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Khemri Advice
Posted: Thu Jun 07, 2007 4:00 am
by Razzkel
Ok got my 1st win with my Khemri. Thro-Ra got a str increase and already has an agi increase so i am happy with 6 4 3 7 stat line. I rolled a 10 for my Mummy (Double 5's) would like some advice on what to give him. The other 3 mummies all have guard.
Posted: Thu Jun 07, 2007 4:11 am
by falconeyed
I'm split between the MA and using the double to get Block. Block on the mummy is super huge, maybe moreso than the added movement.
Posted: Thu Jun 07, 2007 4:28 am
by mattgslater
Block.
Posted: Thu Jun 07, 2007 5:14 am
by Bucket-Head
Block also!
Posted: Thu Jun 07, 2007 7:17 am
by King-Nerd
I would probably go with Block, however if I was feeling a bit more radical I would go for Frenzy.
Posted: Thu Jun 07, 2007 8:14 am
by Xtreme
Frenzy would be my choice, though Block is probably the smart way to go.
Posted: Thu Jun 07, 2007 6:28 pm
by mlindsay2706
fenzy would be nice, but i play CD, and the amount of times my friend who does have a st5 frenzy mummy has knocked its self down because of both down result is to many to count,
with frenzy, sure you increase your chances of getting the opponent down, but also, you increase your chances to knock yourself down.
with both down and attacker down in the dice, thats a significant chance of your mummy going down. block is the smart way forward
worst time was when my mate blizted a CD blocked. he got knocked down on th both down result, and i broke his armor and killed his mummy. no Q's asked. block is th way forward
Posted: Thu Jun 07, 2007 7:50 pm
by wesleytj
Block is the "smart" choice, Frenzy would be the FUN choice.
Another one to consider is Diving Tackle. Sounds crazy, but...what do MOST people do when the mummy is standing next to them? Dodge away. If you have Diving Tackle, they'll certainly think twice about that...
That said, I'd still go with block.

Posted: Fri Jun 08, 2007 12:39 am
by datalorex
No brainer, block. It doesn't really even need a discussion.
Posted: Fri Jun 08, 2007 12:50 am
by Urb
Block. Invaluable to have a reliable mummy. I would've gone with 1 mummy with piling on. Actually 2. MB/PO is a nasty combo expecially with str5. With good positioning and assists you are gonna get alot of 3d blocks.
That's one scary throwra. The ag was enough but str as well? Too good. Just need block and you are set. Too bad cause kick off return is something they need badly but I guess that's the job of your other throwra.