Page 1 of 1
Blodging Norse Runner, just rolled a 6+4. MA or AV!?
Posted: Wed May 02, 2007 5:50 pm
by Aliboon
Title says it all really. AV would be nice to keep him alive, but he does already blodge, so is hard to get down. MA would give him a nice bit of speed, and i've found that MA7 to MA8 does really help. What to do?
Posted: Wed May 02, 2007 6:39 pm
by stick_with_poo_on_the_end
i would take the ma, but i am sure i will get shouted at for that.
Posted: Wed May 02, 2007 6:54 pm
by Darkson
I'd take the AV, but that's mainly because I lose so many Norse.
Posted: Wed May 02, 2007 7:35 pm
by Warpstone
Go for the extra mobility.
More MA will help you win more games by squeezing past most blitzers. The extra AV will make you feel like your runner is less vulnerable than he really is.
Posted: Wed May 02, 2007 8:48 pm
by fen
I've seen both in our leagues. The +MA ones are all deceased

Posted: Wed May 02, 2007 8:57 pm
by wesleytj
I'd go with AV
Posted: Wed May 02, 2007 10:18 pm
by datalorex
I'd go with MA. If it were a lineman, Ulf, or Snow Troll, I'd go with Armor. Otherwise, you should go with MA.
Posted: Wed May 02, 2007 10:27 pm
by Aliboon
Yeah, Runners are the only players I'd even consider the +MA with on a Norse team. But I am leaning that way beacause he would then have the extra mobility (combined with the dodge) to make more of a nuisance of himself on Kick Off blitzes, deep kicks etc and that is the way i like to play-he's no wardancer, but he's as close as I'm gonna get.
AV would be nice, but I can see myself being tempted to go after big guys with him, given the dauntless, blodge and the extra "security" of AV 8, but i know that would end up getting him killed...
I've already a Snow Troll and 4 ST4 players, so I'm not really lacking in strength.
It really is a 50/50 though...[/b][/i]
Posted: Wed May 02, 2007 10:38 pm
by Darkson
I was glad I took the AV, especially as he out-lasted the original runner on the team, and the originals 2 replacements!
That said, I don't think there's a "wrong" answer here, it depends on how you play them. I try not to have my runners to far ahead of the rest of the team, so the AV is better for the way I play.
If you're happier with the threat of the speedm, then that suits you.
Either way, he's probably not long for the world (probably from something stupid like a halfling or [horrors!] a snotling).

Posted: Wed May 02, 2007 11:10 pm
by Aliboon
Yeah, I'm sure he'll die whatever i pick, on a failed gfi if i go armour, on an 8 armour roll if i go MA...
But i hope with the extra movement, he'll help me win a few games first and i do like a high risk high reward game.
Cheers guys, if i die next game i'll let you know.
Posted: Wed May 02, 2007 11:19 pm
by Meradanis
Short time league: Take the extra movement. MA 8 is a great thing to have.
Anything else: Go for the AV. You don't want to see your 70 SSP Runner getting killed from a halfling blitz.

(I did this with those AV7 wood elf catchers all the time in our league, nasty little 'flings)
Posted: Thu May 03, 2007 2:42 am
by datalorex
Aliboon wrote:Yeah, Runners are the only players I'd even consider the +MA with on a Norse team.
It really is a 50/50 though...[/b][/i]
I took a MA on my Norse passer. He doesn't get involved in the skirmish too much so the +MA was better than AV.
Posted: Thu May 03, 2007 2:52 am
by Cramy
Meradanis wrote:Short time league: Take the extra movement. MA 8 is a great thing to have.
Anything else: Go for the AV. You don't want to see your 70 SSP Runner getting killed from a halfling blitz.

(I did this with those AV7 wood elf catchers all the time in our league, nasty little 'flings)
This is a good point. For a short term league, take the MA. For a long term league, then whichever one suits you depending on your style, as others have discussed. I'd take the MA though.