know, that these tactics were written for LRB4 or even older rules.
Anyway, here's the link:

http://fumbbl.com/help:OTT

Posted: Thu Mar 22, 2007 1:56 am
by wesleytj
That's the one I was talking about. :)

Posted: Thu Mar 22, 2007 1:57 am
by Ronnie90210
I nearly scored and one turn td today with wood elves. i had a quick snap and pushed my catcher towards the endzone but failed on the last hurdle :(