Page 1 of 2
Ulfwerner skills
Posted: Tue Apr 03, 2007 3:46 pm
by Aliboon
What skills do people think should be taken for the ulfwerner? Mine are taking ages to skill up at the moment, but one just got an MVP, so he's close.
I was gonna go for block as they do seem to cause a lot of turnovers, but i then had 2nd thoughts, as they are on a team full of block already and I thought of them as being like sauri, i.e. strong, quite fast but easy to pin down so am thinking perhaps break tackle is a better option to make them a more mobile blitzer type?
Or just MB to quicken up their progress? Would go against guard cos i think they'd never get a skill again.
What skills have people found to be most useful?
Posted: Tue Apr 03, 2007 3:48 pm
by Urb
Block.. with frenzy you really need it. btw ag2 isn't all that bad .. you can handle the ball if you get your timing down.
Posted: Tue Apr 03, 2007 4:04 pm
by fen
Block, Mighty Blow, Juggernaut, Break Tackle, Guard.
Posted: Tue Apr 03, 2007 4:15 pm
by PubBowler
fen wrote:Block, Mighty Blow, Juggernaut, Break Tackle, Guard.
I might re-arrange the order (after Block) but I think that just about covers it.
Posted: Tue Apr 03, 2007 4:22 pm
by Da_Great_MC
I will probably start with Mighty Blow. Taking out opposing players helps you winning the game + gains your Ulfwerener SPP's towards his next skills.
Block is overrated on a Frenzy guy, you almost never want to choose "both down" anyway. And you have so little things to re-roll in a Norsca team, so you can save them for the Ulfwerener's actions.
I would consider Block as a second skill though, keeping him on his feet when opponents with Block decide to take him on.
Posted: Tue Apr 03, 2007 4:22 pm
by Cramy
PubBowler wrote:fen wrote:Block, Mighty Blow, Juggernaut, Break Tackle, Guard.
I might re-arrange the order (after Block) but I think that just about covers it.
Yep, definitely block first. The other skills mentioned above are all good. In which order you take them depends on your opponents and your playing style.
Posted: Tue Apr 03, 2007 5:12 pm
by Darkson
Da_Great_MC wrote:Block is overrated on a Frenzy guy, you almost never want to choose "both down" anyway.
I love facing Frenzy players without Block, even ST4 ones - they're so easy to get out of position and/or down.
I agree with fen's list (though I'd probably take Break Tackle and Guard before Juggernaut).
Posted: Tue Apr 03, 2007 5:19 pm
by Aliboon
Ok thanks!
Block it is then!
Just how good is juggernaught? I saw it primarily as a way that big guys could save themselves from the dreaded double both down. But I can see that coupled with frenzy, it is a very useful skill, negating fend and making standfirmers liable to crowd-surfing.
I'm tempted to make one get break tackle and guard early as then i've got a reasonably mobile assist. And guard is really quite lacking for the Norse, a bash team, with only 5 players with access. Altough it is the first (and only?) choice for the linos.
Posted: Tue Apr 03, 2007 5:21 pm
by Aliboon
Altough it is the first (and only?) choice for the linos.
On a double of course...
Posted: Wed Apr 04, 2007 1:29 am
by datalorex
Aliboon wrote:
I'm tempted to make one get break tackle and guard early as then i've got a reasonably mobile assist. And guard is really quite lacking for the Norse, a bash team, with only 5 players with access. Altough it is the first (and only?) choice for the linos.
That's why I would give it guard first and block second. Using block ends frenzy anyway. But either is a good choice.
I would go with guard, block, and MB as your first 3 skill upgrades..
Posted: Wed Apr 04, 2007 4:32 am
by Cramy
Aliboon wrote:Ok thanks!
Block it is then!
Just how good is juggernaught? I saw it primarily as a way that big guys could save themselves from the dreaded double both down. But I can see that coupled with frenzy, it is a very useful skill, negating fend and making standfirmers liable to crowd-surfing.
I'm tempted to make one get break tackle and guard early as then i've got a reasonably mobile assist. And guard is really quite lacking for the Norse, a bash team, with only 5 players with access. Altough it is the first (and only?) choice for the linos.
Juggernaut also helps with crowd surfing with both down results. Assuming that you have already taken block, if you roll a both down, you can chose to make your opponent fall (if he doesn't have block), or turn the both down into a push and send him into/towards the crowd.
It also negates wrestle on top of fend and stand firm.
The draw backs: Only applicable if you blitz. And if your opponents don't take wrestle, fend or standfirm, then it is not as useful as it could be. Hence I would take it later if my Ulfs development, but that depends on how the other teams in your league are developing.
Posted: Wed Apr 04, 2007 11:01 am
by Grogmir
I don’t really see the point of having both Juggernaught and Block, I would only take one or the other, then Mighty blow.
Posted: Wed Apr 04, 2007 12:56 pm
by Cramy
Grogmir wrote:I don’t really see the point of having both Juggernaught and Block, I would only take one or the other, then Mighty blow.
That's what I originally thought, until I went to a tourney and gave Juggernaut to my Rat Ogre. Having both Juggernaut and Block allows to maximize the use of Frenzy. But my development would be Block, then Mighty Blow, then Juggernaut, in that order, for the first 3 skills. Block is obvious. Mighty Blow allows you to take man advantage and to skill-up faster, then Juggernaut allows you to push player where you want them to be, expecially if your opponent has block/wrestle/fend/stand firm. One tactic that I saw used was to use the Ulfs to push players towards the Snow Troll. Quite efficient.
This guy already has ST4 and Frenzy, so following that up with Block, MB and Juggernaut makes him a menace.
This looks strangely like what fen is suggesting

Posted: Sat May 05, 2007 5:25 pm
by tomlloyd
Thought I'd drag this up to ask some advice- just got a +1 AG for an Ulf's first skill, would you take it? I'm tempted to but is it really gonna be more useful than block? The rest of the team is two rookie blitzers, another Ulf with Block, rookie thrower, STR4 runner, snow troll plus a four linos. Any thoughts?
Posted: Sat May 05, 2007 5:57 pm
by Aliboon
Well you've already got a ST4 runner, so i'd use him as your principle ball carrier, he's quicker and can get dodge, so will be a bugger to get down.
An AG3 Ulf would be useful as a ball carrier as he's ST4 and can frenzy his way out of tight situations, as well as being able to dodge a bit when necessary. But to be honest, i'd just give him block as it keeps your TV down, your Runner can keep the ball and if you want to make the Ulf more mobile, you can give him break tackle next.