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khemri line-up short league
Posted: Fri Jun 22, 2007 11:39 am
by iik0n
Hi everyone...
I'm starting in a couple of weeks a new short term league....8 games to be precise.......and I was wondering if this is a good line up or not
6 skeleton 180K
1 thro-ra 70K
1 blitz-ra 90K
4 mummies 440K
3 re-rolls 210 K
total 990K......10K banked or coaching staff........
Thoughts anyone............
greetZ
daviD
Posted: Fri Jun 22, 2007 11:42 am
by voyagers_uk
just out of interest.... what made you choose Khemri for an 8 game league.
you will not develop them much in that period
in fact what was your thinking behind Khemri at all... I would just like to know?
Posted: Fri Jun 22, 2007 12:00 pm
by iik0n
I think I just like skellies......and having 4 st 5 positionals.....just liked the idea and it worked for me in tourney's too so why not try it in a league........That about sums it up I think.......now do you have any suggestions......
cause I'm really in doubt of using them..thats why I put up this lil'thread
Its gonne be chaos dwarfs or dwarfs otherwise I think........never again elves!!!!!!!!
greetZ
daviD
Posted: Fri Jun 22, 2007 12:48 pm
by voyagers_uk
I would turn a skelli into a Blitz-ra and bank 20k
that will give you a balanced formation from the start.
aim to give the throw-ra dump off and the Blitz-ra's sure hands asap
that will give you a minute safety net with a running game to compliment the ST5 cage you can throw up.
What kind of opposition will you be facing?
Posted: Fri Jun 22, 2007 12:52 pm
by Tante Kaethe
@iik0n
Looks like very solid lineup to me

! I think that Khemri are an excellent choice for short term leagues, most starting teams have no tools to deal with the destructive power of 4 times ST5 with Mighty Blow. Just pick up the ball with the Throw-ra, smash the other team to bits with your mummies, score on turn 8 and 16 - done

.
Cheers
Tante Käthe
Posted: Fri Jun 22, 2007 1:04 pm
by voyagers_uk
Tante Kaethe wrote:@iik0n
Looks like very solid lineup to me

! I think that Khemri are an excellent choice for short term leagues, most starting teams have no tools to deal with the destructive power of 4 times ST5 with Mighty Blow. Just pick up the ball with the Throw-ra, smash the other team to bits with your mummies, score on turn 8 and 16 - done

.
Cheers
Tante Käthe
I would advocate scoring on turns 4 and 12 as well, you need to bring their players back to the LOS so that they are within easy reach of your MA3 Mummies, scoring forces them to do that.
Posted: Fri Jun 22, 2007 1:10 pm
by iik0n
The teams I'll be facing will be 1 skaven,1ogre,1goblin, 2 necromantic , a vampire and dark elf team......can't remember the other but its not dwarf or norse or amazons or something like that.......So I'm thinking it might be worth the try........
greetZ
daviD
Posted: Fri Jun 22, 2007 1:30 pm
by voyagers_uk
The Ogres, and necromantics could cause you some trouble, especially the werewolves
target them asap, if you run bounties in your league use some banked cash to target them
Posted: Fri Jun 22, 2007 3:46 pm
by TennBoy
just out of interest.... what made you choose Khemri for an 8 game league.
OMG like 4 Big Guys without a Neg Skill and the fact that they take no skill to play
^^ fixed that for you
I'm just happy to see another coach riding that one trick pony

Posted: Fri Jun 22, 2007 3:56 pm
by fen
voyagers_uk wrote:aim to give the throw-ra dump off and the Blitz-ra's sure hands asap
What the heck? Seriously... WTFityF?
Dump Off is useless when you'll be dumping off to AG2 targets...
With Thro-Ras now being MA6, there is no reason to give Sure Hands to the Blitz-Ras at all. You can use a Team Reroll if you plan to have a Blitz-Ra score.
Take Block for the Thro-Ras first and develop a Blitz-Ra with Tackle + MB and the other one with whatever is suitable to deal with the opposition (I often go Guard + Stand Firm, but it's not essential).
Khemri are exceptionally good in a short term league as you only need a handful of skills for the team to continue to do what it does best.
I'd probably go 11 man - using the money from the spare skeleton to upgrade a different skeleton into a positional - Blitz-Ra is a good suggestion. In a short league you want to max out on your positionals asap. Then get the second Thro-Ra asap - any leftover money after that goes into skeletons for fouling fodder. Use the Leader skill with a Thro-Ra to get Reroll #4.
Pretty much the only team that's going to seriously worry you is the Dark Elf team (or Dwarf/Norse/Amazons if they turn up), Necro can be annoying - but they're not as good as Khemri and Skaven are good but you should be able to break their line and reduce their numbers quickly.
Posted: Fri Jun 22, 2007 3:56 pm
by voyagers_uk
I couldn't do it to myself, I'd rather play Halflings

Posted: Fri Jun 22, 2007 4:43 pm
by Quadrasonic
I used them in an LRB5, 3 game, 1Mil, non-resurection tournament. It was more like a 3 game season than a tournament though, and I wailed. I actually felt a little scummy after mauling the oposition so badly and outscoring them to boot.
The teams I played against were Amazon, Dark Elf, and Human. The Human and Amazon coaches are both coaches whom I have lost to with my Skaven, so they definately know what they are doing on the pitch.
I went with:
4 Mummies
2 Thro-ras
6 Skeletons
3 Re-rolls
3 Fanfactor
The Thro-ras are indespensible if you plan on moving the ball, and now that they are MA6, I consider them more valuable than the Blitz-ras. It is unbelievable that they are 20K cheaper.
With 4 S5 players who do not suffer from bonehead, the others at S3 and access to general class skills, and all of them with regeneration, you have the most reliable, hard hitting bunch you will ever see. Heaven help any team you face that lacks the dodge skill.
Your defensive line-up should be your 4 Mummies spaced one square apart from each other across the Line of Scrimmage. This leaves your opponent nowhere to hide his Line of Scrimmage players. Use two skeletons (or Thro-ras) side-by-side, one square between them and the center line, in the midle two squares of each Wide Zone. Your other three skeletons (or Thro-ras) should be spread behind the Mummies at whatever distance from the Line of Scrimmage you think is appropriate. Sometimes one directly behind each end Mummy is a good idea.
If you are doing what you should with the Mummies, at the start of the second half you should be outnumbering the other team by at least a few players. Make sure you park one or two skeletons beside the ball before any attempt to pick it up and next to any player you want to hand or pass the ball to. Play smart and you will be unstopable.
I am sure I need to test them out against a wider range of teams and opponents, but I am not sure I want to be so thouroughly hated.
Posted: Fri Jun 22, 2007 5:20 pm
by TennBoy
My favorite moment in blood bowl history was a LRB4 match between a skilled up Chaos and Khemri team. The chaos player had several claw and RSC players and completely dismantled the Khemri team. And the khemri coach conceded after his second mummy failed to regen back from getting killed
I can only wish every Khermi team meets this exact same fate.
Posted: Fri Jun 22, 2007 7:55 pm
by z3d
Agreed
