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Third skill to a Orc Blitzer ...
Posted: Sat May 05, 2007 7:14 am
by GriffOberwald69
I've rolled a 10 (6+4) and the other skill are Block, Tacle and Mighty Blow,
it's better to keep the +1 MA or choose an other skill ?
Cheers
Kage
Posted: Sat May 05, 2007 8:37 am
by fen
Take the +MA. It's great on a player like that for hunting down higher MA Agility Players. It also helps score TDs and defend backfield.
Posted: Sat May 05, 2007 8:45 am
by Tante Kaethe
Take the MA, I'll promise you won't regret it

. Now you can easily hunt down those Catcher-types and it also enables you to score within two turns without needing to GFI.
I now have two MA7-Blitzers in my Orc-team - I love 'em

.
Cheers,
Tante Käthe
P.S. A lot of people also like to pick +AV so he'll survive longer. But I say live fast - die young

(and with lots of teams with easy Claw-access around AV10 ain't what it was)
Posted: Sat May 05, 2007 10:12 am
by Little_Rat
I think this player is used to hunt down other players (with Tackle and Mighty Blow I think I´m right), so I would take frenzy before movement. Of course, you would be faster with MA 7, but you are already slower then your opponent (1 MA for the Block), so you should hit him hard the first time you can get your filthy green paws on him ^^
Posted: Sat May 05, 2007 10:47 am
by Buggrit
I'd go with the +MA too I have two MA 7 Blitzers on my orc squad and they surprise the opposition every time.
Posted: Sat May 05, 2007 1:00 pm
by Falkom
Only weakness of Orc team is low movement. With few +MA orc team becomes ultimate one.
Posted: Sat May 05, 2007 8:01 pm
by DoubleSkulls
+MA for sure.
Posted: Sat May 05, 2007 9:23 pm
by DamianTheLost
Frenzy is a waste IMO, take MV. Give frenzy to one of the others...
Posted: Sat May 05, 2007 10:40 pm
by wesleytj
+MA...his previous skills dovetail well with the roaming hitter type, particularly a chaser of elves.
Posted: Sat May 26, 2007 4:04 am
by mattgslater
Hate to pile on, but the MA bump means he can score from one square back in two turns with no GFI. That'll increase your TD percentage both on offense and defense and, combined with Tackle and Mighty Blow, make him an SPP machine.
THEN you can give him Frenzy.