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Help my Goblins are going to keep losing!
Posted: Tue Jun 19, 2007 1:28 pm
by Grogmir
Hi guys… Some will remember my thread ‘Help… My Dark Elves keep losing’ thread from a few months back – well the good news is that my dark elves no longer lose! After the first two loses my record now stand at Won 15 Drawn 4 Lost 2. Which as you can imagine puts my well at the top of the league. Firstly thanks to all you guys for helping me! But now we have a bigger challenge!
I’ve been allowed to enter a second team into the league but here’s the drawback – it has to be a stunty team and as I sure you’ve worked out I’ve taken Gobbo’s.
So I need a plan on how to make these keep my rep up! After play testing I’ve gone for an unusual line-up. 11 Gobbo’s, 1 Troll, Looney, Fanatic, 5 Re-rolls. I plan on buying 1 more gobbo and the Troll. My reasoning being a16 man team roster just cannot handle 4 SW’s. You just lose players too quickly.
I’ve already played 1 game Vs the Norse losing 4 – 1 and my fanatic got a cas and the MVP. I’m pretty settled on grab for that. But as with all things I’m open to your thoughts.
So any advice would be most welcome! Do I go loads of Sneaky Git to try and foul my way to victory!? Do I prey for doubles to get a little Sure Hands, Dauntless etc?
Is it even worth trying to get a few passing skills on a Gobbo?
My thoughts so far are for the 12 Gobbo’s first skill
4 with Side Step to try and hold a line,
4 with catch to help with moving the ball – handoffs and well catches etc.
2 – 3 with Sneaky Git
Prey 1 – 2 for doubles rolls then I will get Sure Hands and Pass.
The one trouble I have is it’s a No Star Player league so that will hurt me – but with the other teams being ~150k in value I should get a few bribes each game.
Just the last word to about my Touchdown. It went from my TD zone to theirs in 1 turn! Oh what a move! Lets hope there’s more where that came from!
Wish me Luck! I’m going to need it!
Grogmir
P.s Sorry if this post was about as exciting as eating a mild cheddar.
P.p.s What's realisitic record for a Gobbo team? 1 win in 4?
Posted: Tue Jun 19, 2007 2:51 pm
by PubBowler
Think Diving Tackle on a couple. Great for reducing an opponents options. Excellent when combined with Side Step.
Jump up works quite well, especially after TTM.
Grab on your fanatic is pretty cool as well.
But I would recommend a rethink on your roster. Two trolls are a must. You need keep the Goblins off the LOS as much as possible. Otherwise you'll need to field your secret weapons on short drives and that way lies much cursing.
I have taken this Goblin roster from the roster thread:
Goblin
2 Troll
9 Goblin
3 Rerolls
0FF
200K Banked
With the above setup you can have 1 of the Pogoer, Chainsaw or Bomber (Not Looney) to start and have enough bribes to keep him on pitch for 3 drives. Or you can hire Nobbla/Fungus/Scrappa/Bomber + Bribe or any 2 of the secret weapon stars.
The SW Stars are much better when starting off with Goblins than the on roster versions as you get extra skills + flexibility in choice between which ones you want per match. You can even get Nobbla + Merc Goblin Chainsaw or Fungus + Merc Looney if you want to double up on a particular star.
Sounds good advice to me.
Posted: Tue Jun 19, 2007 3:14 pm
by Grogmir
Pub – that’s some good advice. Think your right with the Diving Tackle. Just one thing – wouldn’t they rather Knock him down then dodge away? LOL… Still going to get a couple to mark any catchers.
Jump Up will be my second skill on my ‘catchers’ the ones I send into opponenet areas.
The second troll is coming – 70k in bank from the first game and I should be able to induce one for the next couple of games due to the big difference in TV’s.
Thanks for the SW/star player advice its just No star Players in my league so I’ve bought the two SW’s that I want. (gotta get a little dose of fun in there!)
Grogmir
Posted: Tue Jun 19, 2007 3:14 pm
by tafta
PubBowler wrote:I have taken this Goblin roster from the roster thread:
Goblin
2 Troll
9 Goblin
3 Rerolls
0FF
200K Banked
With the above setup you can have 1 of the Pogoer, Chainsaw or Bomber (Not Looney) to start and have enough bribes to keep him on pitch for 3 drives. Or you can hire Nobbla/Fungus/Scrappa/Bomber + Bribe or any 2 of the secret weapon stars.
The SW Stars are much better when starting off with Goblins than the on roster versions as you get extra skills + flexibility in choice between which ones you want per match.
He said it was a No Star Player League so that kinda rules out this option. I agree two trolls is a must and 4 SW is too much. Of the 4 SW I'd say the Fanatic is the best, but the others I'm uncertain about. They seem to be more opponent-dependent.
Posted: Tue Jun 19, 2007 3:37 pm
by PubBowler
Grogmir wrote:
Just one thing – wouldn’t they rather Knock him down then dodge away?
If they do, you're a happy man.
Either they have not moved an important player, with the inherent risk of blocking with the ball carrier/receiver who often are built for violence.
Or, they have used their blitz to free up one of their players rather than driving forward.
I'd take DT with every team I run. No matter how vulnerable the player.
Coupled with Stand Firm on my Dwarf sides at one end of the spectrum.
Side Step & Jump Up with my Orc Team's Goblins at the other.
And when I get my Deadlings painted, they'll have Diving Tackle too!
P.S. The Star Player advice wasn't mine. It came with the roster.
Posted: Tue Jun 19, 2007 5:12 pm
by TennBoy
I'd talk to the Commish about the whole No Stars issue and get that changed to no Stars except on stunty teams. Cause you basically hose a Fling player without DeepRoot
Posted: Tue Jun 19, 2007 5:27 pm
by Father911
I agree with TennBoy, the goblin team without Starplayers is even more crap than normal.
You are playing goblins as a sort of handicap but don't get carried away. it'd be nice to have a chance now and then
As for the Fanatics skill, take mighty blow before grab. Grab is nice for setting up hits, but mighty blow gives him his punch. And he will skill up faster with mighty blow.
Otherwise the diving tackle advice is good.
Posted: Tue Jun 19, 2007 6:11 pm
by fen
Actually, a goblin team with no Stars doesn't suck as much as you'd think.
Basically they lose Ripper - that's the big loss. You can actually use merc secret weapons for some of the weapons and just keep the ones most likely to skill up on your roster (Pogoer + Fanatic).
The Secret weapon stars are not very helpful for the goblin team due to the problems with having more than 2 secret weapons on your list.
It's something I'd love to see addressed about the Goblin Star players. Ripper and Morg are great, and the goblin secret weapon stars have a lot of character - but they just compete too much with the on roster versions and you end up using one or the other. (Occasionally you use two of the same, but they end up working like a cheaper bribe)
Two Trolls to start is a must though.
That's why I would have still gone with the 2/9 split, but taken 4 rerolls and had 140K in the bank. That covers a few deaths (unlucky troll loss) and also provides nearly enough money for a wizard. As it's an advanced league (or sounds like it) you should get enough extra inducement money to grab that wizard early on and ride his pointy hat to victory.
Posted: Tue Jun 19, 2007 7:03 pm
by l_dauguet
Goblins are so fun. You got the choice between side step and... side step ! Youhou ! Who really cares of catch, you don't have sure hands. There're really to fun to play 15 games in a row...
I don't know why I complain when I see snotlings. There's a difference between having fun on 1 game and doing a whole season.
Sorry, it had to come out.

