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+1 agility on an inexperienced berserker?

Posted: Mon Apr 23, 2007 9:04 am
by sturmjarl
Hi all,
Odd situation with a agility increase on my first roll for my Norse berserker. Actually my first roll period with this team of 2 berserkers, 2 runners, snow troll, and group of linemen. With my 0 wins 2 losses, I'll need his agility to be my temporary ball handler (really need a win here), but what should my next skill be? Hoping for a doubles for dodge would be nearly perfect. More likely options would be sure hands, strip ball, and strong arm. Really would like to use his agility but what's everyone else's opinion?

Posted: Mon Apr 23, 2007 9:16 am
by voyagers_uk
Wow! a bonus like that, shoudl definitely be protected with either Dodge or become the main backfield threat with Strong Arm.

If he stays fairly central his Block, Frenzy background will almost funnel the enemy ball carrier to him. then a swift get away and pump of the arm and the ball is downfield to a runner in TD range. Perfect play and almost elf like in it's simplicity.

lucky devil. :roll:

Posted: Mon Apr 23, 2007 9:26 am
by sgtspiff
As all the Norse has Block (regulars that is). Then why waste a +1AG? A lineman becomes a Berserker relatively easy.
The roles aren't written in stone. +1AG will let you handle the ball easier or get to the opponent ball carrier. Give him stripp ball and tackle next.

Posted: Mon Apr 23, 2007 9:47 am
by fen
Guard is also always nice with AG4. Being able to move an assist where ever you need is why Elf Linemen with doubles are such a pain in the keister.

Posted: Mon Apr 23, 2007 11:40 pm
by datalorex
fen wrote:Guard is also always nice with AG4. Being able to move an assist where ever you need is why Elf Linemen with doubles are such a pain in the keister.
I agree with this. Without Ulfs, you need Guard. Let the runners and throwers handle the ball.