Running up the score....

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Funksultan
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Running up the score....

Post by Funksultan »

My last team (Chaos) tended to sit on the goal line with the ball, in a cage, while either pummeling my opponents, or (depending on which way the momentum was swinging) watching them try to break my armor.

Now that I'm squishy (skaven), I hesitate to do this, since they can really inflict a lot of damage while I'm waiting around. Granted, every time I score, I'm giving them 3 targets on the LOS, and then they'll definitely be able to put themselves in position to keep the pain train moving.

Should I be stalling, or just scoring like there's no tomorrow? (I won my last game 6-0).

D

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Re: Running up the score....

Post by Rituro »

Funksultan wrote:Should I be stalling, or just scoring like there's no tomorrow? (I won my last game 6-0).D
:o I think you just answered your own question right there!

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Post by Snew »

If my opponent stalls like you a call the game or punch them in the nose. Likely both.

Keepo scoring. Once you're up a few points, start getting the ball to the Storm Vermin and other players. In other words quit using your gutter runners after you have a comfortable lead.

And remember, if someone kicks you in the nuts, you probably deserved it. :wink:

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Re: Running up the score....

Post by mlindsay2706 »

your skaven...

score dammit! score now! score more! score!!

thats my way of saying score like theres no tomorrow. snews got a decent point there though, once you gain a nice lead let your SV and linerats get a few SPP's from passing or scoring.

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Post by mattgslater »

Scoring saves lives. Bashy teams stall, speedy teams score.

You can't fault an opponent for stalling (sorry, Snew, but clock control is part of the game), but it's not a good tactic if you don't want to get stuck in. As a Skaven team, your opponent will pretty much always be bashier than you are, so you're better off scoring.

Remember, those line sacrifices only cost 50k each, and you only have 8 positionals available, not all of which you'll want to field all the time, so you're not exposing yourself TOO much when you set up (unlike, say, Wood Elves). However, as the drive wears on, your opponent will be able to cram most of your guys up into one part of the field, and that's how the casualties ensue. Score, score, score!

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Post by Snew »

mattgslater wrote:You can't fault an opponent for stalling (sorry, Snew, but clock control is part of the game)
[OT]Nope It's one of the inherant flaws in this game. huge and glaring. I hate it and I won't attack you. Let's just click off turns till you see fit to score and lets get to playing a game. You win. Game over. Whatever it takes. :pissed:

Slowly working your way to the goaline is stalling. It's fine. Once you're there I don't consider camping on the goal line surrounded by players stalling. It's unsportsmanlike and no fun for either side. Are we here to have fun and play a game or are we here to win a game.

It's likely I would not play you again. Blood Bowl sucks.

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Post by bouf »

Snew wrote:
mattgslater wrote:You can't fault an opponent for stalling (sorry, Snew, but clock control is part of the game)
[OT]Nope It's one of the inherant flaws in this game. huge and glaring. I hate it and I won't attack you. Let's just click off turns till you see fit to score and lets get to playing a game. You win. Game over. Whatever it takes. :pissed:

Slowly working your way to the goaline is stalling. It's fine. Once you're there I don't consider camping on the goal line surrounded by players stalling. It's unsportsmanlike and no fun for either side. Are we here to have fun and play a game or are we here to win a game.

It's likely I would not play you again. Blood Bowl sucks.
I agree... There is a spirit of the game issue here... I'd rather lose a fun game than win a boring one. If people camp (and I mean blatenly) I will do as snew said... head for the other side of the pitch - and saftey - then never play your sorry a$$ again.

Even with Orcs and Ogres, I always bang it down as fast as possible (without GFI if I don't need to).

Sure I'll try a block with every player on the pitch before I run it in... but if I don't suffer a turnover I'll cap it down and line em up. If I do suffer a TO, well there is your chance to get it off me.

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Re: Running up the score....

Post by datalorex »

Funksultan wrote:
Should I be stalling, or just scoring like there's no tomorrow? (I won my last game 6-0).

D
I'd rather lose 6-0 to a Skaven team than 2-0 to a bashy team that destroys me team. Run it up man!

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Post by mattgslater »

What you call "camping" really shouldn't be that much of a problem. Not scoring on turn 7, say, to prevent a two-turn answer, strikes me as perfectly reasonable. I've had people throw hissyfits when I've done it, but they were all whiners anyway, so I didn't put much stock in it. 2nd/4th-Quarter clock control is an important aspect of American Football; why can't it be in BB?