Re: Help my Goblins are going to keep losing!
Posted: Tue Jun 19, 2007 7:04 pm
by DoubleSkulls
Grogmir wrote:The one trouble I have is it’s a No Star Player league so that will hurt me – but with the other teams being ~150k in value I should get a few bribes each game.
This means you can think about getting more SWs - which is really the point of playing a gobbo team IMO

Personnally I'd go for 3 - probably leaving the pogoer behind because I think the others offer better value.
2 trolls is a must. One of the nice things is with the fanatic you have a tasty front 3 that don't get hurt too easily. With a regular gobbo or two on the LOS you will lose more players and get less chance to grow.
As for skills don't worry too much about it. Having a couple with sure feet is nice - because they can pick up the ball & run with it.
Sidestep/diving tackle is a nice combo too and I'd probably go for a couple of sneaky gits too.
Remember that 1 skill gobbos die easily, 2 skill gobbos die quickly.
One interesting thing for the trolls is that you've got some options for skills. Guard used ot be a no brainer first choice - but now stand firm, juggernaut (if you like blitzing), strong arm etc mean there is a little more variety available for starting off. I'd probably go for a break tackle, juggernaut & a guard stand firm.
Posted: Tue Jun 19, 2007 9:28 pm
by Little_Rat
In my last league, my biggest foe was a Goblin team ^^ Our record was 2:2 and 4:3 in Overtime for me ^^ It was the baddest game ever and I was lucky to make the 4th touchdown in about round 8 of the overtime. I had to clean the whole field of green goo, damnit. Goblins can be so... deadly. Get Fanatic, Chainsaw and Bomber as soon as you can ( I lost my minotaur due a very good timed bomb and the fanatic changed the gamefield like forever ^^ ) Goblins can be a very deadly team, if you can dodge well (remember, they have all dodge and stunty).
You should not give any of your goblins side step for their first skill. Remember what they call a Goblin with a skill on the Line of Scrimmage? Dog Food. So place the Trolls and the Goblin with the least of SSP on the line, that´s for the best. Hm, you should take at least 4 with catch, Leap would be the second choice, I think. Sneaky Git when you want to play ugly. For the Fanatic, take Grab or Mighty Blow, I think it´s the only skill usable for the lunatic. And Trolls... one should take Strong Arm as thrower for the Gobs, the other Guard to help evening the odds.
Posted: Tue Jun 19, 2007 10:04 pm
by l_dauguet
Yeha ! Leap on everybody !

Posted: Tue Jun 19, 2007 10:13 pm
by Little_Rat
l_dauguet wrote:Yeha ! Leap on everybody !

^^ Okay, for the Goblins it should be renamed to "Run through your opponents legs" but it´s a crucial Skill

Posted: Wed Jun 20, 2007 5:19 am
by El Hombre
I'm on the brink of a new season also, and I thought "well just let us go for it"; (if I recall correctly)
2 trolls
all 4 SW
10 goblins
3 RR
1 FF
Just have fun

Posted: Wed Jun 20, 2007 9:47 am
by el sid
Goblins are a fun team. Meaning it is fun to play it from time to time, but certainly not on a regular base.
Goblin coaches need to face the fact their team absolutely does not allow for any team development. At the start of the league, you'll have some fun because most opponents don't have Block or Tackle.
After a few games, you'll notice the other teams have started to gather some spp's, gained some basic skills and bought some extra players.
Your Goblin team did not manage to do any of these things: They don't score, don't get any spp's, they are limited to AG skills (and already have Dodge) and you already have a 16-man squad, so no more money to spend on better players.
So the occasional Goblin (or any Stunty team) game can be fun. But Goblin coaches need to realize their chances of winning a game are slim at the start of the league and these will only get worse as the league is developping.
This can be extremely frustrating, especially when a coach thinks: "OK, all these OTHER Goblin coaches have failed, but I will succeed in building a great Goblin team which does not lose 90% of its games played." This is a delusion. Goblins will lose because they are meant to lose. The dice do the rest of the job.