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Doubles on a Norse Beserker

Posted: Mon Jun 18, 2007 12:49 pm
by Buggrit
Slightly defective Norse Beserker just recieved her 2nd increase...
She's currently
5 3 3 7
Block, Frenzy, Jump Up, Mighty Blow

I'm thinking about piling on or maybe tackle.... Any thoughts on this would be appreciated.

Posted: Mon Jun 18, 2007 12:53 pm
by voyagers_uk
I would go Piling On, or depending upon the rest of the team situation Leader for the reroll.

Posted: Mon Jun 18, 2007 1:08 pm
by Buggrit
Rest of the team are mainly rookies.
1 Rookie Beserker and the skilled one as in the above post.
3 rookie linewomen,
1 linewoman with kick and another with pass block.
Rookie Thrower
2 blodging runners, one sure hands, the other catch.
2 Ulfs both have Block (one also has Tackle)
SnowTroll is Strength 6 with Mighty Blow

Posted: Mon Jun 18, 2007 4:18 pm
by reservoirelves
Depending on league composition you can consider diving tackle.

Of course that will likely guarantee that opponents roll 5+ on all dodges, but that works for some people. :)

Posted: Mon Jun 18, 2007 4:35 pm
by falconeyed
What about Side Step? With Frenzy, chances are fair that he'll end up standing on the sideline at some point. With a careless opponent and a missed roll, you could end up frenzying more people out.

Or just be safe and go with Dodge.

Posted: Mon Jun 18, 2007 5:20 pm
by mattgslater
I second Falconeyed, and not just for Frenzy. Sidestep-Jump Up is pretty cool too.

Posted: Mon Jun 18, 2007 9:00 pm
by DoubleSkulls
Sidestep rocks

Posted: Mon Jun 18, 2007 9:36 pm
by mattgslater
Put him in the wide zone at cornerback, one square in from the sideline with a guy right next to him on the inside, and he's impossible to get up on. Even if he does go down, he goes down laterally, to the square right along the sidelines so the opponent still has to get through a TZ. And they can forget about follow-up if they want to have a lane open.

Posted: Mon Jun 18, 2007 11:43 pm
by datalorex
falconeyed wrote:What about Side Step? With Frenzy, chances are fair that he'll end up standing on the sideline at some point. With a careless opponent and a missed roll, you could end up frenzying more people out.

Or just be safe and go with Dodge.
I've done that plenty of times! But I might still go with dodge unless your league has lots of tackle.

Posted: Tue Jun 19, 2007 8:21 am
by Rab
I've never really used Piling On, so I'd be thinking along the same lines as falconeyed: dodge or sidestep. If you're a keen crowd-surfer, I'd take sidestep, otherwise dodge.

Posted: Tue Jun 19, 2007 9:03 am
by fen
Dodge, which stacks well with Stand Firm.

And Stand Firm almost does what Side Step does - but combined with Dodge it's fantastic.

Posted: Tue Jun 19, 2007 5:35 pm
by Aliboon
Dodge, which stacks well with Stand Firm.

And Stand Firm almost does what Side Step does - but combined with Dodge it's fantastic.
Depends which version, LRB4 yes, it's great, risk free dodging!
Not so in LRB5-Standfirmers still fall over if they fail a dodge (which given his team description is what he's playing).

Anyway, if it were LRB5 and a normal roll, I'd either go Piling On or Guard, Norse are understrengthed for a bash team, and with only 5 players with ST access skills, need all the guard they can get. But Piling On will increase the CASs and you have Jump Up, which makes for a nice combo. I wouldn't bother with tackle as your linos will soon run out of other skills that are worth getting (after you've a kicker, tackle should probably be your first choice).

Shame to waste the double, so I'd think about dodge as you can get Standfirm on a normal skill (which is at least similar to Side-step). But then a dodger with only MA5 is less valuable as they've already lost maneuveability, choices.............

Buggrit, go Piling On, she may die quicker and you may be "wasting" the double, but with only MA5 she is devalued, so it won't be too great a loss and at least she should take out some others before she goes.

Posted: Tue Jun 19, 2007 6:02 pm
by fen
I'm talking about the pushback effect. It turns a Pow/! into a pushback unless the blocker has tackle and stand firm converts that into "no-push".

Posted: Tue Jun 19, 2007 6:39 pm
by mattgslater
That's huge, but on D, Sidestep is better than Stand Firm, esp. against agility teams. If your Stand Firm guy is standing 1 square in from the sideline and gets knocked down, your opponent cleared an avenue. If he has Side Step, you step him laterally onto the sidelines so your opponent still has to Dodge, and if he needed to get an assist on you, he has to dodge twice, including one going through a TZ. If he doesn't knock you down, he has to dodge 3 times... assuming he doesn't follow, because if he does, he'll plug his own lane.

Code: Select all

A B - C|- -
- X Y -|Z W
- - - -|- - 
A-C = opponents: B is blitzing
W-Z = you: X is your Side Step player

Whatever happens, B pushes X to the sideline, next to A. If he follows, his avenue is suddenly closed. If he doesn't follow, he needs 2 dodges (one at -1) even if he knocks X down, and if he doesn't, it's 3 dodges, one at -2! If he has a ST4 guy (unless Y has Guard), he can get in for only one dodge (by forgoing player A), but most teams that start with ST4 players won't trust that either. He could also go for a one-die blitz and a single dodge; also not great odds. Most teams will look at that a little while, give up on it, and try to go up the middle, where the fact that all of your guys have average speed and Block becomes most relevant.

Tell ya man, Side Step is where it's at, at least in terms of immediate bang for your buck (esp. if one of those Blodge Catchers is about to go up; then you get two super-corners and watch your points allowed rate go WAY down). I'll totally acknowledge, however, that Dodge is at least as good a skill, and that if you expect to play the team long enough for her not only to go up, but make use of her next improvement, I'd go Dodge-Stand Firm over Side Step-PO. Both Stand Firm and Side Step combine extremely well with Jump Up, so I'd take either of those routes before blowing them off in favor of PO.

Posted: Tue Jun 19, 2007 6:54 pm
by DoubleSkulls
Sidestep on frenzy guys (and with JU too) is awesome because you can position yourself to push opponents out quite easily.