Good teams only stall out deliberately under very particular circumstances and for very short terms (usually 1 turn: "it's 5 squares to the end zone, and I'm MA6; I think I'll go 4 and score next turn"). If it's not so late in the half that you know one turn will really matter, you can't really control the clock against most opponents anyway. If your opponent is way down in men, you don't gain anything from clock control before turn 5 or so, and if you have any faith in your take-away ability, you should pretty much only ever stall out on turn 6 or 7 if you can score without risk (remember, if the other guys are all down, you can't block). If you try to stall out on a healthy opponent, then if the coach is any good you'll be forced to quit stalling or give up control.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Re: Running up the score....

Post by mattgslater »

datalorex wrote:
Funksultan wrote:
Should I be stalling, or just scoring like there's no tomorrow? (I won my last game 6-0).

D
I'd rather lose 6-0 to a Skaven team than 2-0 to a bashy team that destroys me team. Run it up man!
I agree with Datalorex's answer to your question, Funksultan (score as often as possible*), but I disagree about which is more humiliating. I'd rather lose 0-2 and get creamed than lose 0-6 and not get a guy hurt, barring something really horrible (like my best two guys getting killed or something). Nobody will ever score 6 points on me, or even 4, so help me Nuffle! I've given up 3 in a game a few times, and them's the breaks, but allowing more than that is just shameful.

*Note that I said "as often" and not "as fast." However, with the Skaven 2-T score engine, there isn't really a difference.
bouf wrote:Sure I'll try a block with every player on the pitch before I run it in... but if I don't suffer a turnover I'll cap it down and line em up. If I do suffer a TO, well there is your chance to get it off me.
Ah. I won't do that. If I'm going to score that turn, I'm doing it first, or at least very early in the process. I wouldn't bat an eyelash if someone did that to me, but I don't see a lot of it.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Post by stormmaster1 »

There is a time to stall with Skaven. If you are about to score on turn 2, but know you will then recieve a 15 turn stalling grind and lose 2-1 then stall yourself. Scoring on turn 3 or four can cause problems for some teams (e.g. dwarfs or Khemri) to get an equaliser before the end of the half. If they try to score quickly you are more likely to get opportunities at the ball carrier.

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Re: Running up the score....

Post by datalorex »

mattgslater wrote: I agree with Datalorex's answer to your question, Funksultan (score as often as possible*), but I disagree about which is more humiliating. I'd rather lose 0-2 and get creamed than lose 0-6 and not get a guy hurt, barring something really horrible (like my best two guys getting killed or something). Nobody will ever score 6 points on me, or even 4, so help me Nuffle! I've given up 3 in a game a few times, and them's the breaks, but allowing more than that is just shameful.

I never said it was less humiliating. Obviously it's more humiliating to lose 6-0. I wouldn't trade crippling or killing 2 good players to save 4TD's. Think of it like this: Would you rather have your face smashed in manure in front of your gf or have your arm cut off. The manure is more humiliating, but I'll take it anytime over losing something more valueable.

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Post by Little_Rat »

It´s your own tactic, I´ve seen a pocket even in a wood elfen team ^^ And of course there is the usual running dwarfes team.

Just remember, every touchdown gets your 3 SSP, every kill 2 ^^

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Post by Xtreme »

Snew wrote:If my opponent stalls like you a call the game or punch them in the nose. Likely both.

And remember, if someone kicks you in the nuts, you probably deserved it. :wink:
Man after my own heart, I couldn't agree more.

Clock management would be slowing down to take a turn off the clock. Camping on the goal line for a handful of turns is being an ass.

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Post by longfang »

Xtreme wrote:
Snew wrote:If my opponent stalls like you a call the game or punch them in the nose. Likely both.

And remember, if someone kicks you in the nuts, you probably deserved it. :wink:
Man after my own heart, I couldn't agree more.

Clock management would be slowing down to take a turn off the clock. Camping on the goal line for a handful of turns is being an ass.
Just disengage your players and camp out on your on his half of the pitch to deny them the chance of "bashing" your team. Make for a boring half though, but they might get the message. I had an orc player stall for most of a half in a tourney once going for the old 2-1 score line. So in the second half I massed my team camped on his goal line and did the same for the 1-1. Trashed our tourney chances but then I never have high expectations anyway. The way I figure it hurt him more than me.

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